fixed Issue 819, changed the parsing of and(()) to and!()!, i no longer share the storedstring of transformer, so you can ability$!transforms(( now....
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@@ -146,7 +146,7 @@ int Damage::resolve()
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if(_target->toughness <= 0 && _target->has(Constants::INDESTRUCTIBLE))
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_target->controller()->game->putInGraveyard(_target);
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}
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else if (target->type_as_damageable == DAMAGEABLE_PLAYER && source->has(Constants::INFECT))
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else if (target->type_as_damageable == DAMAGEABLE_PLAYER && (source->has(Constants::INFECT)||source->has(Constants::POISONDAMAGER)))
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{
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// Poison on player
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Player * _target = (Player *) target;
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