Normalized Big Quad Border
Hopefully all Big Quads have identical border sizes: In Game, Deck Editor Carousel and Trophies .
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@@ -1145,20 +1145,16 @@ void CardGui::RenderBig(MTGCard* card, const Pos& pos, bool thumb, bool noborder
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{
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if(cardsetname == "2ED"||cardsetname == "RV"||cardsetname == "4ED"||cardsetname == "5ED"||cardsetname == "6ED"||cardsetname == "7ED"||cardsetname == "8ED"||cardsetname == "9ED"||cardsetname == "CHR"||cardsetname == "DM")
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{
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//like white border
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renderer->FillRoundRect(x-92,pos.actY-130, (scale * quad->mWidth)-10, (scale * quad->mHeight)-11, 9.0f,ARGB(255,248,248,255));
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//black thin line to simulate card edge
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renderer->DrawRoundRect(x-92,pos.actY-130, (scale * quad->mWidth)-10, (scale * quad->mHeight)-11, 9.0f,ARGB(150,20,20,20));
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JRenderer::GetInstance()->FillRoundRect((pos.actX - (pos.actZ * 84.f))-10.f,(pos.actY - (pos.actZ * 119.7f))-12.5f,pos.actZ * 168.f + 6.5f,pos.actZ * 239.4f + 12.f,6.5f,ARGB(255,248,248,255));
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JRenderer::GetInstance()->DrawRoundRect((pos.actX - (pos.actZ * 84.f))-10.f,(pos.actY - (pos.actZ * 119.7f))-12.5f,pos.actZ * 168.f + 6.5f,pos.actZ * 239.4f + 12.f,6.5f,ARGB(150,20,20,20));
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}
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else
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{
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//like black border
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renderer->FillRoundRect(x-92,pos.actY-130, (scale * quad->mWidth)-10, (scale * quad->mHeight)-11, 9.0f,ARGB(255,10,10,10));
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//white thin line to simulate card edge
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renderer->DrawRoundRect(x-92,pos.actY-130, (scale * quad->mWidth)-10, (scale * quad->mHeight)-11, 9.0f,ARGB(50,240,240,240));
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JRenderer::GetInstance()->FillRoundRect((pos.actX - (pos.actZ * 84.f))-10.f,(pos.actY - (pos.actZ * 119.7f))-12.5f,pos.actZ * 168.f + 6.5f,pos.actZ * 239.4f + 12.f,6.5f,ARGB(255,5,5,5));
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JRenderer::GetInstance()->DrawRoundRect((pos.actX - (pos.actZ * 84.f))-10.f,(pos.actY - (pos.actZ * 119.7f))-12.5f,pos.actZ * 168.f + 6.5f,pos.actZ * 239.4f + 12.f,6.5f,ARGB(50,240,240,240));
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}
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//render card image
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renderer->RenderQuad(quad.get(), x, pos.actY-2, pos.actT, scale-0.02f, scale-0.02f);
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renderer->RenderQuad(quad.get(), x, pos.actY, pos.actT, scale, scale);
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}
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else
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renderer->RenderQuad(quad.get(), x, pos.actY, pos.actT, scale, scale);
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