J :
* Add some pretty printers to help debugging.
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@@ -17,7 +17,7 @@ class Player: public Damageable{
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public:
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virtual void End();
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int typeAsTarget(){return TARGET_PLAYER;}
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const string getDisplayName();
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const string getDisplayName() const;
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virtual int displayStack(){return 1;}
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JTexture * mAvatarTex;
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JQuad * mAvatar;
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@@ -45,7 +45,6 @@ class HumanPlayer: public Player{
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};
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ostream& operator<<(ostream&, const Player&);
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#endif
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