changed twist to "swap" cause it made more sense, added a couple more menutext returns, change enumerator exilebury to match its const char, this was causing massive confusion amongst the crowd.
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@@ -191,7 +191,7 @@ int MTGCardInstance::afterDamage(){
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int MTGCardInstance::bury(){
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Player * p = controller();
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if (basicAbilities[Constants::EXILEBURY]){
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if (basicAbilities[Constants::EXILEDEATH]){
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p->game->putInZone(this,p->game->inPlay,owner->game->exile);
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return 1;
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}
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