* Fix a segfault case.
* Improve the trash system to handle several types more gracefully.
This commit is contained in:
jean.chalard
2010-06-13 14:03:02 +00:00
parent f14f56b9ce
commit 32352161cc
3 changed files with 37 additions and 23 deletions

View File

@@ -5,17 +5,21 @@
#include "Pos.h"
#include "WEvent.h"
void trash(Pos*);
template <class T> void trash(T*);
class Trash
{
std::vector<Pos*> bin;
void put_out();
int receiveEvent(WEvent* e);
friend void trash(Pos*);
public:
static void cleanup();
};
template <class T>
class TrashBin
{
std::vector<T*> bin;
void put_out();
int receiveEvent(WEvent* e);
template <class Q> friend void trash(Q*);
friend class Trash;
};
#endif // _TRASH_H_

View File

@@ -4,6 +4,7 @@
#include "../include/GuiCombat.h"
#include "../include/AIPlayer.h"
#include "../include/GameObserver.h"
#include "../include/Trash.h"
#include "Closest.cpp"
static const float MARGIN = 70;
@@ -386,7 +387,7 @@ int GuiCombat::receiveEventMinus(WEvent* e)
AttackerDamaged* d = *it;
if (activeAtk == *it) activeAtk = NULL;
attackers.erase(it);
SAFE_DELETE(d);
trash(d);
return 1;
}
else
@@ -395,7 +396,7 @@ int GuiCombat::receiveEventMinus(WEvent* e)
{
DefenserDamaged* d = *q;
(*it)->blockers.erase(q);
SAFE_DELETE(d);
trash(d);
return 1;
}
return 0;
@@ -408,7 +409,7 @@ int GuiCombat::receiveEventMinus(WEvent* e)
{
AttackerDamaged* d = *it;
attackers.erase(it);
SAFE_DELETE(d);
trash(d);
return 1;
}
return 0;
@@ -422,7 +423,7 @@ int GuiCombat::receiveEventMinus(WEvent* e)
{
DefenserDamaged* d = *q;
(*it)->blockers.erase(q);
SAFE_DELETE(d);
trash(d);
return 1;
}
return 0;

View File

@@ -2,28 +2,37 @@
#include "../include/MTGDefinitions.h"
#include "../include/Pos.h"
#include "../include/CardGui.h"
#include "../include/DamagerDamaged.h"
#include "../include/Trash.h"
void Trash::put_out()
template <class T>
void TrashBin<T>::put_out()
{
for (std::vector<Pos*>::iterator it = bin.begin(); it != bin.end(); ++it)
{
if (CardView *c = dynamic_cast<CardView*>(*it))
SAFE_DELETE(c);
else
SAFE_DELETE(*it);
}
for (typename std::vector<T*>::iterator it = bin.begin(); it != bin.end(); ++it)
SAFE_DELETE(*it);
bin.clear();
}
static Trash PosTrash;
static TrashBin<CardView> CardViewTrash;
static TrashBin<DefenserDamaged> DefenserDamagedTrash;
static TrashBin<AttackerDamaged> AttackerDamagedTrash;
void Trash::cleanup()
{
PosTrash.put_out();
CardViewTrash.put_out();
DefenserDamagedTrash.put_out();
AttackerDamagedTrash.put_out();
}
void trash(Pos* garbage)
template<> void trash(CardView* garbage)
{
PosTrash.bin.push_back(garbage);
CardViewTrash.bin.push_back(garbage);
}
template<> void trash(DefenserDamaged* garbage)
{
DefenserDamagedTrash.bin.push_back(garbage);
}
template<> void trash(AttackerDamaged* garbage)
{
AttackerDamagedTrash.bin.push_back(garbage);
}