- Added poison counter check into the testsuite
- Decorelated the testsuite AI timer from the game timer to be able to have reproduceable results with AI tests. - Created a random generator wrapper class - Used two seperate instances of this random generator for AI and for the game - Added methods to load randoms into AI from a testcase - Fixed a probleme with undo and premade decks introduced in r4035 - Added basic test to test AI proliferate code - Cleaned up goblin_artillery test - Added AI tests into the testsuite test list - Fixed looping bug into the multi target AI code
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@@ -664,5 +664,5 @@ momir/overcost.txt
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########################
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#AI Tests
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########################
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#Removed until we can have these tests work on all machines :(
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#ai/goblin_artillery.txt
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ai/goblin_artillery.txt
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ai/proliferate_simple.txt
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