Normalized Big Quad Border
Hopefully all Big Quads have identical border sizes: In Game, Deck Editor Carousel and Trophies .
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@@ -23,7 +23,7 @@ public:
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void renderCard(int index)
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{
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int alpha = (int) (255 * (mCards[index].scale + 1.0 - max_scale));
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DeckView::renderCard(index, alpha);
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DeckView::renderCard(index, alpha, false, true);
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}
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void Render();
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@@ -207,7 +207,7 @@ protected:
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*
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* \see mCards
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*/
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void renderCard(int index, int alpha, bool asThumbnail = false);
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void renderCard(int index, int alpha, bool asThumbnail = false, bool addWHborder = false);
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/*! \brief Returns the index in mCards of the card that is nearest to the given point
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*
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