some corrections

This commit is contained in:
Anthony Calosa
2017-01-27 11:01:28 +08:00
parent ca66a428d8
commit 30a7eef611
+70 -70
View File
@@ -18466,7 +18466,7 @@ other={3}{U}{R} name(Overload)
target=creature|opponentbattlefield target=creature|opponentbattlefield
auto=paidmana -2/0 auto=paidmana -2/0
auto=paidmana mustattack auto=paidmana mustattack
auto=overload -2/0 all(creature|opponentbattlefield) auto=overload -2/0 lord(creature|opponentbattlefield)
auto=overload mustattack all(creature|opponentbattlefield) auto=overload mustattack all(creature|opponentbattlefield)
text=Target creature you don't control gets -2/-0 until end of turn and attacks this turn if able. -- Overload {3}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") text=Target creature you don't control gets -2/-0 until end of turn and attacks this turn if able. -- Overload {3}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
mana={U}{R} mana={U}{R}
@@ -32204,7 +32204,7 @@ abilities=overload
other={2}{R} name(Overload) other={2}{R} name(Overload)
target=creature|mybattlefield target=creature|mybattlefield
auto=paidmana 2/0 auto=paidmana 2/0
auto=overload all(creature|mybattlefield) 2/0 auto=overload lord(creature|mybattlefield) 2/0
text=Target creature you control gets +2/+0 until end of turn. -- Overload {2}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") text=Target creature you control gets +2/+0 until end of turn. -- Overload {2}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
mana={R} mana={R}
type=Instant type=Instant
@@ -72354,8 +72354,8 @@ other={1}{U} name(Overload)
target=creature|mybattlefield target=creature|mybattlefield
auto=paidmana 0/1 auto=paidmana 0/1
auto=paidmana opponentshroud auto=paidmana opponentshroud
auto=overload all(creature|mybattlefield) 0/1 auto=overload lord(creature|mybattlefield) 0/1
auto=overload all(creature|mybattlefield) opponentshroud auto=overload lord(creature|mybattlefield) opponentshroud
text=Target creature you control gets +0/+1 and gains hexproof until end of turn. -- Overload {1}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") text=Target creature you control gets +0/+1 and gains hexproof until end of turn. -- Overload {1}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
mana={U} mana={U}
type=Instant type=Instant
@@ -88250,15 +88250,15 @@ type=Instant
[/card] [/card]
[card] [card]
name=Rally the Forces name=Rally the Forces
auto=all(creature[attacking]) 1/0 auto=lord(creature[attacking]) 1/0
auto=all(creature[attacking]) first strike auto=lord(creature[attacking]) first strike
text=Attacking creatures get +1/+0 and gain first strike until end of turn. text=Attacking creatures get +1/+0 and gain first strike until end of turn.
mana={2}{R} mana={2}{R}
type=Instant type=Instant
[/card] [/card]
[card] [card]
name=Rally the Peasants name=Rally the Peasants
auto=all(creature|mybattlefield) 2/0 auto=lord(creature|mybattlefield) 2/0
flashback={2}{R} flashback={2}{R}
text=Creatures you control get +2/+0 until end of turn. -- Flashback {2}{R} text=Creatures you control get +2/+0 until end of turn. -- Flashback {2}{R}
mana={2}{W} mana={2}{W}
@@ -88268,7 +88268,7 @@ type=Instant
name=Rally the Righteous name=Rally the Righteous
target=creature target=creature
auto=all(creature[share!color!]) untap auto=all(creature[share!color!]) untap
auto=all(creature[share!color!]) 2/0 auto=lord(creature[share!color!]) 2/0
text=Radiance - Untap target creature and each other creature that shares a color with it. Those creatures get +2/+0 until end of turn. text=Radiance - Untap target creature and each other creature that shares a color with it. Those creatures get +2/+0 until end of turn.
mana={1}{R}{W} mana={1}{R}{W}
type=Instant type=Instant
@@ -89545,7 +89545,7 @@ toughness=1
[card] [card]
name=Reckless Bushwhacker name=Reckless Bushwhacker
abilities=haste abilities=haste
auto=alternative all(other creature|mybattlefield) +1/+0 ueot auto=alternative lord(other creature|mybattlefield) 1/0 ueot && lord(other creature|mybattlefield) haste ueot
text=Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Haste -- When Reckless Bushwhacker enters the battlefield, if its surge cost was paid, other creatures you control get +1/+0 and gain haste until end of turn. text=Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Haste -- When Reckless Bushwhacker enters the battlefield, if its surge cost was paid, other creatures you control get +1/+0 and gain haste until end of turn.
mana={2}{R} mana={2}{R}
other={1}{R} name(surge) other={1}{R} name(surge)
@@ -90992,7 +90992,7 @@ type=Enchantment
[/card] [/card]
[card] [card]
name=Retreat to Emeria name=Retreat to Emeria
auto=@movedTo(land|myBattlefield):name(choose one) transforms((,newability[choice name(Kor Token) makecardt(Kor Ally:Creature Kor Ally:1/1:white) controller],newability[choice name(1/1 ueot) all(creature|mybattlefield) 1/1 ueot])) auto=@movedTo(land|myBattlefield):name(choose one) transforms((,newability[choice name(Kor Token) makecardt(Kor Ally:Creature Kor Ally:1/1:white) controller],newability[choice name(1/1 ueot) lord(creature|mybattlefield) 1/1 ueot]))
text=Landfall — Whenever a land enters the battlefield under your control, choose one — -- — Put a 1/1 white Kor Ally creature token onto the battlefield. -- — Creatures you control get +1/+1 until end of turn. text=Landfall — Whenever a land enters the battlefield under your control, choose one — -- — Put a 1/1 white Kor Ally creature token onto the battlefield. -- — Creatures you control get +1/+1 until end of turn.
mana={3}{W} mana={3}{W}
type=Enchantment type=Enchantment
@@ -91457,8 +91457,8 @@ type=Enchantment
[/card] [/card]
[card] [card]
name=Rhystic Shield name=Rhystic Shield
auto=all(creature|mybattlefield) 0/1 auto=lord(creature|mybattlefield) 0/1
auto=ability$!name(pay or 0/2) pay[[{2}]] name(pay 2 mana) donothing?all(creature|opponentbattlefield) 0/2!$ opponent auto=ability$!name(pay or 0/2) pay[[{2}]] name(pay 2 mana) donothing?lord(creature|opponentbattlefield) 0/2!$ opponent
text=Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays {2}. text=Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays {2}.
mana={1}{W} mana={1}{W}
type=Instant type=Instant
@@ -91904,7 +91904,7 @@ toughness=1
[/card] [/card]
[card] [card]
name=Riot Ringleader name=Riot Ringleader
auto=@combat(attacking) source(this):all(creature[human]|mybattlefield) 1/0 ueot auto=@combat(attacking) source(this):lord(creature[human]|mybattlefield) 1/0 ueot
text=Whenever Riot Ringleader attacks, Human creatures you control get +1/+0 until end of turn. text=Whenever Riot Ringleader attacks, Human creatures you control get +1/+0 until end of turn.
mana={2}{R} mana={2}{R}
type=Creature type=Creature
@@ -92450,8 +92450,8 @@ type=Sorcery
[card] [card]
name=Roar of the Kha name=Roar of the Kha
other={2}{W}{W} name(Entwine) other={2}{W}{W} name(Entwine)
auto=if paid(alternative) then all(creature|mybattlefield) 1/1 ueot && untap all(creature|mybattlefield) auto=if paid(alternative) then lord(creature|mybattlefield) 1/1 ueot && untap all(creature|mybattlefield)
auto=ifnot paid(alternative) then ability$! choice all(creature|mybattlefield) 1/1 ueot _ choice untap all(creature|mybattlefield) !$ controller auto=ifnot paid(alternative) then ability$! choice lord(creature|mybattlefield) 1/1 ueot _ choice untap all(creature|mybattlefield) !$ controller
text=Choose one - Creatures you control get +1/+1 until end of turn; or untap all creatures you control. -- Entwine {1}{W} (Choose both if you pay the entwine cost.) text=Choose one - Creatures you control get +1/+1 until end of turn; or untap all creatures you control. -- Entwine {1}{W} (Choose both if you pay the entwine cost.)
mana={1}{W} mana={1}{W}
type=Instant type=Instant
@@ -92767,7 +92767,7 @@ type=Sorcery
[/card] [/card]
[card] [card]
name=Roilmage's Trick name=Roilmage's Trick
auto=all(creature|opponentbattlefield) -converge/0 ueot auto=lord(creature|opponentbattlefield) -converge/0 ueot
auto=draw:1 controller auto=draw:1 controller
text=Converge — Creatures your opponents control get -X/-0 until end of turn, where X is the number of colors of mana spent to cast Roilmage's Trick. text=Converge — Creatures your opponents control get -X/-0 until end of turn, where X is the number of colors of mana spent to cast Roilmage's Trick.
mana={3}{U} mana={3}{U}
@@ -93898,8 +93898,8 @@ type=Instant
[/card] [/card]
[card] [card]
name=Rush of Battle name=Rush of Battle
auto=all(creature|myBattlefield) 2/1 ueot auto=lord(creature|myBattlefield) 2/1 ueot
auto=all(Warrior|myBattlefield) lifelink ueot auto=lord(Warrior|myBattlefield) lifelink ueot
text=Creature you control get +2/+1 until end of turn. Warrior creatures you control also gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.) text=Creature you control get +2/+1 until end of turn. Warrior creatures you control also gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.)
mana={3}{W} mana={3}{W}
type=Sorcery type=Sorcery
@@ -94903,8 +94903,8 @@ toughness=2
[/card] [/card]
[card] [card]
name=Sanctified Charge name=Sanctified Charge
auto=all(creature|myBattlefield) 2/1 ueot auto=lord(creature|myBattlefield) 2/1 ueot
auto=all(creature[white]|myBattlefield) first strike ueot auto=lord(creature[white]|myBattlefield) first strike ueot
text=Creature you control get +2/+1 until end of turn. White creatures you control also gain first strike until end of turn. (They deal combat damage before creatures without first strike.) text=Creature you control get +2/+1 until end of turn. White creatures you control also gain first strike until end of turn. (They deal combat damage before creatures without first strike.)
mana={4}{W} mana={4}{W}
type=Instant type=Instant
@@ -95483,7 +95483,7 @@ subtype=Sarkhan
[card] [card]
name=Sarkhan Vol name=Sarkhan Vol
auto=counter(0/0,4,loyalty) auto=counter(0/0,4,loyalty)
auto={C(0/0,1,Loyalty)}:name(+1: +1/+1 haste) all(creature|mybattlefield) 1/1 && all(creature|mybattlefield) haste auto={C(0/0,1,Loyalty)}:name(+1: +1/+1 haste) lord(creature|mybattlefield) 1/1 && lord(creature|mybattlefield) haste
auto={C(0/0,-2,Loyalty)}:name(-2: gain control) target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot auto={C(0/0,-2,Loyalty)}:name(-2: gain control) target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot
auto={C(0/0,-6,Loyalty)}:name(-6: 5 Dragons) token(Dragon,Creature Dragon,4/4,red,flying)*5 auto={C(0/0,-6,Loyalty)}:name(-6: 5 Dragons) token(Dragon,Creature Dragon,4/4,red,flying)*5
text=+1: Creatures you control get +1/+1 and gain haste until end of turn. -- -2: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. -- -6: Put five 4/4 red Dragon creature tokens with flying onto the battlefield. text=+1: Creatures you control get +1/+1 and gain haste until end of turn. -- -2: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. -- -6: Put five 4/4 red Dragon creature tokens with flying onto the battlefield.
@@ -96563,7 +96563,7 @@ type=Instant
[/card] [/card]
[card] [card]
name=Scourge Devil name=Scourge Devil
auto=1/0 all(creature|myBattlefield) auto=1/0 lord(creature|myBattlefield)
autograveyard={2}{R}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever autograveyard={2}{R}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever
text=When Scourge Devil enters the battlefield, creatures you control get +1/+0 until end of turn. -- Unearth {2}{R} ({2}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) text=When Scourge Devil enters the battlefield, creatures you control get +1/+0 until end of turn. -- Unearth {2}{R} ({2}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
mana={4}{R} mana={4}{R}
@@ -98295,7 +98295,7 @@ type=Sorcery
[/card] [/card]
[card] [card]
name=Selfless Cathar name=Selfless Cathar
auto={1}{W}{S}:all(creature|mybattlefield) 1/1 auto={1}{W}{S}:lord(creature|mybattlefield) 1/1
text={1}{W}, Sacrifice Selfless Cathar: Creatures you control get +1/+1 until end of turn. text={1}{W}, Sacrifice Selfless Cathar: Creatures you control get +1/+1 until end of turn.
mana={W} mana={W}
type=Creature type=Creature
@@ -105000,7 +105000,7 @@ toughness=5
[card] [card]
name=Soltari Champion name=Soltari Champion
abilities=shadow abilities=shadow
auto=@combat(attacking) source(this):all(other creature|myBattlefield) 1/1 ueot auto=@combat(attacking) source(this):lord(other creature|myBattlefield) 1/1 ueot
text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever Soltari Champion attacks, all other creatures you control get +1/+1 until end of turn. text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever Soltari Champion attacks, all other creatures you control get +1/+1 until end of turn.
mana={2}{W} mana={2}{W}
type=Creature type=Creature
@@ -105643,8 +105643,8 @@ toughness=6
[card] [card]
name=Soul of Theros name=Soul of Theros
abilities=vigilance abilities=vigilance
auto={4}{W}{W}:all(creature|myBattlefield) transforms((,newability[2/2],newability[first strike],newability[lifelink])) ueot auto={4}{W}{W}:lord(creature|myBattlefield) transforms((,newability[2/2],newability[first strike],newability[lifelink])) ueot
autograveyard={4}{W}{W}{E}:all(creature|myBattlefield) transforms((,newability[2/2],newability[first strike],newability[lifelink])) ueot autograveyard={4}{W}{W}{E}:lord(creature|myBattlefield) transforms((,newability[2/2],newability[first strike],newability[lifelink])) ueot
text=Vigilance. -- {4}{W}{W}: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn. -- {4}{W}{W}: Exile Soul of Theros from your graveyard: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn. text=Vigilance. -- {4}{W}{W}: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn. -- {4}{W}{W}: Exile Soul of Theros from your graveyard: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn.
mana={4}{W}{W} mana={4}{W}{W}
type=Creature type=Creature
@@ -105792,7 +105792,7 @@ toughness=1
[card] [card]
name=Soulblade Djinn name=Soulblade Djinn
abilities=flying abilities=flying
auto=@movedTo(*[-creature]|mystack):all(creature|mybattlefield) 1/1 ueot auto=@movedTo(*[-creature]|mystack):lord(creature|mybattlefield) 1/1 ueot
text=Flying -- Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. text=Flying -- Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.
mana={3}{U}{U} mana={3}{U}{U}
type=Creature type=Creature
@@ -108828,7 +108828,7 @@ toughness=2
[/card] [/card]
[card] [card]
name=Steadfastness name=Steadfastness
auto=all(creature|myBattlefield) 0/3 auto=lord(creature|myBattlefield) 0/3
text=Creatures you control get +0/+3 until end of turn. text=Creatures you control get +0/+3 until end of turn.
mana={1}{W} mana={1}{W}
type=Sorcery type=Sorcery
@@ -109329,8 +109329,8 @@ type=Sorcery
[card] [card]
name=Stir the Pride name=Stir the Pride
other={5}{W}{W} name(Entwine) other={5}{W}{W} name(Entwine)
auto=if paid(alternative) then all(creature|mybattlefield) 2/2 ueot && all(creature|mybattlefield) transforms((,newability[spiritlink])) ueot auto=if paid(alternative) then lord(creature|mybattlefield) 2/2 ueot && lord(creature|mybattlefield) transforms((,newability[spiritlink])) ueot
auto=ifnot paid(alternative) then ability$! choice name(+2/+2) all(creature|mybattlefield) 2/2 ueot _ choice name(spiritlink) all(creature|mybattlefield) lifelink ueot !$ controller auto=ifnot paid(alternative) then ability$! choice name(+2/+2) lord(creature|mybattlefield) 2/2 ueot _ choice name(spiritlink) lord(creature|mybattlefield) spiritlink ueot !$ controller
text=Choose one - Creatures you control get +2/+2 until end of turn; or until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life." -- Entwine {1}{W} (Choose both if you pay the entwine cost.) text=Choose one - Creatures you control get +2/+2 until end of turn; or until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life." -- Entwine {1}{W} (Choose both if you pay the entwine cost.)
mana={4}{W} mana={4}{W}
type=Instant type=Instant
@@ -110428,8 +110428,8 @@ subtype=Aura
[card] [card]
name=Strength of Night name=Strength of Night
kicker={B} kicker={B}
auto=all(creature|myBattlefield) 1/1 ueot auto=lord(creature|myBattlefield) 1/1 ueot
auto=kicker all(creature[zombie]|myBattlefield) 2/2 ueot auto=kicker lord(creature[zombie]|myBattlefield) 2/2 ueot
text=Kicker {B} (You may pay an additional {B} as you cast this spell.) -- Creatures you control get +1/+1 until end of turn. If Strength of Night was kicked, Zombie creatures you control get an additional +2/+2 until end of turn. text=Kicker {B} (You may pay an additional {B} as you cast this spell.) -- Creatures you control get +1/+1 until end of turn. If Strength of Night was kicked, Zombie creatures you control get an additional +2/+2 until end of turn.
mana={2}{G} mana={2}{G}
type=Instant type=Instant
@@ -110528,7 +110528,7 @@ toughness=2
[/card] [/card]
[card] [card]
name=Stromkirk Condemned name=Stromkirk Condemned
auto={D(*|myhand)}:all(vampire|mybattlefield) +1/+1 ueot limit:1 auto={D(*|myhand)}:lord(vampire|mybattlefield) 1/1 ueot limit:1
text=Discard a card: Vampires you control get +1/+1 until end of turn. Activate this ability only once each turn. text=Discard a card: Vampires you control get +1/+1 until end of turn. Activate this ability only once each turn.
mana={B}{B} mana={B}{B}
type=Creature type=Creature
@@ -110581,7 +110581,7 @@ toughness=3
[/card] [/card]
[card] [card]
name=Strongarm Monk name=Strongarm Monk
auto=@movedto(*[-creature]|mystack):all(creature|mybattlefield) 1/1 ueot auto=@movedto(*[-creature]|mystack):lord(creature|mybattlefield) 1/1 ueot
text=Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. text=Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.
mana={4}{W} mana={4}{W}
type=Creature type=Creature
@@ -111314,7 +111314,7 @@ type=Artifact
[card] [card]
name=Sunblade Elf name=Sunblade Elf
auto=aslongas(Plains|myBattlefield) 1/1 auto=aslongas(Plains|myBattlefield) 1/1
auto={4}{W}:all(creature|myBattlefield) 1/1 ueot auto={4}{W}:lord(creature|myBattlefield) 1/1 ueot
text=Sunblade Elf gets +1/+1 as long as you control a Plains. -- {4}{W}: Creatures you control get +1/+1 until end of turn. text=Sunblade Elf gets +1/+1 as long as you control a Plains. -- {4}{W}: Creatures you control get +1/+1 until end of turn.
mana={G} mana={G}
type=Creature type=Creature
@@ -111467,7 +111467,7 @@ toughness=4
[/card] [/card]
[card] [card]
name=Sunhome Guildmage name=Sunhome Guildmage
auto={1}{R}{W}:all(creature|mybattlefield) 1/0 ueot auto={1}{R}{W}:lord(creature|mybattlefield) 1/0 ueot
auto={2}{R}{W}:token(Soldier,Creature Soldier,1/1,red,white,haste) auto={2}{R}{W}:token(Soldier,Creature Soldier,1/1,red,white,haste)
text={1}{R}{W}: Creatures you control get +1/+0 until end of turn. -- {2}{R}{W}: Put a 1/1 red and white Soldier creature token with haste onto the battlefield. text={1}{R}{W}: Creatures you control get +1/+0 until end of turn. -- {2}{R}{W}: Put a 1/1 red and white Soldier creature token with haste onto the battlefield.
mana={R}{W} mana={R}{W}
@@ -112154,8 +112154,8 @@ toughness=1
[/card] [/card]
[card] [card]
name=Swarm Surge name=Swarm Surge
auto=all(creature|mybattlefield) 2/0 ueot auto=lord(creature|mybattlefield) 2/0 ueot
auto=all(creature[colorless]|mybattlefield) first strike ueot auto=lord(creature[colorless]|mybattlefield) first strike ueot
text=Devoid (This card has no color.) -- Creatures you control get +2/+0 until end of turn. Colorless creatures you control also gain first strike until end of turn. text=Devoid (This card has no color.) -- Creatures you control get +2/+0 until end of turn. Colorless creatures you control also gain first strike until end of turn.
mana={2}{B} mana={2}{B}
abilities=devoid abilities=devoid
@@ -113119,8 +113119,8 @@ toughness=1
[/card] [/card]
[card] [card]
name=Tajuru Warcaller name=Tajuru Warcaller
auto=choice all(creature|mybattlefield) 2/2 ueot auto=choice lord(creature|mybattlefield) 2/2 ueot
auto=@movedTo(other ally|myBattlefield):all(creature|mybattlefield) 2/2 ueot auto=@movedTo(other ally|myBattlefield):lord(creature|mybattlefield) 2/2 ueot
text=Rally — Whenever Tajuru Warcaller or another Ally enters the battlefield under your control, creatures you control get +2/+2 until end of turn. text=Rally — Whenever Tajuru Warcaller or another Ally enters the battlefield under your control, creatures you control get +2/+2 until end of turn.
mana={3}{G}{G} mana={3}{G}{G}
type=Creature type=Creature
@@ -113914,7 +113914,7 @@ toughness=1
[card] [card]
name=Tears of Rage name=Tears of Rage
restriction=opponentblockersonly restriction=opponentblockersonly
auto=all(creature[attacking]|mybattlefield) transforms((,newability[type:creature[attacking]:mybattlefield/type:creature[attacking]:mybattlefield],newability[phaseaction[end once] sacrifice all(this)])) ueot auto=lord(creature[attacking]|mybattlefield) transforms((,newability[type:creature[attacking]:mybattlefield/type:creature[attacking]:mybattlefield],newability[phaseaction[end once] sacrifice all(this)])) ueot
text=Cast Tears of Rage only during the declare attackers step. -- Attacking creatures you control get +X/+0 until end of turn, where X is the number of attacking creatures. Sacrifice those creatures at the beginning of the next end step. text=Cast Tears of Rage only during the declare attackers step. -- Attacking creatures you control get +X/+0 until end of turn, where X is the number of attacking creatures. Sacrifice those creatures at the beginning of the next end step.
mana={2}{R}{R} mana={2}{R}{R}
type=Instant type=Instant
@@ -114133,8 +114133,8 @@ other={3}{U}{R} name(Overload)
target=creature|mybattlefield target=creature|mybattlefield
auto=paidmana 1/0 auto=paidmana 1/0
auto=paidmana unblockable auto=paidmana unblockable
auto=overload all(creature|mybattlefield) 1/0 auto=overload lord(creature|mybattlefield) 1/0
auto=overload all(creature|mybattlefield) unblockable auto=overload lord(creature|mybattlefield) unblockable
text=Target creature you control gets +1/+0 until end of turn and is unblockable this turn. -- Overload {3}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") text=Target creature you control gets +1/+0 until end of turn and is unblockable this turn. -- Overload {3}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
mana={U}{R} mana={U}{R}
type=Sorcery type=Sorcery
@@ -114651,8 +114651,8 @@ toughness=1
[/card] [/card]
[card] [card]
name=Tenacity name=Tenacity
auto=all(creature|mybattlefield) 1/1 ueot auto=lord(creature|mybattlefield) 1/1 ueot
auto=all(creature|mybattlefield) lifelink ueot auto=lord(creature|mybattlefield) lifelink ueot
auto=all(creature|mybattlefield) untap auto=all(creature|mybattlefield) untap
text=Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures. text=Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures.
mana={3}{W} mana={3}{W}
@@ -118382,7 +118382,7 @@ name=Tourach's Gate
target=land|myBattlefield target=land|myBattlefield
auto=vanishing:3 auto=vanishing:3
auto={s(thrull|mybattlefield):counter(0/0,3,time) auto={s(thrull|mybattlefield):counter(0/0,3,time)
auto=teach(land) {T}:all(creature[attacking]) 2/-1 auto=teach(land) {T}:lord(creature[attacking]) 2/-1
text=Enchant land you control -- Sacrifice a Thrull: Put three time counters on Tourach's Gate. -- At the beginning of your upkeep, remove a time counter from Tourach's Gate. If there are no time counters on Tourach's Gate, sacrifice it. -- Enchanted land has "{T}: Attacking creatures you control get +2/-1 until end of turn." text=Enchant land you control -- Sacrifice a Thrull: Put three time counters on Tourach's Gate. -- At the beginning of your upkeep, remove a time counter from Tourach's Gate. If there are no time counters on Tourach's Gate, sacrifice it. -- Enchanted land has "{T}: Attacking creatures you control get +2/-1 until end of turn."
mana={1}{B}{B} mana={1}{B}{B}
type=Enchantment type=Enchantment
@@ -118401,8 +118401,8 @@ toughness=5
[/card] [/card]
[card] [card]
name=Tower Defense name=Tower Defense
auto=all(creature|myBattlefield) 0/5 ueot auto=lord(creature|myBattlefield) 0/5 ueot
auto=all(creature|myBattlefield) reach ueot auto=lord(creature|myBattlefield) reach ueot
text=Creatures you control get +0/+5 and gain reach until end of turn. text=Creatures you control get +0/+5 and gain reach until end of turn.
mana={1}{G} mana={1}{G}
type=Instant type=Instant
@@ -119563,7 +119563,7 @@ type=Sorcery
name=Tribal Forcemage name=Tribal Forcemage
facedown={3} facedown={3}
autofacedown={1}{G}:morph autofacedown={1}{G}:morph
autofaceup=chooseatype all(creature[chosentype]) 2/2 ueot && all(creature[chosentype]) trample ueot chooseend autofaceup=chooseatype lord(creature[chosentype]) 2/2 ueot && lord(creature[chosentype]) trample ueot chooseend
text=Morph {1}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Tribal Forcemage is turned face up, creatures of the creature type of your choice get +2/+2 and gain trample until end of turn. text=Morph {1}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Tribal Forcemage is turned face up, creatures of the creature type of your choice get +2/+2 and gain trample until end of turn.
mana={1}{G} mana={1}{G}
type=Creature type=Creature
@@ -119587,7 +119587,7 @@ toughness=4
[/card] [/card]
[card] [card]
name=Tribal Unity name=Tribal Unity
auto=chooseatype all(creature[chosentype]) castx/castx chooseend auto=chooseatype lord(creature[chosentype]) castx/castx chooseend
text=Creatures of the creature type of your choice get +X/+X until end of turn. text=Creatures of the creature type of your choice get +X/+X until end of turn.
mana={X}{2}{G} mana={X}{2}{G}
type=Instant type=Instant
@@ -119835,9 +119835,9 @@ type=Enchantment
[/card] [/card]
[card] [card]
name=Triumph of the Hordes name=Triumph of the Hordes
auto=all(creature|myBattlefield) 1/1 auto=lord(creature|myBattlefield) 1/1
auto=all(creature|myBattlefield) trample auto=lord(creature|myBattlefield) trample
auto=all(creature|myBattlefield) infect auto=lord(creature|myBattlefield) infect
text=Until end of turn, creatures you control get +1/+1 and gain trample and infect. text=Until end of turn, creatures you control get +1/+1 and gain trample and infect.
mana={2}{G}{G} mana={2}{G}{G}
type=Sorcery type=Sorcery
@@ -120265,7 +120265,7 @@ type=Instant
[/card] [/card]
[card] [card]
name=Turn the Tide name=Turn the Tide
auto=all(creature|opponentbattlefield) -2/0 auto=lord(creature|opponentbattlefield) -2/0
text=Creatures your opponents control get -2/-0 until end of turn. text=Creatures your opponents control get -2/-0 until end of turn.
mana={1}{U} mana={1}{U}
type=Instant type=Instant
@@ -121621,8 +121621,8 @@ type=Sorcery
[/card] [/card]
[card] [card]
name=Unnerving Assault name=Unnerving Assault
auto=if spent({U}) then -1/0 all(creature|opponentbattlefield) auto=if spent({U}) then -1/0 lord(creature|opponentbattlefield)
auto=if spent({R}) then 1/0 all(creature|mybattlefield) auto=if spent({R}) then 1/0 lord(creature|mybattlefield)
text=Creatures your opponents control get -1/-0 until end of turn if {U} was spent to cast Unnerving Assault, and creatures you control get +1/+0 until end of turn if {R} was spent to cast it. (Do both if {U}{R} was spent.) text=Creatures your opponents control get -1/-0 until end of turn if {U} was spent to cast Unnerving Assault, and creatures you control get +1/+0 until end of turn if {R} was spent to cast it. (Do both if {U}{R} was spent.)
mana={2}{UR} mana={2}{UR}
type=Instant type=Instant
@@ -122435,7 +122435,7 @@ toughness=5
[/card] [/card]
[card] [card]
name=Valor in Akros name=Valor in Akros
auto=@movedto(creature|mybattlefield):all(creature|mybattlefield) 1/1 ueot auto=@movedto(creature|mybattlefield):lord(creature|mybattlefield) 1/1 ueot
text=Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn. text=Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
mana={3}{W} mana={3}{W}
type=Enchantment type=Enchantment
@@ -122874,7 +122874,7 @@ subtype=Aura
[card] [card]
name=Vault of the Archangel name=Vault of the Archangel
auto={T}:Add{1} auto={T}:Add{1}
auto={2}{W}{B}{T}:all(creature|mybattlefield) deathtouch && all(creature|mybattlefield) lifelink auto={2}{W}{B}{T}:lord(creature|mybattlefield) deathtouch && lord(creature|mybattlefield) lifelink
text={T}: Add 1 to your mana pool. -- {2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn. text={T}: Add 1 to your mana pool. -- {2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.
type=Land type=Land
[/card] [/card]
@@ -123408,7 +123408,7 @@ toughness=5
name=Venser, the Sojourner name=Venser, the Sojourner
auto=counter(0/0,3,loyalty) auto=counter(0/0,3,loyalty)
auto={C(0/0,2,Loyalty)}:name(+2: exile) (blink)ueot target(*|mybattlefield) auto={C(0/0,2,Loyalty)}:name(+2: exile) (blink)ueot target(*|mybattlefield)
auto={C(0/0,-1,Loyalty)}:name(-1: unblockable) all(creature) unblockable ueot auto={C(0/0,-1,Loyalty)}:name(-1: unblockable) lord(creature) unblockable ueot
auto={C(0/0,-8,Loyalty)}:name(-8: emblem) emblem transforms((,newability[@movedto(*|mystack):choice target(*|battlefield) moveto(exile)])) forever dontremove auto={C(0/0,-8,Loyalty)}:name(-8: emblem) emblem transforms((,newability[@movedto(*|mystack):choice target(*|battlefield) moveto(exile)])) forever dontremove
text=+2: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step. -- -1: Creatures are unblockable this turn. -- -8: You get an emblem with "Whenever you cast a spell, exile target permanent." text=+2: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step. -- -1: Creatures are unblockable this turn. -- -8: You get an emblem with "Whenever you cast a spell, exile target permanent."
mana={3}{W}{U} mana={3}{W}{U}
@@ -126265,7 +126265,7 @@ toughness=1
[/card] [/card]
[card] [card]
name=Walking Desecration name=Walking Desecration
auto={B}{T}:activatechooseatype all(creature[chosentype]) mustattack activatechooseend auto={B}{T}:activatechooseatype lord(creature[chosentype]) mustattack activatechooseend
text={B}, {T}: Creatures of the creature type of your choice attack this turn if able. text={B}, {T}: Creatures of the creature type of your choice attack this turn if able.
mana={2}{B} mana={2}{B}
type=Creature type=Creature
@@ -127004,7 +127004,7 @@ toughness=6
[/card] [/card]
[card] [card]
name=War Cadence name=War Cadence
auto={X}{U}:name(Block X Cost) thisforeach(X) all(creature) transforms((,newability[blockcost:1])) ueot auto={X}{U}:name(Block X Cost) thisforeach(X) lord(creature) transforms((,newability[blockcost:1])) ueot
text={X}{R}: This turn, creatures can't block unless their controller pays {X} for each blocking creature he or she controls. text={X}{R}: This turn, creatures can't block unless their controller pays {X} for each blocking creature he or she controls.
mana={2}{R} mana={2}{R}
type=Enchantment type=Enchantment
@@ -127048,7 +127048,7 @@ toughness=1
[/card] [/card]
[card] [card]
name=War Flare name=War Flare
auto=all(creature|myBattlefield) 2/1 ueot auto=lord(creature|myBattlefield) 2/1 ueot
auto=untap all(creature|myBattlefield) auto=untap all(creature|myBattlefield)
text=Creatures you control get +2/+1 until end of turn. Untap those creatures. text=Creatures you control get +2/+1 until end of turn. Untap those creatures.
mana={2}{R}{W} mana={2}{R}{W}
@@ -127102,7 +127102,7 @@ type=Instant
[/card] [/card]
[card] [card]
name=War Tax name=War Tax
auto={X}{U}:name(Attack X Cost) thisforeach(X) all(creature) transforms((,newability[attackcost:1])) ueot auto={X}{U}:name(Attack X Cost) thisforeach(X) lord(creature) transforms((,newability[attackcost:1])) ueot
text={X}{U}: This turn, creatures can't attack unless their controller pays {X} for each attacking creature he or she controls. text={X}{U}: This turn, creatures can't attack unless their controller pays {X} for each attacking creature he or she controls.
mana={2}{U} mana={2}{U}
type=Enchantment type=Enchantment
@@ -127449,7 +127449,7 @@ type=Instant
[card] [card]
name=War's Toll name=War's Toll
auto=@tappedformana(land|opponentBattlefield):tap all(land|opponentBattlefield) auto=@tappedformana(land|opponentBattlefield):tap all(land|opponentBattlefield)
auto=@combat(attacking) source(creature|opponentBattlefield):mustattack all(creature|opponentBattlefield) ueot auto=@combat(attacking) source(creature|opponentBattlefield):mustattack lord(creature|opponentBattlefield) ueot
text=Whenever an opponent taps a land for mana, tap all lands that player controls. -- If a creature an opponent controls attacks, all creatures that opponent controls attack if able. text=Whenever an opponent taps a land for mana, tap all lands that player controls. -- If a creature an opponent controls attacks, all creatures that opponent controls attack if able.
mana={3}{R} mana={3}{R}
type=Enchantment type=Enchantment
@@ -127698,7 +127698,7 @@ toughness=4
[/card] [/card]
[card] [card]
name=Waterspout Weavers name=Waterspout Weavers
auto=@each my upkeep:name(Kinship) reveal:1 optionone if type(creature[share!types!]|reveal)~morethan~0 then all(creature|mybattlefield) flying ueot optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend auto=@each my upkeep:name(Kinship) reveal:1 optionone if type(creature[share!types!]|reveal)~morethan~0 then lord(creature|mybattlefield) flying ueot optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend
text=Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Waterspout Weavers, you may reveal it. If you do, each creature you control gains flying until end of turn. text=Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Waterspout Weavers, you may reveal it. If you do, each creature you control gains flying until end of turn.
mana={3}{U}{U} mana={3}{U}{U}
type=Creature type=Creature
@@ -127919,8 +127919,8 @@ other={1}{R} name(Overload)
target=creature|mybattlefield target=creature|mybattlefield
auto=paidmana 1/0 auto=paidmana 1/0
auto=paidmana first strike auto=paidmana first strike
auto=overload all(creature|mybattlefield) 1/0 auto=overload lord(creature|mybattlefield) 1/0
auto=overload all(creature|mybattlefield) first strike auto=overload lord(creature|mybattlefield) first strike
text=Target creature you control gets +1/+0 and gains first strike until end of turn. -- Overload {1}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") text=Target creature you control gets +1/+0 and gains first strike until end of turn. -- Overload {1}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
mana={R} mana={R}
type=Instant type=Instant
@@ -128004,8 +128004,8 @@ toughness=4
[/card] [/card]
[card] [card]
name=Web of Inertia name=Web of Inertia
auto=@each opponent combatbegins restriction{type(*|opponentgraveyard)~morethan~0}:ability$!choice name(exile card) target(*|mygraveyard) moveTo(exile) _ choice name(cantattack) all(creature|mybattlefield) cantattack ueot !$ opponent auto=@each opponent combatbegins restriction{type(*|opponentgraveyard)~morethan~0}:ability$!choice name(exile card) target(*|mygraveyard) moveTo(exile) _ choice name(cantattack) lord(creature|mybattlefield) cantattack ueot !$ opponent
auto=@each opponent combatbegins:all(creature|opponentbattlefield) cantattack ueot auto=@each opponent combatbegins:lord(creature|opponentbattlefield) cantattack ueot
text=At the beginning of each opponent's combat phase, that player may exile a card from his or her graveyard. If the player doesn't, creatures he or she controls can't attack you this turn. text=At the beginning of each opponent's combat phase, that player may exile a card from his or her graveyard. If the player doesn't, creatures he or she controls can't attack you this turn.
mana={2}{U} mana={2}{U}
type=Enchantment type=Enchantment
@@ -132072,7 +132072,7 @@ toughness=4
[card] [card]
name=Zhang He, Wei General name=Zhang He, Wei General
abilities=horsemanship abilities=horsemanship
auto=@combat(attacking) source(this):all(other creature|myBattlefield) 1/0 ueot auto=@combat(attacking) source(this):lord(other creature|myBattlefield) 1/0 ueot
text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Whenever Zhang He, Wei General attacks, each other creature you control gets +1/+0 until end of turn. text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Whenever Zhang He, Wei General attacks, each other creature you control gets +1/+0 until end of turn.
mana={3}{B}{B} mana={3}{B}{B}
type=Legendary Creature type=Legendary Creature