Forcing LF as the line ending style through SVN properties. No actual code changes here.
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@@ -1,43 +1,43 @@
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#include <string>
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#include <vector>
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#include "DeckMetaData.h"
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using namespace std;
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class DeckManager
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{
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private:
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static bool instanceFlag;
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static DeckManager *mInstance;
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DeckManager()
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{
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//private constructor
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}
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public:
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vector<DeckMetaData *> playerDeckOrderList;
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vector<DeckMetaData *> aiDeckOrderList;
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map<string, StatsWrapper *> playerDeckStatsMap;
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map<string, StatsWrapper *> aiDeckStatsMap;
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void updateMetaDataList(vector<DeckMetaData *>* refList, bool isAI);
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vector<DeckMetaData *> * getPlayerDeckOrderList();
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vector<DeckMetaData *> * getAIDeckOrderList();
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DeckMetaData * getDeckMetaDataById( int deckId, bool isAI );
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StatsWrapper * getExtendedStatsForDeckId( int deckId, MTGAllCards *collection, bool isAI );
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StatsWrapper * getExtendedDeckStats( DeckMetaData *selectedDeck, MTGAllCards *collection, bool isAI );
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static DeckManager * GetInstance();
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static void EndInstance();
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//convenience method to get the difficulty rating between two decks. This should be refined a little more
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//since the eventual move of all deck meta data should be managed by this class
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static int getDifficultyRating(Player *statsPlayer, Player *player);
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~DeckManager();
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};
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#include <string>
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#include <vector>
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#include "DeckMetaData.h"
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using namespace std;
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class DeckManager
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{
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private:
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static bool instanceFlag;
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static DeckManager *mInstance;
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DeckManager()
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{
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//private constructor
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}
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public:
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vector<DeckMetaData *> playerDeckOrderList;
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vector<DeckMetaData *> aiDeckOrderList;
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map<string, StatsWrapper *> playerDeckStatsMap;
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map<string, StatsWrapper *> aiDeckStatsMap;
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void updateMetaDataList(vector<DeckMetaData *>* refList, bool isAI);
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vector<DeckMetaData *> * getPlayerDeckOrderList();
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vector<DeckMetaData *> * getAIDeckOrderList();
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DeckMetaData * getDeckMetaDataById( int deckId, bool isAI );
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StatsWrapper * getExtendedStatsForDeckId( int deckId, MTGAllCards *collection, bool isAI );
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StatsWrapper * getExtendedDeckStats( DeckMetaData *selectedDeck, MTGAllCards *collection, bool isAI );
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static DeckManager * GetInstance();
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static void EndInstance();
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//convenience method to get the difficulty rating between two decks. This should be refined a little more
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//since the eventual move of all deck meta data should be managed by this class
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static int getDifficultyRating(Player *statsPlayer, Player *player);
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~DeckManager();
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};
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