* Order blocker interface.
This commit is contained in:
jean.chalard
2009-08-28 13:57:12 +00:00
parent 163d296bb5
commit 2ff279fad8
14 changed files with 299 additions and 440 deletions
@@ -0,0 +1,28 @@
#Testing Random discard
[INIT]
COMBATATTACKERS
[PLAYER1]
inplay:Elite Vanguard,Rhox Pikemaster,Bog wraith
[PLAYER2]
inplay:air elemental,grizzly bears,spark elemental,drudge skeletons,vampire bats,tundra wolves,spined wurm,paladin en-vec
[DO]
Elite Vanguard
Rhox Pikemaster
Bog wraith
next
paladin en-vec
paladin en-vec
spined wurm
spined wurm
vampire bats
vampire bats
tundra wolves
tundra wolves
air elemental
air elemental
grizzly bears
grizzly bears
spark elemental
drudge skeletons
next
human
+4 -30
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@@ -25,9 +25,9 @@ struct CardGui : public PlayGuiObject {
MTGCardInstance* card; MTGCardInstance* card;
CardGui(MTGCardInstance* card, float x, float y); CardGui(MTGCardInstance* card, float x, float y);
CardGui(MTGCardInstance* card, const Pos& ref); CardGui(MTGCardInstance* card, const Pos& ref);
virtual void Render() = 0; virtual void Render();
void RenderBig(const Pos&); void RenderBig(const Pos&);
virtual void Update(float dt) = 0; virtual void Update(float dt);
static void alternateRender(MTGCard * card, const Pos& pos); static void alternateRender(MTGCard * card, const Pos& pos);
virtual ostream& toString(ostream&) const; virtual ostream& toString(ostream&) const;
}; };
@@ -38,41 +38,15 @@ class CardView : public CardGui {
MTGCardInstance* getCard(); // remove this when possible MTGCardInstance* getCard(); // remove this when possible
CardView(MTGCardInstance* card, float x, float y); CardView(MTGCardInstance* card, float x, float y);
CardView(MTGCardInstance* card, const Pos& ref); CardView(MTGCardInstance* card, const Pos& ref);
virtual void Render(); void Render(){CardGui::Render();};
void Render(JQuad* q){Pos::Render(q);}; void Render(JQuad* q){Pos::Render(q);};
void RenderSelected();
virtual void Update(float dt);
virtual ostream& toString(ostream&) const; virtual ostream& toString(ostream&) const;
}; };
class TransientCardView : public CardView { class TransientCardView : public CardGui {
public: public:
TransientCardView(MTGCardInstance* card, float x, float y); TransientCardView(MTGCardInstance* card, float x, float y);
TransientCardView(MTGCardInstance* card, const Pos& ref); TransientCardView(MTGCardInstance* card, const Pos& ref);
virtual void Render();
}; };
/*
class CardGui: public PlayGuiObject{
protected:
hgeParticleSystem * mParticleSys;
int alpha;
float actX, actY;
public:
MTGCardInstance * card;
CardGui(int id, MTGCardInstance * _card, float desiredHeight, float _x=0, float _y=0, bool hasFocus = false);
virtual void Render();
virtual void Update(float dt);
virtual ostream& toString(ostream& out) const;
float Height();
float Width();
void RenderBig(float x=-1, float y = -1, int alternate = 0);
~CardGui();
};
*/
#endif #endif
+5
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@@ -45,4 +45,9 @@ class ObjectSelector : public GuiLayer
typedef ObjectSelector<> CardSelector; typedef ObjectSelector<> CardSelector;
typedef LimitorFunctor<CardSelector::Target> Limitor; typedef LimitorFunctor<CardSelector::Target> Limitor;
struct Exp
{
static inline bool test(CardSelector::Target*, CardSelector::Target*);
};
#endif #endif
+12 -2
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@@ -9,11 +9,21 @@
class GuiCombat : public GuiLayer class GuiCombat : public GuiLayer
{ {
protected: protected:
CardSelector* cs; GameObserver* go;
TransientCardView* active, *activeAtk;
JQuad* ok_quad;
Pos ok;
vector<MTGCardInstance*> attackers; vector<MTGCardInstance*> attackers;
TransientCardView* current;
enum { BLK, ATK, OK, NONE } cursor_pos;
vector<TransientCardView*> atkViews;
vector<TransientCardView*> blkViews;
void generateBlkViews(MTGCardInstance* card);
public: public:
GuiCombat(CardSelector* cs); GuiCombat(GameObserver* go);
~GuiCombat(); ~GuiCombat();
virtual void Update(float dt); virtual void Update(float dt);
virtual void Render(); virtual void Render();
+2 -1
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@@ -69,7 +69,8 @@ class MTGCardInstance: public MTGCard, public Damageable {
list<MTGCardInstance *>blockers; list<MTGCardInstance *>blockers;
int attacker; int attacker;
int toggleDefenser(MTGCardInstance * opponent); int toggleDefenser(MTGCardInstance * opponent);
int moveBlockerInRow(MTGCardInstance * blocker); int raiseBlockerRankOrder(MTGCardInstance * blocker);
int bringBlockerToFrontOfOrder(MTGCardInstance * blocker);
int toggleAttacker(); int toggleAttacker();
MTGCardInstance * banding; // If belongs to a band when attacking MTGCardInstance * banding; // If belongs to a band when attacking
int canBlock(); int canBlock();
+3
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@@ -80,7 +80,10 @@ struct WEventCreatureBlockerRank: public WEventCardUpdate{
MTGCardInstance * exchangeWith; MTGCardInstance * exchangeWith;
MTGCardInstance * attacker; MTGCardInstance * attacker;
WEventCreatureBlockerRank(MTGCardInstance * card,MTGCardInstance * exchangeWith, MTGCardInstance * attacker); WEventCreatureBlockerRank(MTGCardInstance * card,MTGCardInstance * exchangeWith, MTGCardInstance * attacker);
};
//Event when blockers are assigned and need to be reordered
struct WEventBlockersAssigned : public WEvent {
}; };
//Event when a mana is engaged //Event when a mana is engaged
+4 -301
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@@ -24,13 +24,13 @@ CardView::CardView(MTGCardInstance* card, const Pos& ref) : CardGui(card, ref) {
card->view = this; card->view = this;
} }
void CardView::Update(float dt) void CardGui::Update(float dt)
{ {
PlayGuiObject::Update(dt); PlayGuiObject::Update(dt);
} }
void CardView::Render() void CardGui::Render()
{ {
JLBFont * mFont = GameApp::CommonRes->GetJLBFont(Constants::MAIN_FONT); JLBFont * mFont = GameApp::CommonRes->GetJLBFont(Constants::MAIN_FONT);
@@ -240,305 +240,8 @@ void CardGui::RenderBig(const Pos& pos){
MTGCardInstance* CardView::getCard() { return card; } MTGCardInstance* CardView::getCard() { return card; }
TransientCardView::TransientCardView(MTGCardInstance* card, float x, float y) : CardView(card, x, y){} TransientCardView::TransientCardView(MTGCardInstance* card, float x, float y) : CardGui(card, x, y){}
TransientCardView::TransientCardView(MTGCardInstance* card, const Pos& ref) : CardView(card, ref.actX, ref.actY) {}; TransientCardView::TransientCardView(MTGCardInstance* card, const Pos& ref) : CardGui(card, ref) {};
void TransientCardView::Render()
{
CardView::Render();
}
/*
void CardGui::alternateRender(MTGCard * card, JQuad ** manaIcons, float x, float y, float rotation, float scale){
JLBFont * mFont = GameApp::CommonRes->GetJLBFont(Constants::MAGIC_FONT);
float backup = mFont->GetScale();
JQuad * mIcons[7];
if (!manaIcons){
mIcons[Constants::MTG_COLOR_ARTIFACT] = GameApp::CommonRes->GetQuad("c_artifact");
mIcons[Constants::MTG_COLOR_LAND] = GameApp::CommonRes->GetQuad("c_land");
mIcons[Constants::MTG_COLOR_WHITE] = GameApp::CommonRes->GetQuad("c_white");
mIcons[Constants::MTG_COLOR_RED] = GameApp::CommonRes->GetQuad("c_red");
mIcons[Constants::MTG_COLOR_BLACK] = GameApp::CommonRes->GetQuad("c_black");
mIcons[Constants::MTG_COLOR_BLUE] = GameApp::CommonRes->GetQuad("c_blue");
mIcons[Constants::MTG_COLOR_GREEN] = GameApp::CommonRes->GetQuad("c_green");
for (int i=0; i < 7; i++){
mIcons[i]->SetHotSpot(16,16);
}
manaIcons = mIcons;
}
Vector2D v;
Vector2D points[4];
PIXEL_TYPE bgcolor = ARGB(255,128,128,128);
PIXEL_TYPE bgcolor2 = ARGB(255,80,80,80);
char buf[25];
int width = 200;
int height = 285;
JRenderer * renderer = JRenderer::GetInstance();
mFont->SetRotation(rotation);
mFont->SetScale(scale);
int color = card->getColor();
ManaCost * manacost = card->getManaCost();
int nbicons = 0;
ManaCostHybrid * h;
unsigned int j = 0;
while ((h = manacost->getHybridCost(j))){
for (int i = 0; i < 2; i++){
int color = h->color1;
int value = h->value1;
if (i) {
color = h->color2;
value = h->value2;
}
v.x = (width/2 - 24 - 16*nbicons + 8*i)*scale;
v.y = ((-height/2) + 16 + 8*i) * scale;
v.Rotate(rotation);
if (color == 0){
sprintf(buf,"%i",value);
mFont->SetColor(ARGB(255,255,255,255));
mFont->DrawString(buf,x+v.x,y+v.y);
}else{
renderer->RenderQuad(manaIcons[color],x+v.x,y+v.y,rotation,0.4*scale, 0.4*scale);
}
}
nbicons++;
j++;
}
for (int i = 1; i < Constants::MTG_NB_COLORS - 1; i++){
int cost = manacost->getCost(i);
for (int j=0; j < cost; j++){
v.x = (width/2 - 20 - 16*nbicons)*scale;
v.y = ((-height/2) + 20) * scale;
v.Rotate(rotation);
renderer->RenderQuad(manaIcons[i],x+v.x,y+v.y,rotation,0.5*scale, 0.5*scale);
nbicons++;
}
}
int cost = manacost->getCost(0);
if (cost !=0){
v.x = (width/2 - 20 - 16*nbicons)*scale;
v.y = ((-height/2) + 14) * scale;
v.Rotate(rotation);
sprintf(buf,"%i",cost);
mFont->SetColor(ARGB(255,255,255,255));
mFont->DrawString(buf,x+v.x,y+v.y);
}
for (int i = card->nb_types-1; i>=0; i--){
v.x = ((-width/2)+10) * scale;
v.y = (height/2-20 - 12 * i) * scale;
v.Rotate(rotation);
string s = Subtypes::subtypesList->find(card->types[i]);
mFont->DrawString(_(s).c_str(),x+v.x,y+v.y);
}
mFont->SetScale(backup);
}
CardGui::CardGui(int id, MTGCardInstance * _card, float desiredHeight, float x, float y, bool hasFocus): PlayGuiObject(id, desiredHeight, x, y, hasFocus){
LOG("==Creating NEW CardGui Object. CardName:");
LOG(_card->getName());
actX = x;
actY = y;
card = _card;
type = GUI_CARD;
alpha = 255;
mParticleSys = NULL;
if (card->hasColor(Constants::MTG_COLOR_RED)){
mParticleSys = GameApp::Particles[3];
}else if (card->hasColor(Constants::MTG_COLOR_BLUE)){
mParticleSys = GameApp::Particles[1];
}else if (card->hasColor(Constants::MTG_COLOR_GREEN)){
mParticleSys = GameApp::Particles[2];
}else if (card->hasColor(Constants::MTG_COLOR_BLACK)){
mParticleSys = GameApp::Particles[4];
}else if (card->hasColor(Constants::MTG_COLOR_WHITE)){
mParticleSys = GameApp::Particles[0];
}else{
mParticleSys = GameApp::Particles[5];
}
LOG("==CardGui Object Creation Succesfull");
}
void CardGui::Update(float dt){
alpha = 255;
if (card->changedZoneRecently > 0) alpha = 255.f - 255.f * card->changedZoneRecently;
if (mParticleSys && card->changedZoneRecently == 1.f){
mParticleSys->MoveTo(actX + 15, actY + 2 * mHeight / 3);
mParticleSys->Fire();
}
if (card->changedZoneRecently){
if (mParticleSys) mParticleSys->Update(dt);
card->changedZoneRecently-= (5 *dt);
if (card->changedZoneRecently == 0) card->changedZoneRecently-= dt;//must not become zero atm
if (card->changedZoneRecently < 0){
if (mParticleSys) mParticleSys->Stop();
}
if (card->changedZoneRecently < -3){
card->changedZoneRecently = 0;
mParticleSys = NULL;
}
}
actX += 10 * dt * (x - actX);
actY += 10 * dt * (y - actY);
PlayGuiObject::Update(dt);
}
if (alternate){
MTGCard * mtgcard = card->model;
CardGui::alternateRender(mtgcard, NULL, xpos + 90 , ypos + 130, 0.0f,0.9f);
if (quad){
float scale = 250 / quad->mHeight;
quad->SetColor(ARGB(40,255,255,255));
renderer->RenderQuad(quad,xpos,ypos,0,scale,scale);
}
}
}
void CardGui::Render(){
JLBFont * mFont = GameApp::CommonRes->GetJLBFont(Constants::MAIN_FONT);
JRenderer * renderer = JRenderer::GetInstance();
JQuad * quad = card->getThumb();
#if defined (WIN32) || defined (LINUX)
//This shouldn't be done for the PSP. Basically it forces the system to load
// The big image if it cannot find the thumbnail. That's great for image quality on a PC,
// But it kills the performance for those who don't have thumbnails on the PSP
if (!quad || quad->mHeight * 2 < mHeight){
JQuad * quad2 = card->getQuad();
if (quad2)
quad = quad2;
}
#endif
float tap = (float)(card->isTapped());
float rotation = M_PI_2 * tap;
float mScale = mHeight / 64;
float myW = 45 * mScale;
float myH = 60 * mScale;
GameObserver * game = GameObserver::GetInstance();
TargetChooser * tc = NULL;
if (game) tc = game->getCurrentTargetChooser();
float myX = actX + (32 * tap * mScale);
float myY = actY + (20 * tap * mScale);
if (quad){
mScale = mHeight / quad->mHeight;
myH = mHeight;
myW = quad->mWidth * mScale;
myX = actX + (quad->mHeight/2 * tap * mScale);
myY = actY + (quad->mWidth/2 * tap * mScale);
}
if (mHeight-defaultHeight){
if (card->isTapped())
renderer->FillRect(myX + 1 * (mHeight - defaultHeight) - myH, myY + 1 * (mHeight - defaultHeight), myH, myW, ARGB(128,0,0,0));
else
renderer->FillRect(myX + 1 * (mHeight - defaultHeight), myY + 1 * (mHeight-defaultHeight), myW, myH, ARGB(128,0,0,0));
}
if(quad){
quad->SetColor(ARGB(alpha, 255, 255, 255));
if (tc && !tc->canTarget(card)) quad->SetColor(ARGB(alpha, 50, 50, 50));
renderer->RenderQuad(quad, myX, myY ,rotation, mScale, mScale);
quad->SetColor(ARGB(alpha, 255, 255, 255));
}else{
int color = card->getColor();
char buffer[200];
sprintf(buffer, "%s",card->getName());
mFont->SetColor(ARGB(255,Constants::_r[color],Constants::_g[color],Constants::_b[color]));
JQuad * mIcon = NULL;
if (card->hasSubtype("plains")){
mIcon = GameApp::CommonRes->GetQuad("c_white");
}else if(card->hasSubtype("swamp")){
mIcon = GameApp::CommonRes->GetQuad("c_black");
}else if(card->hasSubtype("forest")){
mIcon = GameApp::CommonRes->GetQuad("c_green");
}else if(card->hasSubtype("mountain")){
mIcon = GameApp::CommonRes->GetQuad("c_red");
}else if(card->hasSubtype("island")){
mIcon = GameApp::CommonRes->GetQuad("c_blue");
}
if (mIcon) mIcon->SetHotSpot(16,16);
if (card->isTapped()){
renderer->FillRect(myX - myH, myY, myH, myW, ARGB(255,Constants::_r[color]/2+50,Constants::_g[color]/2+50,Constants::_b[color]/2+50));
renderer->DrawRect(myX - myH, myY, myH, myW, ARGB(255,Constants::_r[color],Constants::_g[color],Constants::_b[color]));
mFont->SetScale(DEFAULT_MAIN_FONT_SCALE * 0.8 * mScale);
mFont->DrawString(buffer, myX - (myH) + 4, myY + 1);
if (mIcon) renderer->RenderQuad(mIcon, myX - myH / 2,myY + myW / 2, M_PI_2, mScale, mScale);
if (tc && !tc->canTarget(card))
renderer->FillRect(myX - myH, myY, myH, myW, ARGB(200,0,0,0));
}else{
renderer->FillRect(myX, myY , myW, myH, ARGB(255,Constants::_r[color]/2+50,Constants::_g[color]/2+50,Constants::_b[color]/2+50));
renderer->DrawRect(myX, myY , myW, myH, ARGB(255,Constants::_r[color],Constants::_g[color],Constants::_b[color]));
mFont->SetScale(DEFAULT_MAIN_FONT_SCALE * 0.5 * mScale);
mFont->DrawString(buffer, myX + 4, myY + 1);
if (mIcon) renderer->RenderQuad(mIcon,myX + myW/2, myY + myH / 2, 0, mScale, mScale);
if (tc && !tc->canTarget(card))
renderer->FillRect(myX, myY, myW, myH, ARGB(200,0,0,0));
}
mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
}
if (tc && tc->alreadyHasTarget(card)){
if (card->isTapped())
renderer->FillRect(myX - myH, myY, myH, myW, ARGB(128,255,0,0));
else
renderer->FillRect(myX, myY, myW, myH, ARGB(128,255,0,0));
}
if (card->isCreature()){
mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
char buffer[200];
sprintf(buffer, "%i/%i",card->power,card->life);
renderer->FillRect(actX + 2, actY + mHeight - 12, 25, 12, ARGB(128,0,0,0));
mFont->SetColor(ARGB(255,255,255,255));
mFont->DrawString(buffer, actX + 4, actY + mHeight - 10);
}
if (mParticleSys && card->changedZoneRecently > 0){
renderer->SetTexBlend(BLEND_SRC_ALPHA, BLEND_ONE);
mParticleSys->Render();
// set normal blending
renderer->SetTexBlend(BLEND_SRC_ALPHA, BLEND_ONE_MINUS_SRC_ALPHA);
}
PlayGuiObject::Render();
}
float CardGui::Height()
{
return card->getQuad()->mHeight;
}
float CardGui::Width()
{
return card->getQuad()->mWidth;
}
CardGui::~CardGui(){
LOG("==Destroying CardGui object");
LOG(this->card->getName());
LOG("==CardGui object destruction Successful");
}
*/
ostream& CardView::toString(ostream& out) const ostream& CardView::toString(ostream& out) const
{ {
+21 -46
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@@ -3,35 +3,22 @@
#include "../include/CardGui.h" #include "../include/CardGui.h"
#include "../include/CardSelector.h" #include "../include/CardSelector.h"
#include "../include/GuiHand.h" #include "../include/GuiHand.h"
#include "Closest.cpp"
using std::cout; using std::cout;
#define closest(src, expr) \ struct Left : public Exp { static inline bool test(CardSelector::Target* ref, CardSelector::Target* test)
{ \ { return ref->x - test->x > fabs(ref->y - test->y); } };
float curdist = 1000000.0f; /* This is bigger than any possible distance */ \ struct Right : public Exp { static inline bool test(CardSelector::Target* ref, CardSelector::Target* test)
for (vector<Target*>::iterator it = cards.begin(); it != cards.end(); ++it) \ { return test->x - ref->x > fabs(ref->y - test->y); } };
{ \ struct Up : public Exp { static inline bool test(CardSelector::Target* ref, CardSelector::Target* test)
if (!(expr)) continue; \ { return ref->y - test->y > fabs(ref->x - test->x); } };
if ((*it)->actA < 32) continue; \ struct Down : public Exp { static inline bool test(CardSelector::Target* ref, CardSelector::Target* test)
if ((NULL != limitor) && (!limitor->select(*it))) continue; \ { return test->y - ref->y > fabs(ref->x - test->x); } };
if (active) \ struct Diff : public Exp { static inline bool test(CardSelector::Target* ref, CardSelector::Target* test)
{ \ { return ref != test; } };
float dist = ((*it)->x - active->x) * ((*it)->x - active->x) + \ struct True : public Exp { static inline bool test(CardSelector::Target* ref, CardSelector::Target* test)
((*it)->y - active->y) * ((*it)->y - active->y); \ { return true; } };
if (dist < curdist) \
{ \
curdist = dist; \
card = *it; \
} \
} \
else \
card = *it; \
} \
{ CardView* c = dynamic_cast<CardView*>(active); if (c) c->zoom = 1.0; } \
active = card; \
{ CardView* c = dynamic_cast<CardView*>(active); if (c) c->zoom = 1.4; } \
}
template<> template<>
CardSelector::ObjectSelector(DuelLayers* duel) : active(NULL), showBig(true), duel(duel), limitor(NULL), bigpos(300, 150, 1.0, 0.0, 220) {} CardSelector::ObjectSelector(DuelLayers* duel) : active(NULL), showBig(true), duel(duel), limitor(NULL), bigpos(300, 150, 1.0, 0.0, 220) {}
@@ -58,7 +45,7 @@ void CardSelector::Remove(CardSelector::Target* card)
if (active == *it) if (active == *it)
{ {
CardView* c = dynamic_cast<CardView*>(active); if (c) c->zoom = 1.0; CardView* c = dynamic_cast<CardView*>(active); if (c) c->zoom = 1.0;
closest(active, active != (*it)); active = closest<Diff>(cards, limitor, active);
c = dynamic_cast<CardView*>(active); if (c) c->zoom = 1.4; c = dynamic_cast<CardView*>(active); if (c) c->zoom = 1.4;
} }
if (active == *it) active = NULL; if (active == *it) active = NULL;
@@ -83,35 +70,23 @@ bool CardSelector::CheckUserInput(u32 key)
return true; return true;
} }
Target* oldactive = active; Target* oldactive = active;
Target* card = active;
switch (key) switch (key)
{ {
case PSP_CTRL_CIRCLE: case PSP_CTRL_CIRCLE:
GameObserver::GetInstance()->ButtonPressed(active); GameObserver::GetInstance()->ButtonPressed(active);
return true;
break; break;
case PSP_CTRL_LEFT: case PSP_CTRL_LEFT:
closest(active, ( active = closest<Left>(cards, limitor, active);
active->x - (*it)->x > fabs(active->y - (*it)->y)
));
if (active != oldactive) { oldactive->Leaving(key); active->Entering(); }
break; break;
case PSP_CTRL_RIGHT: case PSP_CTRL_RIGHT:
closest(active, ( active = closest<Right>(cards, limitor, active);
(*it)->x - active->x > fabs(active->y - (*it)->y)
));
if (active != oldactive) { oldactive->Leaving(key); active->Entering(); }
break; break;
case PSP_CTRL_UP: case PSP_CTRL_UP:
closest(active, ( active = closest<Up>(cards, limitor, active);
active->y - (*it)->y > fabs(active->x - (*it)->x)
));
if (active != oldactive) { oldactive->Leaving(key); active->Entering(); }
break; break;
case PSP_CTRL_DOWN: case PSP_CTRL_DOWN:
closest(active, ( active = closest<Down>(cards, limitor, active);
(*it)->y - active->y > fabs(active->x - (*it)->x)
));
if (active != oldactive) { oldactive->Leaving(key); active->Entering(); }
break; break;
case PSP_CTRL_LTRIGGER: case PSP_CTRL_LTRIGGER:
showBig = !showBig; showBig = !showBig;
@@ -119,6 +94,7 @@ bool CardSelector::CheckUserInput(u32 key)
default: default:
return false; return false;
} }
if (active != oldactive) { oldactive->Leaving(key); active->Entering(); }
return true; return true;
} }
@@ -153,8 +129,7 @@ void CardSelector::Limit(LimitorFunctor<Target>* limitor)
this->limitor = limitor; this->limitor = limitor;
if (limitor && !limitor->select(active)) if (limitor && !limitor->select(active))
{ {
Target* card = NULL; active = closest<True>(cards, limitor, active);
closest(active, true);
if (limitor && !limitor->select(active)) active = NULL; if (limitor && !limitor->select(active)) active = NULL;
} }
} }
+1 -1
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@@ -359,7 +359,7 @@ bool DamageResolverLayer::blockersOrderingDone(){
bool DamageResolverLayer::clickReorderBlocker(MTGCardInstance * blocker){ bool DamageResolverLayer::clickReorderBlocker(MTGCardInstance * blocker){
if (!blocker->defenser) return false; if (!blocker->defenser) return false;
MTGCardInstance * attacker = blocker->defenser; MTGCardInstance * attacker = blocker->defenser;
attacker->moveBlockerInRow(blocker); attacker->raiseBlockerRankOrder(blocker);
list<MTGCardInstance *>::iterator it; list<MTGCardInstance *>::iterator it;
return true; return true;
} }
+2 -2
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@@ -30,7 +30,7 @@ void DuelLayers::init(){
Add(NEW GuiMana()); Add(NEW GuiMana());
Add(stack = NEW ActionStack(go)); Add(stack = NEW ActionStack(go));
Add(combat = NEW GuiCombat(cs)); Add(combat = NEW GuiCombat(go));
Add(action); Add(action);
Add(cs); Add(cs);
Add(hand = NEW GuiHandSelf(cs, go->players[0]->game->hand)); Add(hand = NEW GuiHandSelf(cs, go->players[0]->game->hand));
@@ -49,7 +49,7 @@ void DuelLayers::CheckUserInput(int isAI){
if ((!isAI) && (0 != key)) if ((!isAI) && (0 != key))
{ {
if (stack->CheckUserInput(key)) break; if (stack->CheckUserInput(key)) break;
// if (combat->CheckUserInput(key)) break; if (combat->CheckUserInput(key)) break;
if (action->CheckUserInput(key)) break; if (action->CheckUserInput(key)) break;
if (hand->CheckUserInput(key)) break; if (hand->CheckUserInput(key)) break;
if (cs->CheckUserInput(key)) break; if (cs->CheckUserInput(key)) break;
+2
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@@ -88,6 +88,7 @@ void GameObserver::nextGamePhase(){
Phase * cPhaseOld = phaseRing->getCurrentPhase(); Phase * cPhaseOld = phaseRing->getCurrentPhase();
if (!blockersSorted && cPhaseOld->id == Constants::MTG_PHASE_COMBATBLOCKERS){ if (!blockersSorted && cPhaseOld->id == Constants::MTG_PHASE_COMBATBLOCKERS){
blockersAssigned = 1; blockersAssigned = 1;
receiveEvent(NEW WEventBlockersAssigned());
/* /*
if (!mLayers->combatLayer()->autoOrderBlockers()){ if (!mLayers->combatLayer()->autoOrderBlockers()){
OutputDebugString("Player has To choose ordering!"); OutputDebugString("Player has To choose ordering!");
@@ -155,6 +156,7 @@ void GameObserver::userRequestNextGamePhase(){
Phase * cPhaseOld = phaseRing->getCurrentPhase(); Phase * cPhaseOld = phaseRing->getCurrentPhase();
if (!blockersSorted && cPhaseOld->id == Constants::MTG_PHASE_COMBATBLOCKERS){ if (!blockersSorted && cPhaseOld->id == Constants::MTG_PHASE_COMBATBLOCKERS){
blockersAssigned = 1; blockersAssigned = 1;
receiveEvent(NEW WEventBlockersAssigned());
/* /*
if (!mLayers->combatLayer()->autoOrderBlockers()){ if (!mLayers->combatLayer()->autoOrderBlockers()){
OutputDebugString("Player has To choose ordering!"); OutputDebugString("Player has To choose ordering!");
+152 -6
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@@ -1,9 +1,26 @@
#include "../include/config.h" #include "../include/config.h"
#include "../include/GameApp.h" #include "../include/GameApp.h"
#include "../include/GuiCombat.h" #include "../include/GuiCombat.h"
#include "Closest.cpp"
GuiCombat::GuiCombat(CardSelector* cs) : GuiLayer(), cs(cs) static const float MARGIN = 70;
struct Left : public Exp { static inline bool test(CardSelector::Target* ref, CardSelector::Target* test)
{ return ref->y == test->y && ref->x > test->x; } };
struct Right : public Exp { static inline bool test(CardSelector::Target* ref, CardSelector::Target* test)
{ return ref->y == test->y && ref->x < test->x; } };
GuiCombat::GuiCombat(GameObserver* go) : GuiLayer(), go(go), active(false), ok(SCREEN_WIDTH - MARGIN, 210, 1, 0, 255), cursor_pos(NONE)
{ {
if (!GameApp::CommonRes->GetTexture("Ok.png"))
{
GameApp::CommonRes->CreateTexture("Ok.png");
GameApp::CommonRes->CreateQuad("OK", "Ok.png", 0, 0, 56, 45);
}
ok_quad = GameApp::CommonRes->GetQuad("OK");
ok_quad->SetHotSpot(28, 22);
} }
GuiCombat::~GuiCombat() GuiCombat::~GuiCombat()
@@ -12,15 +29,112 @@ GuiCombat::~GuiCombat()
void GuiCombat::Update(float dt) void GuiCombat::Update(float dt)
{ {
if (NONE != cursor_pos)
{
for (vector<TransientCardView*>::iterator it = atkViews.begin(); it != atkViews.end(); ++it)
(*it)->Update(dt);
for (vector<TransientCardView*>::iterator it = blkViews.begin(); it != blkViews.end(); ++it)
(*it)->Update(dt);
ok.Update(dt);
}
}
void GuiCombat::generateBlkViews(MTGCardInstance* card)
{
for (vector<TransientCardView*>::iterator it = blkViews.begin(); it != blkViews.end(); ++it)
SAFE_DELETE(*it);
blkViews.clear();
if (card && card->blockers.size() > 0)
{
float space = (SCREEN_WIDTH - 2*MARGIN) / card->blockers.size();
float pos = MARGIN;
for (list<MTGCardInstance*>::iterator it = card->blockers.begin(); it != card->blockers.end(); ++it)
{
TransientCardView* t = NEW TransientCardView(*it, 20, 60);
blkViews.push_back(t);
t->x = pos; t->y = 60;
t->zoom = 2.2; t->t = 0;
pos += space;
}
}
} }
bool GuiCombat::CheckUserInput(u32 key) bool GuiCombat::CheckUserInput(u32 key)
{ {
if (NONE == cursor_pos) return false;
TransientCardView* oldActive = active;
switch (key)
{
case PSP_CTRL_CIRCLE:
if (BLK == cursor_pos)
activeAtk->card->raiseBlockerRankOrder(active->card);
else if (OK == cursor_pos) { cursor_pos = NONE; go->userRequestNextGamePhase(); };
break;
case PSP_CTRL_UP:
if (ATK == cursor_pos)
{
activeAtk = active;
active = blkViews.front();
active->zoom = 2.7;
cursor_pos = BLK;
}
return true;
case PSP_CTRL_DOWN:
if (BLK == cursor_pos)
{
oldActive->zoom = 2.2;
active = activeAtk;
cursor_pos = ATK;
}
return true;
case PSP_CTRL_LEFT:
switch (cursor_pos)
{
case NONE : break;
case OK : active = atkViews.back(); cursor_pos = ATK; break;
case ATK : active = closest<Left>(atkViews, NULL, active); break;
case BLK : active = closest<Left>(blkViews, NULL, active); break;
}
break;
case PSP_CTRL_RIGHT:
switch (cursor_pos)
{
case NONE :
case OK : break;
case BLK : active = closest<Right>(blkViews, NULL, active); break;
case ATK : active = closest<Right>(atkViews, NULL, active);
if (active == oldActive) { active = NULL; cursor_pos = OK; }
break;
}
break;
case PSP_CTRL_SQUARE:
case PSP_CTRL_RTRIGGER:
active = NULL; cursor_pos = OK;
break;
}
if (oldActive != active)
{
if (oldActive) oldActive->zoom = 2.2;
if (active) active->zoom = 2.7;
if (ATK == cursor_pos) generateBlkViews(active->card);
}
if (OK == cursor_pos) ok.zoom = 1.5; else ok.zoom = 1.0;
return true; return true;
} }
void GuiCombat::Render() void GuiCombat::Render()
{ {
if (NONE == cursor_pos) return;
JRenderer* renderer = JRenderer::GetInstance();
renderer->FillRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, ARGB(200,0,0,0));
for (vector<TransientCardView*>::iterator it = atkViews.begin(); it != atkViews.end(); ++it)
(*it)->Render();
for (vector<TransientCardView*>::iterator it = blkViews.begin(); it != blkViews.end(); ++it)
(*it)->Render();
ok.Render(ok_quad);
renderer->DrawLine(0, SCREEN_HEIGHT / 2 + 10, SCREEN_WIDTH, SCREEN_HEIGHT / 2 + 10, ARGB(255, 255, 64, 0));
} }
int GuiCombat::receiveEventPlus(WEvent* e) int GuiCombat::receiveEventPlus(WEvent* e)
@@ -28,19 +142,25 @@ int GuiCombat::receiveEventPlus(WEvent* e)
if (WEventCreatureAttacker* event = dynamic_cast<WEventCreatureAttacker*>(e)) if (WEventCreatureAttacker* event = dynamic_cast<WEventCreatureAttacker*>(e))
{ {
if (NULL == event->after) return 0; if (NULL == event->after) return 0;
cout << "Attacker : " << event->card->name << event->before << " -> " << event->after << endl; cout << "Attacker : " << event->card->name << " " << event->before << " -> " << event->after << endl;
attackers.push_back(event->card); attackers.push_back(event->card);
return 1; return 1;
} }
else if (WEventCreatureBlocker* event = dynamic_cast<WEventCreatureBlocker*>(e)) else if (WEventCreatureBlocker* event = dynamic_cast<WEventCreatureBlocker*>(e))
{ {
cout << "Blocker : " << event->card->name << " " << event->before << " -> " << event->after << endl;
if (NULL == event->after) return 0; if (NULL == event->after) return 0;
cout << "Blocker : " << event->card->name << event->before << " -> " << event->after << endl;
return 1; return 1;
} }
else if (WEventCreatureBlockerRank* event = dynamic_cast<WEventCreatureBlockerRank*>(e)) else if (WEventCreatureBlockerRank* event = dynamic_cast<WEventCreatureBlockerRank*>(e))
{ {
cout << "Order : " << event->card->name << event->exchangeWith << " -> " << event->attacker << endl; cout << "Order : " << event->card->name << " -> " << event->exchangeWith->name << endl;
vector<TransientCardView*>::iterator it1, it2;
for (it1 = blkViews.begin(); it1 != blkViews.end(); ++it1) if ((*it1)->card == event->card) break; if (blkViews.end() == it1) return 1;
for (it2 = blkViews.begin(); it2 != blkViews.end(); ++it2) if ((*it2)->card == event->exchangeWith) break; if (blkViews.end() == it2) return 1;
float x = (*it1)->x;
(*it1)->x = (*it2)->x;
(*it2)->x = x;
return 1; return 1;
} }
return 0; return 0;
@@ -51,10 +171,36 @@ int GuiCombat::receiveEventMinus(WEvent* e)
if (WEventCreatureAttacker* event = dynamic_cast<WEventCreatureAttacker*>(e)) if (WEventCreatureAttacker* event = dynamic_cast<WEventCreatureAttacker*>(e))
{ {
if (NULL == event->before) return 0; if (NULL == event->before) return 0;
vector<MTGCardInstance*>::iterator it = find(attackers.begin(), attackers.end(), event->card); for (vector<MTGCardInstance*>::iterator it = attackers.begin(); it != attackers.end(); ++it)
if (it != attackers.end()) if (*it == event->card)
{
attackers.erase(it); attackers.erase(it);
return 1; return 1;
} }
return 1;
}
else if (WEventBlockersAssigned* event = dynamic_cast<WEventBlockersAssigned*>(e))
{
if (active) return 0; // Why do I take this event twice >.>
unsigned size = 0;
for (vector<MTGCardInstance*>::iterator it = attackers.begin(); it != attackers.end(); ++it)
if (1 < (*it)->blockers.size()) ++size;
if (0 == size) return 1;
float space = (SCREEN_WIDTH - 2*MARGIN) / size;
float pos = MARGIN;
for (vector<MTGCardInstance*>::iterator it = attackers.begin(); it != attackers.end(); ++it)
if (1 < (*it)->blockers.size())
{
TransientCardView* t = NEW TransientCardView(*it, *(*it)->view);
atkViews.push_back(t);
t->x = pos; t->y = 210;
t->zoom = 2.2; t->t = 0;
pos += space;
}
active = *atkViews.begin();
active->zoom = 2.7;
generateBlkViews(active->card);
cursor_pos = ATK;
}
return 0; return 0;
} }
+15 -3
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@@ -466,16 +466,28 @@ MTGCardInstance * MTGCardInstance::getNextDefenser(MTGCardInstance * previous){
return NULL; return NULL;
} }
int MTGCardInstance::moveBlockerInRow(MTGCardInstance * blocker){ int MTGCardInstance::raiseBlockerRankOrder(MTGCardInstance * blocker){
list<MTGCardInstance *>::iterator it1 = find(blockers.begin(), blockers.end(), blocker); list<MTGCardInstance *>::iterator it1 = find(blockers.begin(), blockers.end(), blocker);
list<MTGCardInstance *>::iterator it2 = it1; list<MTGCardInstance *>::iterator it2 = it1;
if (it2 == blockers.end()) it2 = blockers.begin(); else ++it2; if (blockers.begin() == it2) ++it2; else --it2;
if (it2 == blockers.end()) it2 = blockers.begin();
std::iter_swap(it1,it2);
WEvent* e = NEW WEventCreatureBlockerRank(*it1,*it2,this);
GameObserver::GetInstance()->receiveEvent(e);
//delete(e);
return 1;
}
int MTGCardInstance::bringBlockerToFrontOfOrder(MTGCardInstance * blocker){
list<MTGCardInstance *>::iterator it1 = find(blockers.begin(), blockers.end(), blocker);
list<MTGCardInstance *>::iterator it2 = blockers.begin();
if (it2 != it1)
{
std::iter_swap(it1,it2); std::iter_swap(it1,it2);
WEvent* e = NEW WEventCreatureBlockerRank(blocker,*it2,this); WEvent* e = NEW WEventCreatureBlockerRank(blocker,*it2,this);
GameObserver::GetInstance()->receiveEvent(e); GameObserver::GetInstance()->receiveEvent(e);
//delete(e); //delete(e);
}
return 1; return 1;
} }