Added/fixed primitives, fixed dat file of several sets, updated the "missing_cards_by_sets" folder, updated README.md file, improved Android downloader.
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41
projects/mtg/bin/Res/missing_cards_by_sets/JVC.txt
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41
projects/mtg/bin/Res/missing_cards_by_sets/JVC.txt
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[card]
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name=Willbender
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facedown={3}
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autofacedown={1}{U}:morph
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autofaceup=name(Choose new targets) target(*[instant;sorcery]|stack) fizzle && activate castcard(copied noevent costx!:mytargx:! kicked!:mytargkicked:!)
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text=Morph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Willbender is turned face up, change the target of target spell or ability with a single target.
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mana={1}{U}
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type=Creature
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subtype=Human Wizard
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power=1
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toughness=2
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[/card]
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[card]
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name=Wall of Deceit
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abilities=defender
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text=Defender (This creature can't attack.) -- {3}: Turn Wall of Deceit face down. -- Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
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mana={1}{U}
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type=Creature
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subtype=Wall
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power=0
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toughness=5
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[/card]
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[card]
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name=Quicksilver Dragon
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abilities=flying
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text=Flying -- {U}: If target spell has only one target and that target is Quicksilver Dragon, change that spell's target to another creature. -- Morph {4}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
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mana={4}{U}{U}
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type=Creature
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subtype=Dragon
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power=5
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toughness=5
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[/card]
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[card]
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name=Hostility
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text=Haste -- If a spell you control would deal damage to an opponent, prevent that damage. Put a 3/1 red Elemental Shaman creature token with haste onto the battlefield for each 1 damage prevented this way. -- When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library.
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mana={3}{R}{R}{R}
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type=Creature
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subtype=Elemental Incarnation
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power=6
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toughness=6
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[/card]
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