- added Salmelo to credits
- updated version number
- fixed some bugs with the Story mode on the PSP
This commit is contained in:
wagic.the.homebrew@gmail.com
2010-05-18 13:50:33 +00:00
parent f85a78198c
commit 2eb5043972
3 changed files with 18 additions and 7 deletions

View File

@@ -344,6 +344,9 @@ void GameApp::Render()
return;
}
JRenderer * renderer = JRenderer::GetInstance();
renderer->ClearScreen(ARGB(0,0,0,0));
if (mCurrentState)
mCurrentState->Render();

View File

@@ -10,7 +10,7 @@
#include "../include/PlayerData.h"
#include "../include/utils.h"
static const char* GAME_VERSION = "WTH?! 0.11.1 - by wololo";
static const char* GAME_VERSION = "WTH?! 0.12.0 - by wololo";
#define DEFAULT_ANGLE_MULTIPLIER 0.4f
#define MAX_ANGLE_MULTIPLIER (3*M_PI)
@@ -145,11 +145,13 @@ void GameStateMenu::Start(){
SAFE_DELETE(GameApp::music);
}
hasChosenGameType = 1;
hasChosenGameType = 0;
mParent->gameType = GAME_TYPE_CLASSIC;
/*
if (options[Options::MOMIR_MODE_UNLOCKED].number) hasChosenGameType = 0;
if (options[Options::RANDOMDECK_MODE_UNLOCKED].number) hasChosenGameType = 0;
*/
bgTexture = resources.RetrieveTexture("menutitle.png", RETRIEVE_LOCK);
mBg = resources.RetrieveQuad("menutitle.png", 0, 0, 256, 166); // Create background quad for rendering.
@@ -536,12 +538,18 @@ void GameStateMenu::Update(float dt)
}
scroller->Update(dt);
if((currentState & MENU_STATE_MINOR) == MENU_STATE_MINOR_FADEIN){ currentState = currentState ^ MENU_STATE_MINOR_FADEIN; mParent->DoAnimation(TRANSITION_FADE_IN,.15); }}
if((currentState & MENU_STATE_MINOR) == MENU_STATE_MINOR_FADEIN){
currentState = currentState ^ MENU_STATE_MINOR_FADEIN;
mParent->DoAnimation(TRANSITION_FADE_IN,.15);
}
}
void GameStateMenu::Render()
{
if((currentState & MENU_STATE_MINOR) == MENU_STATE_MINOR_FADEIN) return; JRenderer * renderer = JRenderer::GetInstance();
renderer->ClearScreen(ARGB(0,0,0,0));
if((currentState & MENU_STATE_MINOR) == MENU_STATE_MINOR_FADEIN)
return;
JRenderer * renderer = JRenderer::GetInstance();
JLBFont * mFont = resources.GetJLBFont(Constants::MENU_FONT);
if ((currentState & MENU_STATE_MAJOR) == MENU_STATE_MAJOR_LANG){
}else if ((currentState & MENU_STATE_MAJOR) == MENU_STATE_MAJOR_LOADING_CARDS){

View File

@@ -177,7 +177,7 @@ void GameStateOptions::Render()
"Check themeinfo.txt for the full credits of each theme!",
"",
"Dev Team: Abrasax, Daddy32, Dr.Solomat, J, Jeck",
"Leungclj, Superhiro, Psyringe, Wololo, Yeshua",
"Leungclj, Salmelo, Superhiro, Psyringe, Wololo, Yeshua",
"",
"Music by Celestial Aeon Project, http://www.jamendo.com",
"",