diff --git a/projects/mtg/bin/Res/graphics/bgdeckeditor.jpg b/projects/mtg/bin/Res/graphics/bgdeckeditor.jpg new file mode 100644 index 000000000..785cf39c1 Binary files /dev/null and b/projects/mtg/bin/Res/graphics/bgdeckeditor.jpg differ diff --git a/projects/mtg/bin/Res/graphics/menubgdeckeditor.jpg b/projects/mtg/bin/Res/graphics/menubgdeckeditor.jpg new file mode 100644 index 000000000..1110d5888 Binary files /dev/null and b/projects/mtg/bin/Res/graphics/menubgdeckeditor.jpg differ diff --git a/projects/mtg/bin/Res/graphics/preview.png b/projects/mtg/bin/Res/graphics/preview.png index 1b8463fe6..3d5daf7ae 100644 Binary files a/projects/mtg/bin/Res/graphics/preview.png and b/projects/mtg/bin/Res/graphics/preview.png differ diff --git a/projects/mtg/include/GameStateDeckViewer.h b/projects/mtg/include/GameStateDeckViewer.h index 50da6b4b3..9791eb97c 100644 --- a/projects/mtg/include/GameStateDeckViewer.h +++ b/projects/mtg/include/GameStateDeckViewer.h @@ -71,7 +71,7 @@ private: DeckViewerStages mStage; JMusic * bgMusic; - InteractiveButton *toggleDeckButton, *sellCardButton, *statsPrevButton, *filterButton, *toggleViewButton; + InteractiveButton *toggleDeckButton, *sellCardButton, *statsPrevButton, *filterButton, *toggleViewButton, *toggleUpButton, *toggleDownButton, *toggleLeftButton, *toggleRightButton; WGuiFilters * filterMenu; WSrcDeckViewer * source; diff --git a/projects/mtg/include/InteractiveButton.h b/projects/mtg/include/InteractiveButton.h index cf6412ab1..1ab79321e 100644 --- a/projects/mtg/include/InteractiveButton.h +++ b/projects/mtg/include/InteractiveButton.h @@ -29,6 +29,10 @@ const int kPrevStatsButtonId = 10006; const int kCycleCardsButtonId = 10007; const int kShowCardListButtonId = 10008; const int kSwitchViewButton = 10009; +const int kToggleUpButton = 10010; +const int kToggleDownButton = 10011; +const int kToggleLeftButton = 10012; +const int kToggleRightButton = 10013; class InteractiveButton: public SimpleButton { diff --git a/projects/mtg/src/CarouselDeckView.cpp b/projects/mtg/src/CarouselDeckView.cpp index 7a219dfc0..d728049af 100644 --- a/projects/mtg/src/CarouselDeckView.cpp +++ b/projects/mtg/src/CarouselDeckView.cpp @@ -1,6 +1,6 @@ #include "CarouselDeckView.h" -const float CarouselDeckView::max_scale = 0.96f; +const float CarouselDeckView::max_scale = 0.82f; const float CarouselDeckView::x_center = 180; const float CarouselDeckView::right_border = SCREEN_WIDTH + 180; const float CarouselDeckView::slide_animation_duration = 0.6f; @@ -70,7 +70,7 @@ void CarouselDeckView::UpdateCardPosition(int index) rep.x = x_center + cos((rotation) * M_PI / 12) * (right_border - x_center); rep.scale = max_scale / 1.12f * cos((rep.x - x_center) * 1.5f / (right_border - x_center)) + 0.2f * max_scale * cos( cos((rep.x - x_center) * 0.15f / (right_border - x_center))); - rep.y = (SCREEN_HEIGHT_F) / 2.0f + SCREEN_HEIGHT_F * mSlideOffset * (rep.scale + 0.2f); + rep.y = (SCREEN_HEIGHT_F) / 2.1f + SCREEN_HEIGHT_F * mSlideOffset * (rep.scale + 0.2f); } void CarouselDeckView::Reset() diff --git a/projects/mtg/src/Credits.cpp b/projects/mtg/src/Credits.cpp index d6fef3c7a..5cea34b5d 100644 --- a/projects/mtg/src/Credits.cpp +++ b/projects/mtg/src/Credits.cpp @@ -505,6 +505,12 @@ void Credits::Render() if (!p1) return; JRenderer * r = JRenderer::GetInstance(); + JTexture * wpTex = WResourceManager::Instance()->RetrieveTexture("bgdeckeditor.jpg"); + if (wpTex) + { + JQuadPtr wpQuad = WResourceManager::Instance()->RetrieveTempQuad("bgdeckeditor.jpg"); + JRenderer::GetInstance()->RenderQuad(wpQuad.get(), 0, 0, 0, SCREEN_WIDTH_F / wpQuad->mWidth, SCREEN_HEIGHT_F / wpQuad->mHeight); + } WFont * f = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT); WFont * f2 = WResourceManager::Instance()->GetWFont(Fonts::MENU_FONT); WFont * f3 = WResourceManager::Instance()->GetWFont(Fonts::MAGIC_FONT); diff --git a/projects/mtg/src/DeckEditorMenu.cpp b/projects/mtg/src/DeckEditorMenu.cpp index f88695d9a..beb100ec8 100644 --- a/projects/mtg/src/DeckEditorMenu.cpp +++ b/projects/mtg/src/DeckEditorMenu.cpp @@ -10,7 +10,7 @@ DeckEditorMenu::DeckEditorMenu(int id, JGuiListener* listener, int fontId, const string& _title, DeckDataWrapper *_selectedDeck, StatsWrapper *stats) : DeckMenu(id, listener, fontId, _title), selectedDeck(_selectedDeck), stw(stats) { - backgroundName = "DeckEditorMenuBackdrop"; + backgroundName = "menubgdeckeditor"; mShowDetailsScreen = false; deckTitle = selectedDeck ? selectedDeck->parent->meta_name : ""; @@ -18,8 +18,17 @@ DeckEditorMenu::DeckEditorMenu(int id, JGuiListener* listener, int fontId, const mY = 70; starsOffsetX = 50; - titleX = 110; // center point in title box - titleY = 25; + //titleX = 110; // center point in title box + if(selectedDeck) + { + titleX = (SCREEN_WIDTH_F/2.f); + titleY = 13; + } + else + { + titleX = SCREEN_WIDTH_F/6.5f; // center point in title box + titleY = 25; + } titleWidth = 180; // width of inner box of title descX = 275; @@ -44,7 +53,7 @@ DeckEditorMenu::DeckEditorMenu(int id, JGuiListener* listener, int fontId, const void DeckEditorMenu::Render() { JRenderer *r = JRenderer::GetInstance(); - r->FillRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, ARGB(200,0,0,0)); + r->FillRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, ARGB(200,0,0,0));//bg?? DeckMenu::Render(); if (deckTitle.size() > 0) @@ -52,7 +61,7 @@ void DeckEditorMenu::Render() WFont *mainFont = WResourceManager::Instance()->GetWFont(Fonts::OPTION_FONT); DWORD currentColor = mainFont->GetColor(); mainFont->SetColor(ARGB(255,255,255,255)); - mainFont->DrawString(deckTitle.c_str(), statsX + (statsWidth / 2), statsHeight / 2, JGETEXT_CENTER); + mainFont->DrawString(deckTitle.c_str(), (SCREEN_WIDTH_F / 2)-15, (statsHeight / 2)+4, JGETEXT_CENTER); mainFont->SetColor(currentColor); } diff --git a/projects/mtg/src/DeckMenu.cpp b/projects/mtg/src/DeckMenu.cpp index 18b66594d..ad609083c 100644 --- a/projects/mtg/src/DeckMenu.cpp +++ b/projects/mtg/src/DeckMenu.cpp @@ -145,7 +145,10 @@ void DeckMenu::RenderDeckManaColors() void DeckMenu::RenderBackground() { ostringstream bgFilename; - bgFilename << backgroundName << ".png"; + if(backgroundName == "menubgdeckeditor") + bgFilename << backgroundName << ".jpg"; + else + bgFilename << backgroundName << ".png"; static bool loadBackground = true; if (loadBackground) @@ -248,7 +251,11 @@ void DeckMenu::Render() modAvatarX =26.f; modAvatarY =1.f; } - + else + { + modAvatarX =-76.f; + modAvatarY =-1.5f; + } if (!menuInitialized) { initMenuItems(); @@ -334,7 +341,10 @@ void DeckMenu::Render() oss << _("Deck: ") << currentMenuItem->getDeckName() << endl; oss << currentMenuItem->getDeckStatsSummary(); descriptionFont->SetColor(ARGB(255,255,255,255)); - descriptionFont->DrawString(oss.str(), statsX+2, statsY-2); + if(inDeckMenu) + descriptionFont->DrawString(oss.str(), statsX+2, statsY-2); + else + descriptionFont->DrawString(oss.str(), statsX-86, statsY-4); } // change the font color of the current menu item diff --git a/projects/mtg/src/DeckView.cpp b/projects/mtg/src/DeckView.cpp index 394a9322c..43a06dd30 100644 --- a/projects/mtg/src/DeckView.cpp +++ b/projects/mtg/src/DeckView.cpp @@ -2,6 +2,7 @@ #include "GameOptions.h" #include "CardGui.h" +#include "CardDescriptor.h" const float DeckView::no_user_activity_show_card_delay = 0.1f; @@ -143,14 +144,23 @@ void DeckView::renderCard(int index, int alpha, bool asThumbnail) } } else - { + {//NORMAL VIEW WITH IMAGES int mode = !options[Options::DISABLECARDS].number ? DrawMode::kNormal : DrawMode::kText; - + //border for editor && others??? + string cardsetname = setlist[cardPosition.card->setId].c_str(); + if(cardsetname == "2ED"||cardsetname == "RV"||cardsetname == "4ED"||cardsetname == "5ED"||cardsetname == "6ED"||cardsetname == "7ED"||cardsetname == "8ED"||cardsetname == "9ED"||cardsetname == "CHR"||cardsetname == "DM") + { + JRenderer::GetInstance()->FillRoundRect((cardPosition.x - cardPosition.scale * 100.0f)-5.f,(cardPosition.y - cardPosition.scale * 142.5f)-5.f,cardPosition.scale * 200.0f,cardPosition.scale * 285.0f,5.f,ARGB(255,248,248,255)); + JRenderer::GetInstance()->DrawRoundRect((cardPosition.x - cardPosition.scale * 100.0f)-5.f,(cardPosition.y - cardPosition.scale * 142.5f)-5.f,cardPosition.scale * 200.0f,cardPosition.scale * 285.0f,5.f,ARGB(150,20,20,20)); + } + else + { + JRenderer::GetInstance()->FillRoundRect((cardPosition.x - cardPosition.scale * 100.0f)-5.f,(cardPosition.y - cardPosition.scale * 142.5f)-5.f,cardPosition.scale * 200.0f,cardPosition.scale * 285.0f,5.f,ARGB(255,10,10,10)); + JRenderer::GetInstance()->DrawRoundRect((cardPosition.x - cardPosition.scale * 100.0f)-5.f,(cardPosition.y - cardPosition.scale * 142.5f)-5.f,cardPosition.scale * 200.0f,cardPosition.scale * 285.0f,5.f,ARGB(50,240,240,240)); + } Pos pos = Pos(cardPosition.x, cardPosition.y, cardPosition.scale * 285 / 250, 0.0, 255); CardGui::DrawCard(cardPosition.card, pos, mode, asThumbnail, true); } - //the three DrawCard function above, I intentionally disabled the rendered border when in Deck Editor since the border must be dynamically resized - //we can pass variables so the DrawCard method knows what to do to the border but... there must be a better way to do it... int quadAlpha = alpha; if (!deck()->count(cardPosition.card)) quadAlpha /= 2; quadAlpha = 255 - quadAlpha; @@ -167,12 +177,15 @@ void DeckView::renderCard(int index, int alpha, bool asThumbnail) char buffer[4096]; sprintf(buffer, "x%i", deck()->count(cardPosition.card)); WFont * font = mFont; + font->SetScale(1.4f); font->SetColor(ARGB(fontAlpha/2,0,0,0)); - JRenderer::GetInstance()->FillRect(qtX, qtY, font->GetStringWidth(buffer) + 6, 16, ARGB(fontAlpha/2,0,0,0)); - font->DrawString(buffer, qtX + 4, qtY + 4); + JRenderer::GetInstance()->FillRect(qtX, qtY, font->GetStringWidth(buffer) + 6, 18, ARGB(fontAlpha/2,0,0,0)); + JRenderer::GetInstance()->DrawRect(qtX, qtY, font->GetStringWidth(buffer) + 6, 18, ARGB(fontAlpha/2,240,240,240)); + font->DrawString(buffer, qtX + 5, qtY + 3); font->SetColor(ARGB(fontAlpha,255,255,255)); - font->DrawString(buffer, qtX + 2, qtY + 2); + font->DrawString(buffer, qtX + 4, qtY + 2); font->SetColor(ARGB(255,255,255,255)); + font->SetScale(1.0f); } } diff --git a/projects/mtg/src/GameStateDeckViewer.cpp b/projects/mtg/src/GameStateDeckViewer.cpp index 90ced365f..c61d8b71b 100644 --- a/projects/mtg/src/GameStateDeckViewer.cpp +++ b/projects/mtg/src/GameStateDeckViewer.cpp @@ -44,12 +44,16 @@ GameStateDeckViewer::GameStateDeckViewer(GameApp* parent) : deckMenu = NULL; mStatsWrapper = NULL; - statsPrevButton = NEW InteractiveButton(NULL, kPrevStatsButtonId, Fonts::MAIN_FONT, "Stats", SCREEN_WIDTH_F - 50, SCREEN_HEIGHT_F - 20, JGE_BTN_PREV); + statsPrevButton = NEW InteractiveButton(NULL, kPrevStatsButtonId, Fonts::MAIN_FONT, "Stats", SCREEN_WIDTH_F - 35, SCREEN_HEIGHT_F - 20, JGE_BTN_PREV); toggleDeckButton = NEW InteractiveButton(NULL, kToggleDeckActionId, Fonts::MAIN_FONT, "View Deck", 10, SCREEN_HEIGHT_F - 20, JGE_BTN_PRI); sellCardButton = NEW InteractiveButton(NULL, kSellCardActionId, Fonts::MAIN_FONT, "Sell Card", (SCREEN_WIDTH_F/ 2) - 100, SCREEN_HEIGHT_F - 20, JGE_BTN_SEC); - filterButton = NEW InteractiveButton(NULL, kFilterButtonId, Fonts::MAIN_FONT, "filter", (SCREEN_WIDTH_F - 110), SCREEN_HEIGHT_F - 20, JGE_BTN_CTRL); + filterButton = NEW InteractiveButton(NULL, kFilterButtonId, Fonts::MAIN_FONT, "Filter", (SCREEN_WIDTH_F - 116), SCREEN_HEIGHT_F - 20, JGE_BTN_CTRL); //TODO: Check if that button is available: toggleViewButton = NEW InteractiveButton(NULL, kSwitchViewButton, Fonts::MAIN_FONT, "Grid", (SCREEN_WIDTH_F/ 2) + 50, SCREEN_HEIGHT_F - 20, JGE_BTN_MAX); + toggleUpButton = NEW InteractiveButton(NULL, kToggleUpButton, Fonts::MAIN_FONT, "UP", 10, 25, JGE_BTN_DOWN); + toggleDownButton = NEW InteractiveButton(NULL, kToggleDownButton, Fonts::MAIN_FONT, "DN", SCREEN_WIDTH_F-25, 25, JGE_BTN_UP); + toggleLeftButton = NEW InteractiveButton(NULL, kToggleLeftButton, Fonts::MAIN_FONT, "<<", 10, SCREEN_HEIGHT_F/2, JGE_BTN_RIGHT); + toggleRightButton = NEW InteractiveButton(NULL, kToggleRightButton, Fonts::MAIN_FONT, ">>", SCREEN_WIDTH_F-20, SCREEN_HEIGHT_F/2, JGE_BTN_LEFT); } GameStateDeckViewer::~GameStateDeckViewer() @@ -61,6 +65,10 @@ GameStateDeckViewer::~GameStateDeckViewer() SAFE_DELETE(filterButton); SAFE_DELETE(toggleViewButton); SAFE_DELETE(mView); + SAFE_DELETE(toggleUpButton); + SAFE_DELETE(toggleDownButton); + SAFE_DELETE(toggleLeftButton); + SAFE_DELETE(toggleRightButton); if (myDeck) { @@ -143,11 +151,11 @@ void GameStateDeckViewer::buildEditorMenu() deckMenu = NEW DeckEditorMenu(MENU_DECK_BUILDER, this, Fonts::OPTION_FONT, "Deck Editor", myDeck, mStatsWrapper); deckMenu->Add(MENU_ITEM_FILTER_BY, _("Filter By..."), _("Narrow down the list of cards. ")); - deckMenu->Add(MENU_ITEM_SWITCH_DECKS_NO_SAVE, _("Switch Decks"), _("Do not make any changes. View another deck.")); + deckMenu->Add(MENU_ITEM_SWITCH_DECKS_NO_SAVE, _("Switch Decks"), _("No changes. View another deck.")); deckMenu->Add(MENU_ITEM_SAVE_RENAME, _("Rename Deck"), _("Change the name of the deck")); deckMenu->Add(MENU_ITEM_SAVE_RETURN_MAIN_MENU, _("Save & Quit Editor"), _("Save changes. Return to the main menu")); deckMenu->Add(MENU_ITEM_SAVE_AS_AI_DECK, _("Save As AI Deck"), _("All changes are final.")); - deckMenu->Add(MENU_ITEM_MAIN_MENU, _("Quit Editor"), _("Do not make any changes to deck. Return to the main menu.")); + deckMenu->Add(MENU_ITEM_MAIN_MENU, _("Quit Editor"), _("No changes. Return to the main menu.")); deckMenu->Add(MENU_ITEM_EDITOR_CANCEL, _("Cancel"), _("Close menu.")); } @@ -309,6 +317,10 @@ bool GameStateDeckViewer::userPressedButton() || (statsPrevButton->ButtonPressed()) || (filterButton->ButtonPressed()) || (toggleViewButton->ButtonPressed()) + || (toggleUpButton->ButtonPressed()) + || (toggleDownButton->ButtonPressed()) + || (toggleLeftButton->ButtonPressed()) + || (toggleRightButton->ButtonPressed()) ); } @@ -319,7 +331,10 @@ void GameStateDeckViewer::setButtonState(bool state) statsPrevButton->setIsSelectionValid(state); filterButton->setIsSelectionValid(state); toggleViewButton->setIsSelectionValid(state); - + toggleUpButton->setIsSelectionValid(state); + toggleDownButton->setIsSelectionValid(state); + toggleLeftButton->setIsSelectionValid(state); + toggleRightButton->setIsSelectionValid(state); } void GameStateDeckViewer::RenderButtons() @@ -329,6 +344,10 @@ void GameStateDeckViewer::RenderButtons() filterButton->Render(); statsPrevButton->Render(); toggleViewButton->Render(); + toggleUpButton->Render(); + toggleDownButton->Render(); + toggleLeftButton->Render(); + toggleRightButton->Render(); } void GameStateDeckViewer::setupView(GameStateDeckViewer::AvailableView view, DeckDataWrapper *deck) @@ -596,19 +615,20 @@ void GameStateDeckViewer::renderSlideBar() int total = mView->deck()->Size(); if (total == 0) return; - float filler = 15; - float y = SCREEN_HEIGHT_F - 25; + float filler = 25; + float y = SCREEN_HEIGHT_F - 30; float bar_size = SCREEN_WIDTH_F - 2 * filler; JRenderer * r = JRenderer::GetInstance(); int currentPos = mView->getPosition(); float cursor_pos = bar_size * currentPos / total; - r->FillRoundRect(filler + 5, y + 5, bar_size, 0, 3, ARGB(hudAlpha/2,0,0,0)); - r->DrawLine(filler + cursor_pos + 5, y + 5, filler + cursor_pos + 5, y + 10, ARGB(hudAlpha/2,0,0,0)); + //r->FillRoundRect(filler + 5, y + 5, bar_size, 0, 4, ARGB(hudAlpha/2,0,0,0)); + //r->DrawLine(filler + cursor_pos + 5, y + 5, filler + cursor_pos + 5, y + 10, ARGB(hudAlpha/2,0,0,0)); - r->FillRoundRect(filler, y, bar_size, 0, 3, ARGB(hudAlpha/2,128,128,128)); - r->DrawLine(filler + cursor_pos, y, filler + cursor_pos, y + 5, ARGB(hudAlpha,255,255,255)); + r->FillRoundRect(filler, y, bar_size, 0, 4, ARGB(hudAlpha/2,128,128,128)); + r->DrawRoundRect(filler, y, bar_size, 0, 4, ARGB(hudAlpha/2,0,0,0)); + r->DrawLine(filler + cursor_pos, y, filler + cursor_pos, y + 8, ARGB(hudAlpha,0,255,0)); char buffer[256]; string deckname = _("Collection"); if (mView->deck() == myDeck) @@ -617,7 +637,7 @@ void GameStateDeckViewer::renderSlideBar() } sprintf(buffer, "%s - %i/%i", deckname.c_str(), currentPos, total); mFont->SetColor(ARGB(hudAlpha,255,255,255)); - mFont->DrawString(buffer, SCREEN_WIDTH / 2, y, JGETEXT_CENTER); + mFont->DrawString(buffer, SCREEN_WIDTH / 2, y-2, JGETEXT_CENTER); mFont->SetColor(ARGB(255,255,255,255)); } @@ -1265,8 +1285,14 @@ void GameStateDeckViewer::Render() setButtonState(false); WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT); JRenderer::GetInstance()->ClearScreen(ARGB(0,0,0,0)); + JTexture * wpTex = WResourceManager::Instance()->RetrieveTexture("bgdeckeditor.jpg"); + if (wpTex) + { + JQuadPtr wpQuad = WResourceManager::Instance()->RetrieveTempQuad("bgdeckeditor.jpg"); + JRenderer::GetInstance()->RenderQuad(wpQuad.get(), 0, 0, 0, SCREEN_WIDTH_F / wpQuad->mWidth, SCREEN_HEIGHT_F / wpQuad->mHeight); + }/* if (mView->deck() == myDeck && mStage != STAGE_MENU) - renderDeckBackground(); + renderDeckBackground();*/ mView->Render(); diff --git a/projects/mtg/src/GameStateDuel.cpp b/projects/mtg/src/GameStateDuel.cpp index 71369ce24..464afae80 100644 --- a/projects/mtg/src/GameStateDuel.cpp +++ b/projects/mtg/src/GameStateDuel.cpp @@ -1037,7 +1037,12 @@ void GameStateDuel::Render() WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT); JRenderer * r = JRenderer::GetInstance(); r->ClearScreen(ARGB(0,0,0,0)); - + JTexture * wpTex = WResourceManager::Instance()->RetrieveTexture("bgdeckeditor.jpg"); + if (wpTex) + { + JQuadPtr wpQuad = WResourceManager::Instance()->RetrieveTempQuad("bgdeckeditor.jpg"); + JRenderer::GetInstance()->RenderQuad(wpQuad.get(), 0, 0, 0, SCREEN_WIDTH_F / wpQuad->mWidth, SCREEN_HEIGHT_F / wpQuad->mHeight); + } //render the game until someone did win the game (otherwise it crashes sometimes under linux) if (game && !game->didWin()) game->Render(); diff --git a/projects/mtg/src/GameStateOptions.cpp b/projects/mtg/src/GameStateOptions.cpp index 9209f5484..c059c72b6 100644 --- a/projects/mtg/src/GameStateOptions.cpp +++ b/projects/mtg/src/GameStateOptions.cpp @@ -214,7 +214,12 @@ void GameStateOptions::Render() { //Erase JRenderer::GetInstance()->ClearScreen(ARGB(0,0,0,0)); - + JTexture * wpTex = WResourceManager::Instance()->RetrieveTexture("bgdeckeditor.jpg"); + if (wpTex) + { + JQuadPtr wpQuad = WResourceManager::Instance()->RetrieveTempQuad("bgdeckeditor.jpg"); + JRenderer::GetInstance()->RenderQuad(wpQuad.get(), 0, 0, 0, SCREEN_WIDTH_F / wpQuad->mWidth, SCREEN_HEIGHT_F / wpQuad->mHeight); + } const char * const CreditsText[] = { "Wagic, The Homebrew?! by Wololo", "", diff --git a/projects/mtg/src/GridDeckView.cpp b/projects/mtg/src/GridDeckView.cpp index be84dc700..cda08c1fd 100644 --- a/projects/mtg/src/GridDeckView.cpp +++ b/projects/mtg/src/GridDeckView.cpp @@ -2,8 +2,10 @@ const float GridDeckView::scroll_animation_duration = 0.3f; const float GridDeckView::slide_animation_duration = 0.6f; -const float GridDeckView::card_scale_small = 0.47f; -const float GridDeckView::card_scale_big = 0.6f; +//const float GridDeckView::card_scale_small = 0.47f; +//const float GridDeckView::card_scale_big = 0.6f; +const float GridDeckView::card_scale_small = 0.42f; +const float GridDeckView::card_scale_big = 0.52f; GridDeckView::GridDeckView() : DeckView(16), mCols(8), mRows(2), mScrollOffset(0), mSlideOffset(0), diff --git a/projects/mtg/src/OptionItem.cpp b/projects/mtg/src/OptionItem.cpp index 4fee0a0ea..fc531c758 100644 --- a/projects/mtg/src/OptionItem.cpp +++ b/projects/mtg/src/OptionItem.cpp @@ -466,6 +466,7 @@ void OptionTheme::updateValue() void OptionTheme::Render() { JRenderer * renderer = JRenderer::GetInstance(); + WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::OPTION_FONT); char buf[512]; if (!bChecked) { @@ -493,12 +494,12 @@ void OptionTheme::Render() JQuadPtr q = getImage(); if (q) { - float scale = 128 / q->mHeight; - renderer->RenderQuad(q.get(), x, y, 0, scale, scale); + float yscale = 128 / q->mHeight; + float xscale = 227 / q->mWidth; + renderer->RenderQuad(q.get(), x, y, 0, xscale, yscale); } - - WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::OPTION_FONT); mFont->SetColor(getColor(WGuiColor::TEXT_HEADER)); + renderer->FillRect(x+2, y+2, mFont->GetStringWidth(buf), mFont->GetHeight(),ARGB(220,5,5,5)); mFont->DrawString(buf, x + 2, y + 2); if (bChecked && author.size()) { @@ -506,6 +507,7 @@ void OptionTheme::Render() mFont->SetScale(0.8f); float hi = mFont->GetHeight(); sprintf(buf, _("Artist: %s").c_str(), author.c_str()); + renderer->FillRect(x+2, y + getHeight() - hi, mFont->GetStringWidth(buf), mFont->GetHeight(),ARGB(220,5,5,5)); mFont->DrawString(buf, x + 2, y + getHeight() - hi); mFont->SetScale(1); }