fixed calculation for magnitude. cut and paste error..

This commit is contained in:
techdragon.nguyen@gmail.com
2012-02-05 03:25:59 +00:00
parent 8e8a0d6eeb
commit 2eec7f9a6d

View File

@@ -1776,7 +1776,7 @@ void GameStateDeckViewer::ButtonPressed(int controllerId, int controlId)
*/
void GameStateDeckViewer::OnScroll(int inXVelocity, int inYVelocity)
{
int magnitude = static_cast<int>( sqrtf( (float )( (inXVelocity * inXVelocity) + (inXVelocity * inXVelocity))));
int magnitude = static_cast<int>( sqrtf( (float )( (inXVelocity * inXVelocity) + (inYVelocity * inYVelocity))));
bool flickHorizontal = (abs(inXVelocity) > abs(inYVelocity));
bool flickUp = !flickHorizontal && (inYVelocity > 0) ? true : false;