* Add the rolling phasebar.
* This is a preview version. It shares most of the code with the definitive
  version, but when the real code is checked in, this will be deleted.
This commit is contained in:
jean.chalard
2009-06-22 14:45:27 +00:00
parent ed9c739963
commit 2f3259fd55
6 changed files with 135 additions and 10 deletions

View File

@@ -1,7 +1,7 @@
#ifndef _GUI_LAYERS_H_
#define _GUI_LAYERS_H_
#define MAX_GUI_LAYERS 6
#define MAX_GUI_LAYERS 7
#define DIR_DOWN 1
#define DIR_UP 2

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@@ -0,0 +1,27 @@
#ifndef _GUIPHASEBAR_H_
#define _GUIPHASEBAR_H_
#include "GuiLayers.h"
#include "PhaseRing.h"
#include "WEvent.h"
class GuiPhaseBar : public GuiLayer
{
static const unsigned Width = 28;
static const unsigned Height = Width;
static const unsigned Phases = 12;
protected:
JQuad* quad;
Phase* phase;
float angle;
public:
GuiPhaseBar(GameObserver* game);
~GuiPhaseBar();
void Update(float dt);
virtual void Render();
virtual int receiveEvent(WEvent * e);
};
#endif // _GUIPHASEBAR_H_