Should fix issue #497 with the broken freezing the game.
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@@ -5704,7 +5704,8 @@ void ATutorialMessage::Update(float dt)
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mElapsed += dt;
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mElapsed += dt;
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IconButtonsController::Update(dt);
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if(!mUserCloseRequest)
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IconButtonsController::Update(dt);
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if (mIsImage)
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if (mIsImage)
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return;
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return;
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@@ -41,8 +41,8 @@ INCLUDEPATH += ../../Boost
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INCLUDEPATH += include
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INCLUDEPATH += include
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unix:!symbian:LIBS += -lz
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unix:!symbian:LIBS += -lz
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win32:LIBS += ../../JGE/Dependencies/lib/fmodvc.lib
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windows:LIBS += ../../JGE/Dependencies/lib/fmodvc.lib
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win32:LIBS += ../../JGE/Dependencies/lib/zlibd.lib
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windows:LIBS += ../../JGE/Dependencies/lib/zlibd.lib
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PRECOMPILED_HEADER = include/PrecompiledHeader.h
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PRECOMPILED_HEADER = include/PrecompiledHeader.h
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#DEFINES += TRACK_OBJECT_USAGE
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#DEFINES += TRACK_OBJECT_USAGE
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