had to separate my vectors right bracket from the map bracket for pspsdk.
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@@ -3909,7 +3909,7 @@ public:
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string newtoughness;
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bool newtoughnessfound;
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int oldtoughness;
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map<Damageable *, vector<MTGAbility *>> newAbilities;
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map<Damageable *, vector<MTGAbility *> > newAbilities;
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vector<MTGAbility *> newAbilitiesList;
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bool newAbilityFound;
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@@ -3938,7 +3938,7 @@ public:
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int oldtoughness;
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bool remove;
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vector<MTGAbility *> newAbilitiesList;
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map<Damageable *, vector<MTGAbility *>> newAbilities;
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map<Damageable *, vector<MTGAbility *> > newAbilities;
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bool newAbilityFound;
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AForeverTransformer(int id, MTGCardInstance * source, MTGCardInstance * target, string stypes, string sabilities,string newpower = "",bool newpowerfound = false,string newtoughness = "",bool newtoughnessfound = false,vector<MTGAbility*>newAbilitiesList = vector<MTGAbility*>(),bool newAbilityFound = false);
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@@ -3958,7 +3958,7 @@ public:
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string newtoughness;
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bool newtoughnessfound;
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vector<MTGAbility *> newAbilitiesList;
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map<Damageable *, vector<MTGAbility *>> newAbilities;
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map<Damageable *, vector<MTGAbility *> > newAbilities;
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bool newAbilityFound;
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ATransformerUEOT(int id, MTGCardInstance * source, MTGCardInstance * target, string types = "", string abilities = "",string newpower = "",bool newpowerfound = false,string newtoughness = "",bool newtoughnessfound = false,vector<MTGAbility*>newAbilitiesList = vector<MTGAbility*>(),bool newAbilityFound = false);
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@@ -3978,7 +3978,7 @@ public:
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string newtoughness;
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bool newtoughnessfound;
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vector<MTGAbility *> newAbilitiesList;
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map<Damageable *, vector<MTGAbility *>> newAbilities;
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map<Damageable *, vector<MTGAbility *> > newAbilities;
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bool newAbilityFound;
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ATransformerFOREVER(int id, MTGCardInstance * source, MTGCardInstance * target, string types, string abilities,string newpower = "",bool newpowerfound = false,string newtoughness = "",bool newtoughnessfound = false,vector<MTGAbility*>newAbilitiesList = vector<MTGAbility*>(),bool newAbilityFound = false);
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