- Added poison counter check into the testsuite

- Decorelated the testsuite AI timer from the game timer to be able to have reproduceable results with AI tests.
- Created a random generator wrapper class
- Used two seperate instances of this random generator for AI and for the game
- Added methods to load randoms into AI from a testcase
- Fixed a probleme with undo and premade decks introduced in r4035
- Added basic test to test AI proliferate code
- Cleaned up goblin_artillery test
- Added AI tests into the testsuite test list
- Fixed looping bug into the multi target AI code
This commit is contained in:
Xawotihs
2011-10-30 14:31:27 +00:00
parent 53b9bc412f
commit 2f4dd4cd2a
19 changed files with 195 additions and 98 deletions

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@@ -1,17 +1,16 @@
#Bug:ai uses goblin artilery on own creature
# http://code.google.com/p/wagic/issues/detail?id=194
FORCEABILITY
RValues:2
AICALLS 10
AICALLS 1
[INIT]
FIRSTMAIN
[PLAYER1]
inplay:,grizzly bears,goblin artillery
RValues:2
[PLAYER2]
inplay:raging goblin
[DO]
ai
ai
[ASSERT]
FIRSTMAIN
[PLAYER1]

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@@ -0,0 +1,24 @@
FORCEABILITY
AICALLS 18
[INIT]
FIRSTMAIN
[PLAYER1]
life:20
# to check that AI does not target itself
poisoncount:1
inplay:Thrummingbird
[PLAYER2]
life:20
poisoncount:1
[DO]
ai
[ASSERT]
COMBATEND
[PLAYER1]
life:20
poisoncount:1
inplay:Thrummingbird
[PLAYER2]
life:19
poisoncount:2
[END]