Fixed a bug that prevented the mod "knights and dragons" from starting.
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@@ -449,6 +449,7 @@ void GameStateMenu::ensureMGuiController()
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jq->SetColor(ARGB(abs(255),255,255,255));
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jq->SetColor(ARGB(abs(255),255,255,255));
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mFont = WResourceManager::Instance()->GetWFont(Fonts::OPTION_FONT);
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mFont = WResourceManager::Instance()->GetWFont(Fonts::OPTION_FONT);
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vector<ModRulesOtherMenuItem *>otherItems = gModRules.menu.other;
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vector<ModRulesOtherMenuItem *>otherItems = gModRules.menu.other;
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if (otherItems.size()) {
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mGuiController->Add(NEW OtherMenuItem(
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mGuiController->Add(NEW OtherMenuItem(
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otherItems[0]->mActionId,
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otherItems[0]->mActionId,
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mFont, otherItems[0]->mDisplayName,
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mFont, otherItems[0]->mDisplayName,
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@@ -458,6 +459,7 @@ void GameStateMenu::ensureMGuiController()
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}
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}
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}
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}
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}
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}
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}
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void GameStateMenu::Update(float dt)
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void GameStateMenu::Update(float dt)
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{
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{
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