Added Q06 set, improved Android downloader, fixed bug for indestructible creatures that have to go different zone after death (e.g. if they have exiledeath ability), fixed a bug when indestructible creatures have toughness = 0 (e.g. "March of the Machines" with manacost = 0 artifacts).

This commit is contained in:
Vittorio Alfieri
2021-10-20 14:52:15 +02:00
parent fcb073ccd6
commit 3130049c63
8 changed files with 80 additions and 21 deletions
+1 -1
View File
@@ -2540,7 +2540,7 @@ AACounter::AACounter(GameObserver* observer, int id, MTGCardInstance * source, M
//specail cases, indestructible creatures which recieve enough counters to kill it are destroyed as a state based effect
if(_target->toughness <= 0 && _target->has(Constants::INDESTRUCTIBLE) && toughness < 0)
_target->controller()->game->putInGraveyard(_target);
_target->toGrave(true); // The indestructible cards can have different destination zone after death.
return nb;
}
return 0;
+1 -1
View File
@@ -183,7 +183,7 @@ int Damage::resolve()
_target->counters->addCounter(-1, -1);
}
if(_target->toughness <= 0 && _target->has(Constants::INDESTRUCTIBLE))
_target->controller()->game->putInGraveyard(_target);
_target->toGrave(true); // The indestructible creatures can have different destination zone after death.
}
else if (target->type_as_damageable == Damageable::DAMAGEABLE_PLAYER && (source->has(Constants::INFECT)||source->has(Constants::POISONDAMAGER)))
{
+2
View File
@@ -927,6 +927,8 @@ void GameObserver::gameStateBasedEffects()
{
if(card->life < 1 && !card->has(Constants::INDESTRUCTIBLE))
card->destroy();//manor gargoyle... recheck
if(card->toughness <= 0 && card->has(Constants::INDESTRUCTIBLE))
card->toGrave(true);// Fixed a bug when indestructible creatures have toughness = 0 (e.g. March of the Machines with manacost = 0 artifacts).
}
}
+6 -11
View File
@@ -511,6 +511,9 @@ int MTGCardInstance::totem(bool noregen)
}
int MTGCardInstance::toGrave( bool forced )
{
if(basicAbilities[(int)Constants::INDESTRUCTIBLE] && !forced)
return 0; // Fixed bug for indestructible creatures that have to go different zone after death.
Player * p = controller();
if (basicAbilities[(int)Constants::EXILEDEATH] || basicAbilities[(int)Constants::GAINEDEXILEDEATH] || (basicAbilities[(int)Constants::HASDISTURB] && alternateCostPaid[ManaCost::MANA_PAID_WITH_RETRACE] == 1))
{
@@ -542,17 +545,9 @@ int MTGCardInstance::toGrave( bool forced )
ret->counters->addCounter(1, 1, false);
return 1;
}
if (!basicAbilities[(int)Constants::INDESTRUCTIBLE])
{
p->game->putInZone(this, p->game->inPlay, owner->game->graveyard);
return 1;
}
if (forced)
{
p->game->putInZone(this, p->game->inPlay, owner->game->graveyard);
return 1;
}
return 0;
// Let's put the creature in the default zone after death (graveyard).
p->game->putInZone(this, p->game->inPlay, owner->game->graveyard);
return 1;
}
int MTGCardInstance::destroy()
{