Forcing LF as the line ending style through SVN properties. No actual code changes here.
This commit is contained in:
@@ -1,21 +1,21 @@
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#pragma once
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#include "DeckMenu.h"
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#include "DeckDataWrapper.h"
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#include "DeckStats.h"
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class DeckEditorMenu: public DeckMenu
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{
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protected:
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string deckTitle;
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private:
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void drawDeckStatistics();
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DeckDataWrapper *selectedDeck;
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StatsWrapper *stw;
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public:
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DeckEditorMenu(int id, JGuiListener* listener = NULL, int fontId = 1, const char * _title = "", DeckDataWrapper *selectedDeck = NULL, StatsWrapper *stats = NULL);
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void Render();
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~DeckEditorMenu();
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};
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#pragma once
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#include "DeckMenu.h"
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#include "DeckDataWrapper.h"
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#include "DeckStats.h"
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class DeckEditorMenu: public DeckMenu
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{
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protected:
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string deckTitle;
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private:
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void drawDeckStatistics();
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DeckDataWrapper *selectedDeck;
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StatsWrapper *stw;
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public:
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DeckEditorMenu(int id, JGuiListener* listener = NULL, int fontId = 1, const char * _title = "", DeckDataWrapper *selectedDeck = NULL, StatsWrapper *stats = NULL);
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void Render();
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~DeckEditorMenu();
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};
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@@ -1,43 +1,43 @@
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#include <string>
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#include <vector>
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#include "DeckMetaData.h"
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using namespace std;
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class DeckManager
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{
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private:
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static bool instanceFlag;
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static DeckManager *mInstance;
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DeckManager()
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{
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//private constructor
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}
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public:
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vector<DeckMetaData *> playerDeckOrderList;
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vector<DeckMetaData *> aiDeckOrderList;
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map<string, StatsWrapper *> playerDeckStatsMap;
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map<string, StatsWrapper *> aiDeckStatsMap;
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void updateMetaDataList(vector<DeckMetaData *>* refList, bool isAI);
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vector<DeckMetaData *> * getPlayerDeckOrderList();
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vector<DeckMetaData *> * getAIDeckOrderList();
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DeckMetaData * getDeckMetaDataById( int deckId, bool isAI );
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StatsWrapper * getExtendedStatsForDeckId( int deckId, MTGAllCards *collection, bool isAI );
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StatsWrapper * getExtendedDeckStats( DeckMetaData *selectedDeck, MTGAllCards *collection, bool isAI );
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static DeckManager * GetInstance();
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static void EndInstance();
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//convenience method to get the difficulty rating between two decks. This should be refined a little more
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//since the eventual move of all deck meta data should be managed by this class
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static int getDifficultyRating(Player *statsPlayer, Player *player);
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~DeckManager();
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};
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#include <string>
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#include <vector>
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#include "DeckMetaData.h"
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using namespace std;
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class DeckManager
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{
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private:
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static bool instanceFlag;
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static DeckManager *mInstance;
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DeckManager()
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{
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//private constructor
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}
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public:
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vector<DeckMetaData *> playerDeckOrderList;
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vector<DeckMetaData *> aiDeckOrderList;
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map<string, StatsWrapper *> playerDeckStatsMap;
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map<string, StatsWrapper *> aiDeckStatsMap;
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void updateMetaDataList(vector<DeckMetaData *>* refList, bool isAI);
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vector<DeckMetaData *> * getPlayerDeckOrderList();
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vector<DeckMetaData *> * getAIDeckOrderList();
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DeckMetaData * getDeckMetaDataById( int deckId, bool isAI );
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StatsWrapper * getExtendedStatsForDeckId( int deckId, MTGAllCards *collection, bool isAI );
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StatsWrapper * getExtendedDeckStats( DeckMetaData *selectedDeck, MTGAllCards *collection, bool isAI );
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static DeckManager * GetInstance();
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static void EndInstance();
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//convenience method to get the difficulty rating between two decks. This should be refined a little more
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//since the eventual move of all deck meta data should be managed by this class
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static int getDifficultyRating(Player *statsPlayer, Player *player);
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~DeckManager();
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};
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@@ -1,84 +1,84 @@
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/*
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A class for menus with a fixed layout
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*/
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#ifndef _DeckMenu_H_
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#define _DeckMenu_H_
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#include <string>
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#include "WFont.h"
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#include "hge/hgeparticle.h"
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#include "DeckMetaData.h"
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#include "TextScroller.h"
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class DeckMenu: public JGuiController
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{
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protected:
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float mHeight, mWidth, mX, mY;
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float titleX, titleY, titleWidth;
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float descX, descY, descHeight, descWidth;
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float statsX, statsY, statsHeight, statsWidth;
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float avatarX, avatarY;
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float detailedInfoBoxX, detailedInfoBoxY;
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float starsOffsetX;
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bool menuInitialized;
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string backgroundName;
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int fontId;
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string title;
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string displayTitle;
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WFont * mFont;
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float titleFontScale;
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int maxItems, startId;
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float selectionT, selectionY;
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float timeOpen;
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static hgeParticleSystem* stars;
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void initMenuItems();
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string getDescription();
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string getMetaInformation();
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DeckMetaData *mSelectedDeck;
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int mSelectedDeckId;
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bool mShowDetailsScreen;
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bool mAlwaysShowDetailsButton;
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bool mClosed;
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public:
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VerticalTextScroller * mScroller;
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bool mAutoTranslate;
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float mSelectionTargetY;
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//used for detailed info button
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JQuad * pspIcons[8];
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JTexture * pspIconsTexture;
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DeckMenu(int id, JGuiListener* listener, int fontId, const string _title = "", const int& startIndex = 0, bool alwaysShowDetailsButton = false);
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~DeckMenu();
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DeckMetaData * getSelectedDeck();
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void enableDisplayDetailsOverride();
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bool showDetailsScreen();
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bool isClosed()
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{
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return mClosed;
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}
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int getSelectedDeckId()
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{
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return mSelectedDeckId;
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}
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void Render();
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void Update(float dt);
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void Add(int id, const char * Text, string desc = "", bool forceFocus = false, DeckMetaData *deckMetaData = NULL);
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void Close();
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void updateScroller();
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void RenderBackground();
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static void destroy();
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};
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#endif
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/*
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A class for menus with a fixed layout
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*/
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#ifndef _DeckMenu_H_
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#define _DeckMenu_H_
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#include <string>
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#include "WFont.h"
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#include "hge/hgeparticle.h"
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#include "DeckMetaData.h"
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#include "TextScroller.h"
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class DeckMenu: public JGuiController
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{
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protected:
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float mHeight, mWidth, mX, mY;
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float titleX, titleY, titleWidth;
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float descX, descY, descHeight, descWidth;
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float statsX, statsY, statsHeight, statsWidth;
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float avatarX, avatarY;
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float detailedInfoBoxX, detailedInfoBoxY;
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float starsOffsetX;
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bool menuInitialized;
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string backgroundName;
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int fontId;
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string title;
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string displayTitle;
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WFont * mFont;
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float titleFontScale;
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int maxItems, startId;
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float selectionT, selectionY;
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float timeOpen;
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static hgeParticleSystem* stars;
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void initMenuItems();
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string getDescription();
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string getMetaInformation();
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DeckMetaData *mSelectedDeck;
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int mSelectedDeckId;
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bool mShowDetailsScreen;
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bool mAlwaysShowDetailsButton;
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bool mClosed;
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public:
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VerticalTextScroller * mScroller;
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bool mAutoTranslate;
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float mSelectionTargetY;
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//used for detailed info button
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JQuad * pspIcons[8];
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JTexture * pspIconsTexture;
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DeckMenu(int id, JGuiListener* listener, int fontId, const string _title = "", const int& startIndex = 0, bool alwaysShowDetailsButton = false);
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~DeckMenu();
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DeckMetaData * getSelectedDeck();
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void enableDisplayDetailsOverride();
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bool showDetailsScreen();
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bool isClosed()
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{
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return mClosed;
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}
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int getSelectedDeckId()
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{
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return mSelectedDeckId;
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}
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void Render();
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void Update(float dt);
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void Add(int id, const char * Text, string desc = "", bool forceFocus = false, DeckMetaData *deckMetaData = NULL);
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void Close();
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void updateScroller();
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void RenderBackground();
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static void destroy();
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};
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#endif
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@@ -1,109 +1,109 @@
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#ifndef _DECKSTATS_H_
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#define _DECKSTATS_H_
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#include <map>
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#include <string>
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#include <vector>
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#include "MTGDefinitions.h"
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#include <DeckDataWrapper.h>
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using namespace std;
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class Player;
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class GameObserver;
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class DeckStat
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{
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public:
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DeckStat(int _nbgames = 0, int _victories = 0);
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int nbgames;
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int victories;
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int percentVictories();
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};
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class DeckStats
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{
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protected:
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static DeckStats * mInstance;
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public:
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//map<string, DeckStat *> stats; // current set of statistics
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string currentDeck;
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map<string, map<string,DeckStat*> > masterDeckStats;
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static DeckStats * GetInstance();
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static void EndInstance();
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void saveStats(Player * player, Player * opponent, GameObserver * game);
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void save(const char * filename);
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void save(Player * player);
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void load(const char * filename);
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void load(Player * player);
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void cleanStats();
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~DeckStats();
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int percentVictories(string opponentsDeckFile);
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int percentVictories();
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DeckStat * getDeckStat(string opponentsFile);
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//returns the total number of games played with this deck
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int nbGames();
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};
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class StatsWrapper
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{
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private:
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void initValues();
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public:
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StatsWrapper(int deckId);
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StatsWrapper(string filename);
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~StatsWrapper();
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void initStatistics(string deckstats);
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// Stats parameters and status
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int mDeckId;
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int currentPage;
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int pageCount;
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bool needUpdate;
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// Actual stats
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int percentVictories;
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int gamesPlayed;
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int cardCount;
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int countLands;
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int totalPrice;
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int totalManaCost;
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float avgManaCost;
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int totalCreatureCost;
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float avgCreatureCost;
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int totalSpellCost;
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float avgSpellCost;
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int countManaProducers;
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int countCreatures, countSpells, countInstants, countEnchantments, countSorceries, countArtifacts;
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float noLandsProbInTurn[Constants::STATS_FOR_TURNS];
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float noCreaturesProbInTurn[Constants::STATS_FOR_TURNS];
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int countCardsPerCost[Constants::STATS_MAX_MANA_COST + 1];
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int countCardsPerCostAndColor[Constants::STATS_MAX_MANA_COST + 1][Constants::MTG_NB_COLORS + 1];
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int countCreaturesPerCost[Constants::STATS_MAX_MANA_COST + 1];
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int countCreaturesPerCostAndColor[Constants::STATS_MAX_MANA_COST + 1][Constants::MTG_NB_COLORS + 1];
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int countSpellsPerCost[Constants::STATS_MAX_MANA_COST + 1];
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int countSpellsPerCostAndColor[Constants::STATS_MAX_MANA_COST + 1][Constants::MTG_NB_COLORS + 1];
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int countLandsPerColor[Constants::MTG_NB_COLORS + 1];
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int countBasicLandsPerColor[Constants::MTG_NB_COLORS + 1];
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int countNonLandProducersPerColor[Constants::MTG_NB_COLORS + 1];
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int totalCostPerColor[Constants::MTG_NB_COLORS + 1];
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int totalColoredSymbols;
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void updateStats(string filename, MTGAllCards * collection);
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void updateStats(DeckDataWrapper *mtgDeck);
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int countCardsByType(const char * _type, DeckDataWrapper * myDeck);
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float noLuck(int n, int a, int x);
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vector<string> aiDeckNames;
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vector<DeckStat*> aiDeckStats;
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};
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#endif
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#ifndef _DECKSTATS_H_
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#define _DECKSTATS_H_
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#include <map>
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#include <string>
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#include <vector>
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#include "MTGDefinitions.h"
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#include <DeckDataWrapper.h>
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using namespace std;
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class Player;
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class GameObserver;
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class DeckStat
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{
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public:
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DeckStat(int _nbgames = 0, int _victories = 0);
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int nbgames;
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int victories;
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int percentVictories();
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};
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class DeckStats
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{
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protected:
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static DeckStats * mInstance;
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public:
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//map<string, DeckStat *> stats; // current set of statistics
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string currentDeck;
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map<string, map<string,DeckStat*> > masterDeckStats;
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static DeckStats * GetInstance();
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static void EndInstance();
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void saveStats(Player * player, Player * opponent, GameObserver * game);
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void save(const char * filename);
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void save(Player * player);
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void load(const char * filename);
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void load(Player * player);
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void cleanStats();
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~DeckStats();
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int percentVictories(string opponentsDeckFile);
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int percentVictories();
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DeckStat * getDeckStat(string opponentsFile);
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//returns the total number of games played with this deck
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int nbGames();
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};
|
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|
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class StatsWrapper
|
||||
{
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private:
|
||||
void initValues();
|
||||
|
||||
public:
|
||||
StatsWrapper(int deckId);
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StatsWrapper(string filename);
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~StatsWrapper();
|
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|
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void initStatistics(string deckstats);
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|
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// Stats parameters and status
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int mDeckId;
|
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int currentPage;
|
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int pageCount;
|
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bool needUpdate;
|
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|
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// Actual stats
|
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int percentVictories;
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int gamesPlayed;
|
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int cardCount;
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int countLands;
|
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int totalPrice;
|
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int totalManaCost;
|
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float avgManaCost;
|
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int totalCreatureCost;
|
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float avgCreatureCost;
|
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int totalSpellCost;
|
||||
float avgSpellCost;
|
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int countManaProducers;
|
||||
|
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int countCreatures, countSpells, countInstants, countEnchantments, countSorceries, countArtifacts;
|
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|
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float noLandsProbInTurn[Constants::STATS_FOR_TURNS];
|
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float noCreaturesProbInTurn[Constants::STATS_FOR_TURNS];
|
||||
|
||||
int countCardsPerCost[Constants::STATS_MAX_MANA_COST + 1];
|
||||
int countCardsPerCostAndColor[Constants::STATS_MAX_MANA_COST + 1][Constants::MTG_NB_COLORS + 1];
|
||||
int countCreaturesPerCost[Constants::STATS_MAX_MANA_COST + 1];
|
||||
int countCreaturesPerCostAndColor[Constants::STATS_MAX_MANA_COST + 1][Constants::MTG_NB_COLORS + 1];
|
||||
int countSpellsPerCost[Constants::STATS_MAX_MANA_COST + 1];
|
||||
int countSpellsPerCostAndColor[Constants::STATS_MAX_MANA_COST + 1][Constants::MTG_NB_COLORS + 1];
|
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int countLandsPerColor[Constants::MTG_NB_COLORS + 1];
|
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int countBasicLandsPerColor[Constants::MTG_NB_COLORS + 1];
|
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int countNonLandProducersPerColor[Constants::MTG_NB_COLORS + 1];
|
||||
int totalCostPerColor[Constants::MTG_NB_COLORS + 1];
|
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int totalColoredSymbols;
|
||||
|
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void updateStats(string filename, MTGAllCards * collection);
|
||||
void updateStats(DeckDataWrapper *mtgDeck);
|
||||
int countCardsByType(const char * _type, DeckDataWrapper * myDeck);
|
||||
float noLuck(int n, int a, int x);
|
||||
|
||||
vector<string> aiDeckNames;
|
||||
vector<DeckStat*> aiDeckStats;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,153 +1,153 @@
|
||||
#ifndef _EXTRACOST_H_
|
||||
#define _EXTRACOST_H_
|
||||
|
||||
#include <vector>
|
||||
#include "Counters.h"
|
||||
using std::vector;
|
||||
|
||||
class TargetChooser;
|
||||
class MTGCardInstance;
|
||||
class MTGAbility;
|
||||
|
||||
class ExtraCost{
|
||||
public:
|
||||
TargetChooser * tc;
|
||||
MTGCardInstance * source;
|
||||
MTGCardInstance * target;
|
||||
MTGCardInstance * targets[20];
|
||||
std::string mCostRenderString;
|
||||
|
||||
ExtraCost(const std::string& inCostRenderString, TargetChooser *_tc = NULL);
|
||||
virtual ~ExtraCost();
|
||||
virtual int setPayment(MTGCardInstance * card);
|
||||
virtual int isPaymentSet() { return (target != NULL && targets != NULL); }
|
||||
virtual int canPay() { return 1; }
|
||||
virtual int doPay() = 0;
|
||||
virtual void Render();
|
||||
virtual int setSource(MTGCardInstance * _source);
|
||||
virtual ExtraCost* clone() const = 0;
|
||||
};
|
||||
|
||||
class ExtraCosts{
|
||||
public:
|
||||
vector<ExtraCost *>costs;
|
||||
MTGCardInstance * source;
|
||||
MTGAbility * action;
|
||||
ExtraCosts();
|
||||
~ExtraCosts();
|
||||
void Render();
|
||||
int tryToSetPayment(MTGCardInstance * card);
|
||||
int isPaymentSet();
|
||||
int canPay();
|
||||
int doPay();
|
||||
int reset();
|
||||
int setAction(MTGAbility * _action, MTGCardInstance * _source);
|
||||
void Dump();
|
||||
ExtraCosts * clone() const;
|
||||
};
|
||||
|
||||
class SacrificeCost: public ExtraCost{
|
||||
public:
|
||||
SacrificeCost(TargetChooser *_tc = NULL);
|
||||
virtual int doPay();
|
||||
virtual SacrificeCost * clone() const;
|
||||
};
|
||||
|
||||
//life cost
|
||||
class LifeCost: public ExtraCost{
|
||||
public:
|
||||
LifeCost(TargetChooser *_tc = NULL);
|
||||
|
||||
virtual int doPay();
|
||||
virtual LifeCost * clone() const;
|
||||
};
|
||||
|
||||
//Discard a random card cost
|
||||
class DiscardRandomCost: public ExtraCost{
|
||||
public:
|
||||
DiscardRandomCost(TargetChooser *_tc = NULL);
|
||||
virtual int canPay();
|
||||
virtual int doPay();
|
||||
virtual DiscardRandomCost * clone() const;
|
||||
};
|
||||
|
||||
//a choosen discard
|
||||
class DiscardCost: public ExtraCost{
|
||||
public:
|
||||
DiscardCost(TargetChooser *_tc = NULL);
|
||||
virtual int doPay();
|
||||
virtual DiscardCost * clone() const;
|
||||
};
|
||||
|
||||
//tolibrary cost
|
||||
class ToLibraryCost: public ExtraCost{
|
||||
public:
|
||||
ToLibraryCost(TargetChooser *_tc = NULL);
|
||||
virtual int doPay();
|
||||
virtual ToLibraryCost * clone() const;
|
||||
};
|
||||
|
||||
//Millyourself cost
|
||||
class MillCost: public ExtraCost{
|
||||
public:
|
||||
MillCost(TargetChooser *_tc = NULL);
|
||||
virtual int canPay();
|
||||
virtual int doPay();
|
||||
virtual MillCost * clone() const;
|
||||
};
|
||||
|
||||
//Mill to exile yourself cost
|
||||
class MillExileCost: public MillCost{
|
||||
public:
|
||||
MillExileCost(TargetChooser *_tc = NULL);
|
||||
virtual int doPay();
|
||||
};
|
||||
|
||||
//tap other cost
|
||||
class TapTargetCost: public ExtraCost{
|
||||
public:
|
||||
TapTargetCost(TargetChooser *_tc = NULL);
|
||||
virtual int isPaymentSet();
|
||||
virtual int doPay();
|
||||
virtual TapTargetCost * clone() const;
|
||||
};
|
||||
|
||||
//exile as cost
|
||||
class ExileTargetCost: public ExtraCost{
|
||||
public:
|
||||
ExileTargetCost(TargetChooser *_tc = NULL);
|
||||
virtual int doPay();
|
||||
virtual ExileTargetCost * clone() const;
|
||||
};
|
||||
|
||||
//bounce cost
|
||||
class BounceTargetCost: public ExtraCost{
|
||||
public:
|
||||
BounceTargetCost(TargetChooser *_tc = NULL);
|
||||
virtual int doPay();
|
||||
virtual BounceTargetCost * clone() const;
|
||||
};
|
||||
|
||||
//bounce cost
|
||||
class Ninja: public ExtraCost{
|
||||
public:
|
||||
Ninja(TargetChooser *_tc = NULL);
|
||||
virtual int isPaymentSet();
|
||||
virtual int doPay();
|
||||
virtual Ninja * clone() const;
|
||||
};
|
||||
|
||||
class CounterCost: public ExtraCost{
|
||||
public:
|
||||
Counter * counter;
|
||||
int hasCounters;
|
||||
CounterCost(Counter * _counter,TargetChooser *_tc = NULL);
|
||||
~CounterCost();
|
||||
virtual int setPayment(MTGCardInstance * card);
|
||||
virtual int isPaymentSet();
|
||||
virtual int canPay();
|
||||
virtual int doPay();
|
||||
virtual CounterCost * clone() const;
|
||||
};
|
||||
|
||||
#endif
|
||||
#ifndef _EXTRACOST_H_
|
||||
#define _EXTRACOST_H_
|
||||
|
||||
#include <vector>
|
||||
#include "Counters.h"
|
||||
using std::vector;
|
||||
|
||||
class TargetChooser;
|
||||
class MTGCardInstance;
|
||||
class MTGAbility;
|
||||
|
||||
class ExtraCost{
|
||||
public:
|
||||
TargetChooser * tc;
|
||||
MTGCardInstance * source;
|
||||
MTGCardInstance * target;
|
||||
MTGCardInstance * targets[20];
|
||||
std::string mCostRenderString;
|
||||
|
||||
ExtraCost(const std::string& inCostRenderString, TargetChooser *_tc = NULL);
|
||||
virtual ~ExtraCost();
|
||||
virtual int setPayment(MTGCardInstance * card);
|
||||
virtual int isPaymentSet() { return (target != NULL && targets != NULL); }
|
||||
virtual int canPay() { return 1; }
|
||||
virtual int doPay() = 0;
|
||||
virtual void Render();
|
||||
virtual int setSource(MTGCardInstance * _source);
|
||||
virtual ExtraCost* clone() const = 0;
|
||||
};
|
||||
|
||||
class ExtraCosts{
|
||||
public:
|
||||
vector<ExtraCost *>costs;
|
||||
MTGCardInstance * source;
|
||||
MTGAbility * action;
|
||||
ExtraCosts();
|
||||
~ExtraCosts();
|
||||
void Render();
|
||||
int tryToSetPayment(MTGCardInstance * card);
|
||||
int isPaymentSet();
|
||||
int canPay();
|
||||
int doPay();
|
||||
int reset();
|
||||
int setAction(MTGAbility * _action, MTGCardInstance * _source);
|
||||
void Dump();
|
||||
ExtraCosts * clone() const;
|
||||
};
|
||||
|
||||
class SacrificeCost: public ExtraCost{
|
||||
public:
|
||||
SacrificeCost(TargetChooser *_tc = NULL);
|
||||
virtual int doPay();
|
||||
virtual SacrificeCost * clone() const;
|
||||
};
|
||||
|
||||
//life cost
|
||||
class LifeCost: public ExtraCost{
|
||||
public:
|
||||
LifeCost(TargetChooser *_tc = NULL);
|
||||
|
||||
virtual int doPay();
|
||||
virtual LifeCost * clone() const;
|
||||
};
|
||||
|
||||
//Discard a random card cost
|
||||
class DiscardRandomCost: public ExtraCost{
|
||||
public:
|
||||
DiscardRandomCost(TargetChooser *_tc = NULL);
|
||||
virtual int canPay();
|
||||
virtual int doPay();
|
||||
virtual DiscardRandomCost * clone() const;
|
||||
};
|
||||
|
||||
//a choosen discard
|
||||
class DiscardCost: public ExtraCost{
|
||||
public:
|
||||
DiscardCost(TargetChooser *_tc = NULL);
|
||||
virtual int doPay();
|
||||
virtual DiscardCost * clone() const;
|
||||
};
|
||||
|
||||
//tolibrary cost
|
||||
class ToLibraryCost: public ExtraCost{
|
||||
public:
|
||||
ToLibraryCost(TargetChooser *_tc = NULL);
|
||||
virtual int doPay();
|
||||
virtual ToLibraryCost * clone() const;
|
||||
};
|
||||
|
||||
//Millyourself cost
|
||||
class MillCost: public ExtraCost{
|
||||
public:
|
||||
MillCost(TargetChooser *_tc = NULL);
|
||||
virtual int canPay();
|
||||
virtual int doPay();
|
||||
virtual MillCost * clone() const;
|
||||
};
|
||||
|
||||
//Mill to exile yourself cost
|
||||
class MillExileCost: public MillCost{
|
||||
public:
|
||||
MillExileCost(TargetChooser *_tc = NULL);
|
||||
virtual int doPay();
|
||||
};
|
||||
|
||||
//tap other cost
|
||||
class TapTargetCost: public ExtraCost{
|
||||
public:
|
||||
TapTargetCost(TargetChooser *_tc = NULL);
|
||||
virtual int isPaymentSet();
|
||||
virtual int doPay();
|
||||
virtual TapTargetCost * clone() const;
|
||||
};
|
||||
|
||||
//exile as cost
|
||||
class ExileTargetCost: public ExtraCost{
|
||||
public:
|
||||
ExileTargetCost(TargetChooser *_tc = NULL);
|
||||
virtual int doPay();
|
||||
virtual ExileTargetCost * clone() const;
|
||||
};
|
||||
|
||||
//bounce cost
|
||||
class BounceTargetCost: public ExtraCost{
|
||||
public:
|
||||
BounceTargetCost(TargetChooser *_tc = NULL);
|
||||
virtual int doPay();
|
||||
virtual BounceTargetCost * clone() const;
|
||||
};
|
||||
|
||||
//bounce cost
|
||||
class Ninja: public ExtraCost{
|
||||
public:
|
||||
Ninja(TargetChooser *_tc = NULL);
|
||||
virtual int isPaymentSet();
|
||||
virtual int doPay();
|
||||
virtual Ninja * clone() const;
|
||||
};
|
||||
|
||||
class CounterCost: public ExtraCost{
|
||||
public:
|
||||
Counter * counter;
|
||||
int hasCounters;
|
||||
CounterCost(Counter * _counter,TargetChooser *_tc = NULL);
|
||||
~CounterCost();
|
||||
virtual int setPayment(MTGCardInstance * card);
|
||||
virtual int isPaymentSet();
|
||||
virtual int canPay();
|
||||
virtual int doPay();
|
||||
virtual CounterCost * clone() const;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,152 +1,152 @@
|
||||
#ifndef _GAME_STATE_DECK_VIEWER_H_
|
||||
#define _GAME_STATE_DECK_VIEWER_H_
|
||||
|
||||
#include <math.h>
|
||||
#include <iostream>
|
||||
|
||||
#include <JGE.h>
|
||||
|
||||
#include "GameState.h"
|
||||
#include "DeckEditorMenu.h"
|
||||
#include "SimpleMenu.h"
|
||||
#include "WResourceManager.h"
|
||||
#include "CardGui.h"
|
||||
#include "GameOptions.h"
|
||||
#include "PriceList.h"
|
||||
#include "PlayerData.h"
|
||||
#include "DeckDataWrapper.h"
|
||||
#include "DeckStats.h"
|
||||
#include "WDataSrc.h"
|
||||
#include "WGui.h"
|
||||
|
||||
#define NO_USER_ACTIVITY_HELP_DELAY 10
|
||||
#define NO_USER_ACTIVITY_SHOWCARD_DELAY 0.1
|
||||
|
||||
enum
|
||||
{
|
||||
STAGE_TRANSITION_RIGHT = 0,
|
||||
STAGE_TRANSITION_LEFT = 1,
|
||||
STAGE_WAITING = 2,
|
||||
STAGE_TRANSITION_UP = 3,
|
||||
STAGE_TRANSITION_DOWN = 4,
|
||||
STAGE_ONSCREEN_MENU = 5,
|
||||
STAGE_WELCOME = 6,
|
||||
STAGE_MENU = 7,
|
||||
STAGE_FILTERS = 8
|
||||
};
|
||||
|
||||
// TODO: need a better name for MENU_FIRST_MENU, this is reused for the 1st submenu of
|
||||
// available options in the duel menu
|
||||
enum
|
||||
{
|
||||
MENU_CARD_PURCHASE = 2,
|
||||
MENU_DECK_SELECTION = 10,
|
||||
MENU_DECK_BUILDER = 11,
|
||||
MENU_FIRST_DUEL_SUBMENU = 102,
|
||||
MENU_LANGUAGE_SELECTION = 103,
|
||||
};
|
||||
|
||||
// enums for menu options
|
||||
// TODO: make these enums a little more descriptive. (ie should reflect what menu they are attached to )
|
||||
enum DECK_VIEWER_MENU_ITEMS
|
||||
{
|
||||
MENU_ITEM_NEW_DECK = -30,
|
||||
MENU_ITEM_CHEAT_MODE = -12,
|
||||
MENU_ITEM_CANCEL = kCancelMenuID,
|
||||
MENU_ITEM_SAVE_RETURN_MAIN_MENU = 0,
|
||||
MENU_ITEM_SAVE_RENAME = 1,
|
||||
MENU_ITEM_SWITCH_DECKS_NO_SAVE = 2,
|
||||
MENU_ITEM_MAIN_MENU = 3,
|
||||
MENU_ITEM_EDITOR_CANCEL = kCancelMenuID,
|
||||
MENU_ITEM_SAVE_AS_AI_DECK = 5,
|
||||
MENU_ITEM_YES = 20,
|
||||
MENU_ITEM_NO = 21,
|
||||
MENU_ITEM_FILTER_BY = 22,
|
||||
MENUITEM_MORE_INFO = kInfoMenuID
|
||||
|
||||
};
|
||||
|
||||
#define ALL_COLORS -1
|
||||
|
||||
#define ROTATE_LEFT 1;
|
||||
#define ROTATE_RIGHT 0;
|
||||
|
||||
#define HIGH_SPEED 15.0
|
||||
#define MED_SPEED 5.0f
|
||||
#define LOW_SPEED 1.5
|
||||
|
||||
#define MAX_SAVED_FILTERS 8
|
||||
#define CARDS_DISPLAYED 7
|
||||
|
||||
class GameStateDeckViewer: public GameState, public JGuiListener
|
||||
{
|
||||
private:
|
||||
JQuad * mIcons[CARDS_DISPLAYED];
|
||||
JQuad * pspIcons[8];
|
||||
JTexture * pspIconsTexture;
|
||||
float last_user_activity;
|
||||
float onScreenTransition;
|
||||
float mRotation;
|
||||
float mSlide;
|
||||
int mAlpha;
|
||||
int mStage;
|
||||
int nbDecks;
|
||||
int deckNum;
|
||||
int useFilter;
|
||||
JMusic * bgMusic;
|
||||
JQuad * backQuad;
|
||||
int lastPos;
|
||||
int lastTotal;
|
||||
|
||||
WGuiFilters * filterMenu;
|
||||
WSrcDeckViewer * source;
|
||||
|
||||
DeckEditorMenu * welcome_menu;
|
||||
SimpleMenu * subMenu;
|
||||
DeckEditorMenu * menu;
|
||||
PriceList* pricelist;
|
||||
PlayerData * playerdata;
|
||||
int price;
|
||||
DeckDataWrapper * displayed_deck;
|
||||
DeckDataWrapper * myDeck;
|
||||
DeckDataWrapper * myCollection;
|
||||
MTGCard * cardIndex[CARDS_DISPLAYED];
|
||||
StatsWrapper *stw;
|
||||
|
||||
int hudAlpha;
|
||||
string newDeckname;
|
||||
bool isAIDeckSave;
|
||||
bool mSwitching;
|
||||
void saveDeck(); //Saves the deck and additional necessary information
|
||||
void saveAsAIDeck(string deckName); // saves deck as an AI Deck
|
||||
int getCurrentPos();
|
||||
pair<float, float> cardsCoordinates[CARDS_DISPLAYED];
|
||||
|
||||
public:
|
||||
GameStateDeckViewer(GameApp* parent);
|
||||
virtual ~GameStateDeckViewer();
|
||||
void updateDecks();
|
||||
void rotateCards(int direction);
|
||||
void loadIndexes();
|
||||
void updateFilters();
|
||||
void rebuildFilters();
|
||||
void switchDisplay();
|
||||
void Start();
|
||||
virtual void End();
|
||||
void addRemove(MTGCard * card);
|
||||
virtual void Update(float dt);
|
||||
void renderOnScreenBasicInfo();
|
||||
void renderSlideBar();
|
||||
void renderDeckBackground();
|
||||
void renderOnScreenMenu();
|
||||
virtual void renderCard(int id, float rotation);
|
||||
virtual void renderCard(int id);
|
||||
virtual void Render();
|
||||
int loadDeck(int deckid);
|
||||
void LoadDeckStatistics(int deckId);
|
||||
|
||||
void buildEditorMenu();
|
||||
virtual void ButtonPressed(int controllerId, int controlId);
|
||||
};
|
||||
|
||||
#endif
|
||||
#ifndef _GAME_STATE_DECK_VIEWER_H_
|
||||
#define _GAME_STATE_DECK_VIEWER_H_
|
||||
|
||||
#include <math.h>
|
||||
#include <iostream>
|
||||
|
||||
#include <JGE.h>
|
||||
|
||||
#include "GameState.h"
|
||||
#include "DeckEditorMenu.h"
|
||||
#include "SimpleMenu.h"
|
||||
#include "WResourceManager.h"
|
||||
#include "CardGui.h"
|
||||
#include "GameOptions.h"
|
||||
#include "PriceList.h"
|
||||
#include "PlayerData.h"
|
||||
#include "DeckDataWrapper.h"
|
||||
#include "DeckStats.h"
|
||||
#include "WDataSrc.h"
|
||||
#include "WGui.h"
|
||||
|
||||
#define NO_USER_ACTIVITY_HELP_DELAY 10
|
||||
#define NO_USER_ACTIVITY_SHOWCARD_DELAY 0.1
|
||||
|
||||
enum
|
||||
{
|
||||
STAGE_TRANSITION_RIGHT = 0,
|
||||
STAGE_TRANSITION_LEFT = 1,
|
||||
STAGE_WAITING = 2,
|
||||
STAGE_TRANSITION_UP = 3,
|
||||
STAGE_TRANSITION_DOWN = 4,
|
||||
STAGE_ONSCREEN_MENU = 5,
|
||||
STAGE_WELCOME = 6,
|
||||
STAGE_MENU = 7,
|
||||
STAGE_FILTERS = 8
|
||||
};
|
||||
|
||||
// TODO: need a better name for MENU_FIRST_MENU, this is reused for the 1st submenu of
|
||||
// available options in the duel menu
|
||||
enum
|
||||
{
|
||||
MENU_CARD_PURCHASE = 2,
|
||||
MENU_DECK_SELECTION = 10,
|
||||
MENU_DECK_BUILDER = 11,
|
||||
MENU_FIRST_DUEL_SUBMENU = 102,
|
||||
MENU_LANGUAGE_SELECTION = 103,
|
||||
};
|
||||
|
||||
// enums for menu options
|
||||
// TODO: make these enums a little more descriptive. (ie should reflect what menu they are attached to )
|
||||
enum DECK_VIEWER_MENU_ITEMS
|
||||
{
|
||||
MENU_ITEM_NEW_DECK = -30,
|
||||
MENU_ITEM_CHEAT_MODE = -12,
|
||||
MENU_ITEM_CANCEL = kCancelMenuID,
|
||||
MENU_ITEM_SAVE_RETURN_MAIN_MENU = 0,
|
||||
MENU_ITEM_SAVE_RENAME = 1,
|
||||
MENU_ITEM_SWITCH_DECKS_NO_SAVE = 2,
|
||||
MENU_ITEM_MAIN_MENU = 3,
|
||||
MENU_ITEM_EDITOR_CANCEL = kCancelMenuID,
|
||||
MENU_ITEM_SAVE_AS_AI_DECK = 5,
|
||||
MENU_ITEM_YES = 20,
|
||||
MENU_ITEM_NO = 21,
|
||||
MENU_ITEM_FILTER_BY = 22,
|
||||
MENUITEM_MORE_INFO = kInfoMenuID
|
||||
|
||||
};
|
||||
|
||||
#define ALL_COLORS -1
|
||||
|
||||
#define ROTATE_LEFT 1;
|
||||
#define ROTATE_RIGHT 0;
|
||||
|
||||
#define HIGH_SPEED 15.0
|
||||
#define MED_SPEED 5.0f
|
||||
#define LOW_SPEED 1.5
|
||||
|
||||
#define MAX_SAVED_FILTERS 8
|
||||
#define CARDS_DISPLAYED 7
|
||||
|
||||
class GameStateDeckViewer: public GameState, public JGuiListener
|
||||
{
|
||||
private:
|
||||
JQuad * mIcons[CARDS_DISPLAYED];
|
||||
JQuad * pspIcons[8];
|
||||
JTexture * pspIconsTexture;
|
||||
float last_user_activity;
|
||||
float onScreenTransition;
|
||||
float mRotation;
|
||||
float mSlide;
|
||||
int mAlpha;
|
||||
int mStage;
|
||||
int nbDecks;
|
||||
int deckNum;
|
||||
int useFilter;
|
||||
JMusic * bgMusic;
|
||||
JQuad * backQuad;
|
||||
int lastPos;
|
||||
int lastTotal;
|
||||
|
||||
WGuiFilters * filterMenu;
|
||||
WSrcDeckViewer * source;
|
||||
|
||||
DeckEditorMenu * welcome_menu;
|
||||
SimpleMenu * subMenu;
|
||||
DeckEditorMenu * menu;
|
||||
PriceList* pricelist;
|
||||
PlayerData * playerdata;
|
||||
int price;
|
||||
DeckDataWrapper * displayed_deck;
|
||||
DeckDataWrapper * myDeck;
|
||||
DeckDataWrapper * myCollection;
|
||||
MTGCard * cardIndex[CARDS_DISPLAYED];
|
||||
StatsWrapper *stw;
|
||||
|
||||
int hudAlpha;
|
||||
string newDeckname;
|
||||
bool isAIDeckSave;
|
||||
bool mSwitching;
|
||||
void saveDeck(); //Saves the deck and additional necessary information
|
||||
void saveAsAIDeck(string deckName); // saves deck as an AI Deck
|
||||
int getCurrentPos();
|
||||
pair<float, float> cardsCoordinates[CARDS_DISPLAYED];
|
||||
|
||||
public:
|
||||
GameStateDeckViewer(GameApp* parent);
|
||||
virtual ~GameStateDeckViewer();
|
||||
void updateDecks();
|
||||
void rotateCards(int direction);
|
||||
void loadIndexes();
|
||||
void updateFilters();
|
||||
void rebuildFilters();
|
||||
void switchDisplay();
|
||||
void Start();
|
||||
virtual void End();
|
||||
void addRemove(MTGCard * card);
|
||||
virtual void Update(float dt);
|
||||
void renderOnScreenBasicInfo();
|
||||
void renderSlideBar();
|
||||
void renderDeckBackground();
|
||||
void renderOnScreenMenu();
|
||||
virtual void renderCard(int id, float rotation);
|
||||
virtual void renderCard(int id);
|
||||
virtual void Render();
|
||||
int loadDeck(int deckid);
|
||||
void LoadDeckStatistics(int deckId);
|
||||
|
||||
void buildEditorMenu();
|
||||
virtual void ButtonPressed(int controllerId, int controlId);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,76 +1,76 @@
|
||||
#ifndef _GAME_STATE_DUEL_H_
|
||||
#define _GAME_STATE_DUEL_H_
|
||||
|
||||
#include "GameState.h"
|
||||
#include "SimpleMenu.h"
|
||||
#include "SimplePopup.h"
|
||||
#include "DeckMenu.h"
|
||||
#include "MTGDeck.h"
|
||||
#include "GameObserver.h"
|
||||
|
||||
#define CHOOSE_OPPONENT 7
|
||||
|
||||
#ifdef TESTSUITE
|
||||
class TestSuite;
|
||||
#endif
|
||||
class Credits;
|
||||
class Rules;
|
||||
|
||||
class GameStateDuel: public GameState, public JGuiListener
|
||||
{
|
||||
private:
|
||||
#ifdef TESTSUITE
|
||||
TestSuite * testSuite;
|
||||
#endif
|
||||
Credits * credits;
|
||||
int mGamePhase;
|
||||
Player * mCurrentPlayer;
|
||||
Player * mPlayers[2];
|
||||
MTGPlayerCards * deck[2];
|
||||
GameObserver * game;
|
||||
DeckMenu * deckmenu;
|
||||
DeckMenu * opponentMenu;
|
||||
SimpleMenu * menu;
|
||||
SimplePopup * popupScreen; // used for informational screens, modal
|
||||
static int selectedPlayerDeckId;
|
||||
static int selectedAIDeckId;
|
||||
|
||||
bool premadeDeck;
|
||||
int OpponentsDeckid;
|
||||
string musictrack;
|
||||
Rules * rules;
|
||||
|
||||
bool MusicExist(string FileName);
|
||||
void loadPlayer(int playerId, int decknb = 0, int isAI = 0);
|
||||
void ConstructOpponentMenu(); //loads the opponentMenu if it doesn't exist
|
||||
void initScroller();
|
||||
|
||||
public:
|
||||
GameStateDuel(GameApp* parent);
|
||||
virtual ~GameStateDuel();
|
||||
#ifdef TESTSUITE
|
||||
void loadTestSuitePlayers();
|
||||
#endif
|
||||
virtual void ButtonPressed(int ControllerId, int ControlId);
|
||||
virtual void Start();
|
||||
virtual void End();
|
||||
virtual void Update(float dt);
|
||||
virtual void Render();
|
||||
void initRand(unsigned seed = 0);
|
||||
|
||||
enum ENUM_DUEL_STATE_MENU_ITEM
|
||||
{
|
||||
MENUITEM_CANCEL = kCancelMenuID,
|
||||
MENUITEM_NEW_DECK = -10,
|
||||
MENUITEM_RANDOM_PLAYER = -11,
|
||||
MENUITEM_RANDOM_AI = -12,
|
||||
MENUITEM_MAIN_MENU = -13,
|
||||
MENUITEM_EVIL_TWIN = -14,
|
||||
MENUITEM_MULLIGAN = -15,
|
||||
MENUITEM_MORE_INFO = kInfoMenuID
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
#ifndef _GAME_STATE_DUEL_H_
|
||||
#define _GAME_STATE_DUEL_H_
|
||||
|
||||
#include "GameState.h"
|
||||
#include "SimpleMenu.h"
|
||||
#include "SimplePopup.h"
|
||||
#include "DeckMenu.h"
|
||||
#include "MTGDeck.h"
|
||||
#include "GameObserver.h"
|
||||
|
||||
#define CHOOSE_OPPONENT 7
|
||||
|
||||
#ifdef TESTSUITE
|
||||
class TestSuite;
|
||||
#endif
|
||||
class Credits;
|
||||
class Rules;
|
||||
|
||||
class GameStateDuel: public GameState, public JGuiListener
|
||||
{
|
||||
private:
|
||||
#ifdef TESTSUITE
|
||||
TestSuite * testSuite;
|
||||
#endif
|
||||
Credits * credits;
|
||||
int mGamePhase;
|
||||
Player * mCurrentPlayer;
|
||||
Player * mPlayers[2];
|
||||
MTGPlayerCards * deck[2];
|
||||
GameObserver * game;
|
||||
DeckMenu * deckmenu;
|
||||
DeckMenu * opponentMenu;
|
||||
SimpleMenu * menu;
|
||||
SimplePopup * popupScreen; // used for informational screens, modal
|
||||
static int selectedPlayerDeckId;
|
||||
static int selectedAIDeckId;
|
||||
|
||||
bool premadeDeck;
|
||||
int OpponentsDeckid;
|
||||
string musictrack;
|
||||
Rules * rules;
|
||||
|
||||
bool MusicExist(string FileName);
|
||||
void loadPlayer(int playerId, int decknb = 0, int isAI = 0);
|
||||
void ConstructOpponentMenu(); //loads the opponentMenu if it doesn't exist
|
||||
void initScroller();
|
||||
|
||||
public:
|
||||
GameStateDuel(GameApp* parent);
|
||||
virtual ~GameStateDuel();
|
||||
#ifdef TESTSUITE
|
||||
void loadTestSuitePlayers();
|
||||
#endif
|
||||
virtual void ButtonPressed(int ControllerId, int ControlId);
|
||||
virtual void Start();
|
||||
virtual void End();
|
||||
virtual void Update(float dt);
|
||||
virtual void Render();
|
||||
void initRand(unsigned seed = 0);
|
||||
|
||||
enum ENUM_DUEL_STATE_MENU_ITEM
|
||||
{
|
||||
MENUITEM_CANCEL = kCancelMenuID,
|
||||
MENUITEM_NEW_DECK = -10,
|
||||
MENUITEM_RANDOM_PLAYER = -11,
|
||||
MENUITEM_RANDOM_AI = -12,
|
||||
MENUITEM_MAIN_MENU = -13,
|
||||
MENUITEM_EVIL_TWIN = -14,
|
||||
MENUITEM_MULLIGAN = -15,
|
||||
MENUITEM_MORE_INFO = kInfoMenuID
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
@@ -1,113 +1,113 @@
|
||||
#ifndef _PLAYER_H_
|
||||
#define _PLAYER_H_
|
||||
|
||||
#include "JGE.h"
|
||||
#include "MTGGameZones.h"
|
||||
#include "Damage.h"
|
||||
#include "Targetable.h"
|
||||
|
||||
class MTGDeck;
|
||||
class MTGPlayerCards;
|
||||
class MTGInPlay;
|
||||
class ManaPool;
|
||||
|
||||
class Player: public Damageable
|
||||
{
|
||||
protected:
|
||||
ManaPool * manaPool;
|
||||
|
||||
public:
|
||||
enum ENUM_PLAY_MODE
|
||||
{
|
||||
MODE_TEST_SUITE,
|
||||
MODE_HUMAN,
|
||||
MODE_AI
|
||||
};
|
||||
|
||||
JTexture * mAvatarTex;
|
||||
JQuad * mAvatar;
|
||||
int playMode;
|
||||
bool canPutLandsIntoPlay;
|
||||
int landsPlayerCanStillPlay;
|
||||
bool nomaxhandsize;
|
||||
int castedspellsthisturn;
|
||||
bool onlyonecast;
|
||||
int castcount;
|
||||
bool nocreatureinstant;
|
||||
bool nospellinstant;
|
||||
bool onlyoneinstant;
|
||||
bool castrestrictedcreature;
|
||||
bool castrestrictedspell;
|
||||
bool onlyoneboth;
|
||||
bool bothrestrictedspell;
|
||||
bool bothrestrictedcreature;
|
||||
bool isPoisoned;
|
||||
MTGPlayerCards * game;
|
||||
string deckFile;
|
||||
string deckFileSmall;
|
||||
string deckName;
|
||||
|
||||
Player(MTGDeck * deck, string deckFile, string deckFileSmall);
|
||||
virtual ~Player();
|
||||
|
||||
virtual void End();
|
||||
virtual int displayStack()
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
const string getDisplayName() const;
|
||||
int typeAsTarget()
|
||||
{
|
||||
return TARGET_PLAYER;
|
||||
}
|
||||
|
||||
int afterDamage();
|
||||
|
||||
int gainLife(int value);
|
||||
int loseLife(int value);
|
||||
int gainOrLoseLife(int value);
|
||||
|
||||
int poisoned();
|
||||
int damaged();
|
||||
int prevented();
|
||||
void unTapPhase();
|
||||
MTGInPlay * inPlay();
|
||||
ManaPool * getManaPool();
|
||||
void cleanupPhase();
|
||||
virtual int Act(float dt)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
virtual int isAI()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
Player * opponent();
|
||||
int getId();
|
||||
JQuad * getIcon();
|
||||
|
||||
virtual int receiveEvent(WEvent * event)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
virtual void Render()
|
||||
{
|
||||
}
|
||||
|
||||
void loadAvatar(string file);
|
||||
};
|
||||
|
||||
class HumanPlayer: public Player
|
||||
{
|
||||
public:
|
||||
HumanPlayer(MTGDeck * deck, string deckFile, string deckFileSmall);
|
||||
HumanPlayer(string deckFile);
|
||||
|
||||
};
|
||||
|
||||
ostream& operator<<(ostream&, const Player&);
|
||||
|
||||
#endif
|
||||
#ifndef _PLAYER_H_
|
||||
#define _PLAYER_H_
|
||||
|
||||
#include "JGE.h"
|
||||
#include "MTGGameZones.h"
|
||||
#include "Damage.h"
|
||||
#include "Targetable.h"
|
||||
|
||||
class MTGDeck;
|
||||
class MTGPlayerCards;
|
||||
class MTGInPlay;
|
||||
class ManaPool;
|
||||
|
||||
class Player: public Damageable
|
||||
{
|
||||
protected:
|
||||
ManaPool * manaPool;
|
||||
|
||||
public:
|
||||
enum ENUM_PLAY_MODE
|
||||
{
|
||||
MODE_TEST_SUITE,
|
||||
MODE_HUMAN,
|
||||
MODE_AI
|
||||
};
|
||||
|
||||
JTexture * mAvatarTex;
|
||||
JQuad * mAvatar;
|
||||
int playMode;
|
||||
bool canPutLandsIntoPlay;
|
||||
int landsPlayerCanStillPlay;
|
||||
bool nomaxhandsize;
|
||||
int castedspellsthisturn;
|
||||
bool onlyonecast;
|
||||
int castcount;
|
||||
bool nocreatureinstant;
|
||||
bool nospellinstant;
|
||||
bool onlyoneinstant;
|
||||
bool castrestrictedcreature;
|
||||
bool castrestrictedspell;
|
||||
bool onlyoneboth;
|
||||
bool bothrestrictedspell;
|
||||
bool bothrestrictedcreature;
|
||||
bool isPoisoned;
|
||||
MTGPlayerCards * game;
|
||||
string deckFile;
|
||||
string deckFileSmall;
|
||||
string deckName;
|
||||
|
||||
Player(MTGDeck * deck, string deckFile, string deckFileSmall);
|
||||
virtual ~Player();
|
||||
|
||||
virtual void End();
|
||||
virtual int displayStack()
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
const string getDisplayName() const;
|
||||
int typeAsTarget()
|
||||
{
|
||||
return TARGET_PLAYER;
|
||||
}
|
||||
|
||||
int afterDamage();
|
||||
|
||||
int gainLife(int value);
|
||||
int loseLife(int value);
|
||||
int gainOrLoseLife(int value);
|
||||
|
||||
int poisoned();
|
||||
int damaged();
|
||||
int prevented();
|
||||
void unTapPhase();
|
||||
MTGInPlay * inPlay();
|
||||
ManaPool * getManaPool();
|
||||
void cleanupPhase();
|
||||
virtual int Act(float dt)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
virtual int isAI()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
Player * opponent();
|
||||
int getId();
|
||||
JQuad * getIcon();
|
||||
|
||||
virtual int receiveEvent(WEvent * event)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
virtual void Render()
|
||||
{
|
||||
}
|
||||
|
||||
void loadAvatar(string file);
|
||||
};
|
||||
|
||||
class HumanPlayer: public Player
|
||||
{
|
||||
public:
|
||||
HumanPlayer(MTGDeck * deck, string deckFile, string deckFileSmall);
|
||||
HumanPlayer(string deckFile);
|
||||
|
||||
};
|
||||
|
||||
ostream& operator<<(ostream&, const Player&);
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,50 +1,50 @@
|
||||
#ifndef _REPLACEMENT_EFFECTS_H_
|
||||
#define _REPLACEMENT_EFFECTS_H_
|
||||
|
||||
#include <list>
|
||||
using namespace std;
|
||||
#include "Damage.h"
|
||||
#include "WEvent.h"
|
||||
|
||||
class TargetChooser;
|
||||
class MTGAbility;
|
||||
|
||||
class ReplacementEffect
|
||||
{
|
||||
public:
|
||||
virtual WEvent * replace(WEvent * e)
|
||||
{
|
||||
return e;
|
||||
}
|
||||
;
|
||||
virtual ~ReplacementEffect() {}
|
||||
};
|
||||
|
||||
class REDamagePrevention: public ReplacementEffect
|
||||
{
|
||||
protected:
|
||||
MTGAbility * source;
|
||||
TargetChooser * tcSource;
|
||||
TargetChooser * tcTarget;
|
||||
int damage;
|
||||
bool oneShot;
|
||||
int typeOfDamage;
|
||||
public:
|
||||
REDamagePrevention(MTGAbility * _source, TargetChooser *_tcSource = NULL, TargetChooser *_tcTarget = NULL, int _damage = -1, bool _oneShot = true, int typeOfDamage = DAMAGE_ALL_TYPES);
|
||||
WEvent * replace(WEvent *e);
|
||||
~REDamagePrevention();
|
||||
};
|
||||
|
||||
class ReplacementEffects
|
||||
{
|
||||
protected:
|
||||
list<ReplacementEffect *> modifiers;
|
||||
public:
|
||||
ReplacementEffects();
|
||||
WEvent * replace(WEvent *e);
|
||||
int add(ReplacementEffect * re);
|
||||
int remove(ReplacementEffect * re);
|
||||
~ReplacementEffects();
|
||||
};
|
||||
|
||||
#endif
|
||||
#ifndef _REPLACEMENT_EFFECTS_H_
|
||||
#define _REPLACEMENT_EFFECTS_H_
|
||||
|
||||
#include <list>
|
||||
using namespace std;
|
||||
#include "Damage.h"
|
||||
#include "WEvent.h"
|
||||
|
||||
class TargetChooser;
|
||||
class MTGAbility;
|
||||
|
||||
class ReplacementEffect
|
||||
{
|
||||
public:
|
||||
virtual WEvent * replace(WEvent * e)
|
||||
{
|
||||
return e;
|
||||
}
|
||||
;
|
||||
virtual ~ReplacementEffect() {}
|
||||
};
|
||||
|
||||
class REDamagePrevention: public ReplacementEffect
|
||||
{
|
||||
protected:
|
||||
MTGAbility * source;
|
||||
TargetChooser * tcSource;
|
||||
TargetChooser * tcTarget;
|
||||
int damage;
|
||||
bool oneShot;
|
||||
int typeOfDamage;
|
||||
public:
|
||||
REDamagePrevention(MTGAbility * _source, TargetChooser *_tcSource = NULL, TargetChooser *_tcTarget = NULL, int _damage = -1, bool _oneShot = true, int typeOfDamage = DAMAGE_ALL_TYPES);
|
||||
WEvent * replace(WEvent *e);
|
||||
~REDamagePrevention();
|
||||
};
|
||||
|
||||
class ReplacementEffects
|
||||
{
|
||||
protected:
|
||||
list<ReplacementEffect *> modifiers;
|
||||
public:
|
||||
ReplacementEffects();
|
||||
WEvent * replace(WEvent *e);
|
||||
int add(ReplacementEffect * re);
|
||||
int remove(ReplacementEffect * re);
|
||||
~ReplacementEffects();
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,58 +1,58 @@
|
||||
/*
|
||||
* SimplePopup.h
|
||||
* Created on: Nov 18, 2010
|
||||
*
|
||||
* Simple popup dialog box for displaying information only.
|
||||
*/
|
||||
|
||||
#ifndef SIMPLEPOPUP_H_
|
||||
#define SIMPLEPOPUP_H_
|
||||
|
||||
#pragma once
|
||||
#include <JGui.h>
|
||||
#include <JTypes.h>
|
||||
#include <WFont.h>
|
||||
#include <DeckMetaData.h>
|
||||
|
||||
class SimplePopup: public JGuiController
|
||||
{
|
||||
|
||||
private:
|
||||
float mWidth, mX, mY;
|
||||
int mMaxLines;
|
||||
int mFontId;
|
||||
DeckMetaData * mDeckInformation;
|
||||
string mTitle;
|
||||
WFont *mTextFont;
|
||||
StatsWrapper *mStatsWrapper;
|
||||
bool mClosed;
|
||||
MTGAllCards * mCollection;
|
||||
|
||||
void drawHorzPole(string imageName, bool flipX, bool flipY, float x, float y, float width);
|
||||
void drawCorner(string imageName, bool flipX, bool flipY, float x, float y);
|
||||
void drawVertPole(string imageName, bool flipX, bool flipY, float x, float y, float height);
|
||||
|
||||
public:
|
||||
bool autoTranslate;
|
||||
|
||||
SimplePopup(int id, JGuiListener* listener, const int fontId, const char * _title = "", DeckMetaData* deckInfo = NULL, MTGAllCards * collection = NULL);
|
||||
~SimplePopup(void);
|
||||
void drawBoundingBox(float x, float y, float width, float height);
|
||||
bool isClosed()
|
||||
{
|
||||
return mClosed;
|
||||
}
|
||||
MTGAllCards* getCollection()
|
||||
{
|
||||
return mCollection;
|
||||
}
|
||||
void Render();
|
||||
void Update(DeckMetaData* deckMetaData);
|
||||
|
||||
string getDetailedInformation(string deckFilename);
|
||||
|
||||
void Update(float dt);
|
||||
void Close();
|
||||
};
|
||||
|
||||
#endif /* SIMPLEPOPUP_H_ */
|
||||
/*
|
||||
* SimplePopup.h
|
||||
* Created on: Nov 18, 2010
|
||||
*
|
||||
* Simple popup dialog box for displaying information only.
|
||||
*/
|
||||
|
||||
#ifndef SIMPLEPOPUP_H_
|
||||
#define SIMPLEPOPUP_H_
|
||||
|
||||
#pragma once
|
||||
#include <JGui.h>
|
||||
#include <JTypes.h>
|
||||
#include <WFont.h>
|
||||
#include <DeckMetaData.h>
|
||||
|
||||
class SimplePopup: public JGuiController
|
||||
{
|
||||
|
||||
private:
|
||||
float mWidth, mX, mY;
|
||||
int mMaxLines;
|
||||
int mFontId;
|
||||
DeckMetaData * mDeckInformation;
|
||||
string mTitle;
|
||||
WFont *mTextFont;
|
||||
StatsWrapper *mStatsWrapper;
|
||||
bool mClosed;
|
||||
MTGAllCards * mCollection;
|
||||
|
||||
void drawHorzPole(string imageName, bool flipX, bool flipY, float x, float y, float width);
|
||||
void drawCorner(string imageName, bool flipX, bool flipY, float x, float y);
|
||||
void drawVertPole(string imageName, bool flipX, bool flipY, float x, float y, float height);
|
||||
|
||||
public:
|
||||
bool autoTranslate;
|
||||
|
||||
SimplePopup(int id, JGuiListener* listener, const int fontId, const char * _title = "", DeckMetaData* deckInfo = NULL, MTGAllCards * collection = NULL);
|
||||
~SimplePopup(void);
|
||||
void drawBoundingBox(float x, float y, float width, float height);
|
||||
bool isClosed()
|
||||
{
|
||||
return mClosed;
|
||||
}
|
||||
MTGAllCards* getCollection()
|
||||
{
|
||||
return mCollection;
|
||||
}
|
||||
void Render();
|
||||
void Update(DeckMetaData* deckMetaData);
|
||||
|
||||
string getDetailedInformation(string deckFilename);
|
||||
|
||||
void Update(float dt);
|
||||
void Close();
|
||||
};
|
||||
|
||||
#endif /* SIMPLEPOPUP_H_ */
|
||||
|
||||
@@ -1,55 +1,55 @@
|
||||
#ifndef _TEXTSCROLLER_H_
|
||||
#define _TEXTSCROLLER_H_
|
||||
|
||||
class JLBFont;
|
||||
#include <JGui.h>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
using namespace std;
|
||||
|
||||
class TextScroller: public JGuiObject
|
||||
{
|
||||
protected:
|
||||
string mText;
|
||||
string tempText;
|
||||
int fontId;
|
||||
float mWidth; // width of the text scroller object
|
||||
float mScrollSpeed;
|
||||
float mX;
|
||||
float mY;
|
||||
float start;
|
||||
int timer;
|
||||
|
||||
vector<string> strings;
|
||||
unsigned int currentId;
|
||||
int mRandom;
|
||||
int scrollDirection;
|
||||
|
||||
public:
|
||||
TextScroller(int fontId, float x, float y, float width, float speed = 30);
|
||||
void Add(string text);
|
||||
void Reset();
|
||||
void setRandom(int mode = 1);
|
||||
void Render();
|
||||
void Update(float dt);
|
||||
virtual ostream& toString(ostream& out) const;
|
||||
};
|
||||
|
||||
class VerticalTextScroller: public TextScroller
|
||||
{
|
||||
private:
|
||||
size_t mNbItemsShown;
|
||||
float mHeight; // maximum height availble for display
|
||||
float mMarginX;
|
||||
float mMarginY; // margin used to allow text to scroll off screen without
|
||||
// affecting look and feel. Should be enough
|
||||
// for at least one line of text ( mY - line height of current font )
|
||||
float mOriginalY; // mY initially, used to restore scroller to original position after update
|
||||
|
||||
public:
|
||||
VerticalTextScroller(int fontId, float x, float y, float width, float height, float scrollSpeed = 30, size_t _minimumItems = 1);
|
||||
void Render();
|
||||
void Update(float dt);
|
||||
void Add(string text);
|
||||
};
|
||||
#endif
|
||||
#ifndef _TEXTSCROLLER_H_
|
||||
#define _TEXTSCROLLER_H_
|
||||
|
||||
class JLBFont;
|
||||
#include <JGui.h>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
using namespace std;
|
||||
|
||||
class TextScroller: public JGuiObject
|
||||
{
|
||||
protected:
|
||||
string mText;
|
||||
string tempText;
|
||||
int fontId;
|
||||
float mWidth; // width of the text scroller object
|
||||
float mScrollSpeed;
|
||||
float mX;
|
||||
float mY;
|
||||
float start;
|
||||
int timer;
|
||||
|
||||
vector<string> strings;
|
||||
unsigned int currentId;
|
||||
int mRandom;
|
||||
int scrollDirection;
|
||||
|
||||
public:
|
||||
TextScroller(int fontId, float x, float y, float width, float speed = 30);
|
||||
void Add(string text);
|
||||
void Reset();
|
||||
void setRandom(int mode = 1);
|
||||
void Render();
|
||||
void Update(float dt);
|
||||
virtual ostream& toString(ostream& out) const;
|
||||
};
|
||||
|
||||
class VerticalTextScroller: public TextScroller
|
||||
{
|
||||
private:
|
||||
size_t mNbItemsShown;
|
||||
float mHeight; // maximum height availble for display
|
||||
float mMarginX;
|
||||
float mMarginY; // margin used to allow text to scroll off screen without
|
||||
// affecting look and feel. Should be enough
|
||||
// for at least one line of text ( mY - line height of current font )
|
||||
float mOriginalY; // mY initially, used to restore scroller to original position after update
|
||||
|
||||
public:
|
||||
VerticalTextScroller(int fontId, float x, float y, float width, float height, float scrollSpeed = 30, size_t _minimumItems = 1);
|
||||
void Render();
|
||||
void Update(float dt);
|
||||
void Add(string text);
|
||||
};
|
||||
#endif
|
||||
|
||||
@@ -1,13 +1,13 @@
|
||||
#ifndef _TOKEN_H_
|
||||
#define _TOKEN_H_
|
||||
|
||||
#include "MTGCardInstance.h"
|
||||
|
||||
class Token: public MTGCardInstance
|
||||
{
|
||||
MTGCardInstance * tokenSource;
|
||||
public:
|
||||
Token(string _name, MTGCardInstance * source, int _power = 0, int _toughness = 0);
|
||||
};
|
||||
|
||||
#endif
|
||||
#ifndef _TOKEN_H_
|
||||
#define _TOKEN_H_
|
||||
|
||||
#include "MTGCardInstance.h"
|
||||
|
||||
class Token: public MTGCardInstance
|
||||
{
|
||||
MTGCardInstance * tokenSource;
|
||||
public:
|
||||
Token(string _name, MTGCardInstance * source, int _power = 0, int _toughness = 0);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user