- Added poison counter check into the testsuite

- Decorelated the testsuite AI timer from the game timer to be able to have reproduceable results with AI tests.
- Created a random generator wrapper class
- Used two seperate instances of this random generator for AI and for the game
- Added methods to load randoms into AI from a testcase
- Fixed a probleme with undo and premade decks introduced in r4035
- Added basic test to test AI proliferate code
- Cleaned up goblin_artillery test
- Added AI tests into the testsuite test list
- Fixed looping bug into the multi target AI code
This commit is contained in:
Xawotihs
2011-10-30 14:31:27 +00:00
parent 53b9bc412f
commit 2f4dd4cd2a
19 changed files with 195 additions and 98 deletions
+2
View File
@@ -45,6 +45,7 @@ class GameObserver{
bool mLoading;
void nextGamePhase();
void shuffleLibrary(Player* p);
RandomGenerator randomGenerator;
public:
int currentPlayerId;
@@ -123,6 +124,7 @@ class GameObserver{
void Mulligan(Player* player = NULL);
Player* getPlayer(size_t index) { return players[index];};
bool isStarted() { return (mLayers!=NULL);};
RandomGenerator* getRandomGenerator() { return &randomGenerator; };
};
#endif