J :
* Add some pretty printers to help debugging.
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@@ -68,10 +68,10 @@ class GuiHandSelf : public GuiHand
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virtual int receiveEventPlus(WEvent* e);
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virtual int receiveEventMinus(WEvent* e);
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void Repos();
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bool CheckUserInput(u32 key);
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virtual void Render();
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void Update(float dt);
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void Repos();
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float LeftBoundary();
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HandLimitor* limitor;
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