Trying matrix build

This commit is contained in:
xawotihs
2014-08-05 23:22:45 +02:00
parent c5fe5243a9
commit 2d61ff6e2e
2 changed files with 115 additions and 82 deletions

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@@ -1,31 +1,58 @@
language: cpp language: cpp
branches:
except:
- latest-master
before_install:
- export PSPDEV="$TRAVIS_BUILD_DIR/opt/pspsdk"
- export PSPSDK="$PSPDEV/psp/sdk"
- export PATH="$PATH:$PSPDEV/bin:$PSPSDK/bin"
- export ANDROID="android-sdk-linux/tools/android"
- sudo add-apt-repository --yes ppa:ubuntu-sdk-team/ppa
- sudo apt-get update -qq
- if [ `uname -m` = x86_64 ]; then sudo apt-get install -qq --force-yes libgd2-xpm ia32-libs ia32-libs-multiarch jq; fi
- sudo apt-get install -qq qt5-qmake qtbase5-dev qtdeclarative5-dev qttools5-dev qtmultimedia5-dev pulseaudio libpulse-dev
- export QMAKE="qmake -qt=qt5"
- wget -O sdk.lzma http://sourceforge.net/projects/minpspw/files/SDK%20%2B%20devpak/pspsdk%200.11.2/minpspw_0.11.2-amd64.tar.lzma/download
- wget http://dl.google.com/android/ndk/android-ndk-r9-linux-x86_64.tar.bz2 -nv
- wget http://dl.google.com/android/android-sdk_r23.0.2-linux.tgz -nv
install:
- tar -x --xz -f sdk.lzma
- tar --absolute-names -jxf android-ndk-r9-linux-x86_64.tar.bz2
- tar -zxf android-sdk_r23.0.2-linux.tgz
- $ANDROID list sdk --extended -a
- echo yes | $ANDROID update sdk --filter tools,platform-tools,build-tools-20.0.0,android-10 --no-ui --force --no-https
- sudo pip install pyjavaproperties
env: env:
global: global:
secure: "fJgWlCFbde96OSQNGKUmowGX+ERPeqP+n1EOMf1+FJzOU4DdkTLRAlV5+5qnEX9jB/3mWN6iPpmG1qEz/SdDG3KHxJYs4ZU/Lu485O24zZ/+GdYBNsrvhPD9ckPGEMLDa1foEVTDnW0Dlkz3BCFcszjhtXGUJv7v6Pj6LRk1Mg8=" secure: "fJgWlCFbde96OSQNGKUmowGX+ERPeqP+n1EOMf1+FJzOU4DdkTLRAlV5+5qnEX9jB/3mWN6iPpmG1qEz/SdDG3KHxJYs4ZU/Lu485O24zZ/+GdYBNsrvhPD9ckPGEMLDa1foEVTDnW0Dlkz3BCFcszjhtXGUJv7v6Pj6LRk1Mg8="
matrix:
- BUILD_TYPE=PSP
- BUILD_TYPE=Android
- BUILD_TYPE=Qt
branches:
except:
- latest-master
before_install:
- sudo apt-get update -qq
# Building for PSP here
- if [ "$BUILD_TYPE" == "PSP"]; then
export PSPDEV="$TRAVIS_BUILD_DIR/opt/pspsdk"
export PSPSDK="$PSPDEV/psp/sdk"
export PATH="$PATH:$PSPDEV/bin:$PSPSDK/bin"
wget -O sdk.lzma http://sourceforge.net/projects/minpspw/files/SDK%20%2B%20devpak/pspsdk%200.11.2/minpspw_0.11.2-amd64.tar.lzma/download
fi
# Building for Android here
- if [ "$BUILD_TYPE" == "Android"]; then
export ANDROID="android-sdk-linux/tools/android"
if [ `uname -m` = x86_64 ]; then sudo apt-get install -qq --force-yes libgd2-xpm ia32-libs ia32-libs-multiarch jq; fi
wget http://dl.google.com/android/ndk/android-ndk-r9-linux-x86_64.tar.bz2 -nv
wget http://dl.google.com/android/android-sdk_r23.0.2-linux.tgz -nv
fi
# Building for Qt here
- if [ "$BUILD_TYPE" == "Qt"]; then
sudo add-apt-repository --yes ppa:ubuntu-sdk-team/ppa
sudo apt-get update -qq
sudo apt-get install -qq qt5-qmake qtbase5-dev qtdeclarative5-dev qttools5-dev qtmultimedia5-dev pulseaudio libpulse-dev
export QMAKE="qmake -qt=qt5"
fi
install:
# Building for PSP here
- if [ "$BUILD_TYPE" == "PSP"]; then
tar -x --xz -f sdk.lzma
fi
- if [ "$BUILD_TYPE" == "Android"]; then
tar --absolute-names -jxf android-ndk-r9-linux-x86_64.tar.bz2
tar -zxf android-sdk_r23.0.2-linux.tgz
$ANDROID list sdk --extended -a
echo yes | $ANDROID update sdk --filter tools,platform-tools,build-tools-20.0.0,android-10 --no-ui --force --no-https
fi
- sudo pip install pyjavaproperties
script: ./travis-script.sh script: ./travis-script.sh
matrix:
fast_finish: true
deploy: deploy:
provider: releases provider: releases
api-key: api-key:

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@@ -1,8 +1,6 @@
#!/bin/sh -ex #!/bin/sh -ex
# let's dump some info to debug a bit # let's dump some info to debug a bit
echo PSPDEV = $PSPDEV
echo psp-config = `psp-config --psp-prefix`
echo ls = `ls` echo ls = `ls`
echo pwd = `pwd` echo pwd = `pwd`
# computing potential release name # computing potential release name
@@ -35,66 +33,74 @@ mv core_*.zip ../../../../core.zip
cd ../../../.. cd ../../../..
# we're building a PSP binary here # we're building a PSP binary here
cd JGE if [ "$BUILD_TYPE" == "PSP"]; then
make -j 8 # let's dump some info to debug a bit
cd .. echo PSPDEV = $PSPDEV
cd projects/mtg echo psp-config = `psp-config --psp-prefix`
mkdir objs cd JGE
make -j 8 make -j 8
mkdir WTH cd ..
mkdir WTH/Res cd projects/mtg
mv EBOOT.PBP WTH/ mkdir objs
mv ../../JGE/exceptionHandler/prx/exception.prx WTH/ make -j 8
cp ../../core.zip WTH/Res mkdir WTH
cd WTH/Res mkdir WTH/Res
unzip core.zip mv EBOOT.PBP WTH/
rm core.zip mv ../../JGE/exceptionHandler/prx/exception.prx WTH/
cd .. cp ../../core.zip WTH/Res
chmod -R 775 Res cd WTH/Res
cd .. unzip core.zip
zip psprelease.zip -r WTH/ rm core.zip
cd ../.. cd ..
chmod -R 775 Res
cd ..
zip psprelease.zip -r WTH/
cd ../..
fi
# we're building an Android binary here # we're building an Android binary here
android-ndk-r9/ndk-build -C projects/mtg/Android -j8 if [ "$BUILD_TYPE" == "Android"]; then
$ANDROID list targets android-ndk-r9/ndk-build -C projects/mtg/Android -j8
$ANDROID update project -t 1 -p projects/mtg/Android $ANDROID list targets
ant debug -f projects/mtg/Android/build.xml $ANDROID update project -t 1 -p projects/mtg/Android
ant debug -f projects/mtg/Android/build.xml
fi
# we're building a Qt version with GUI here if [ "$BUILD_TYPE" == "Qt"]; then
mkdir qt-gui-build # we're building a Qt version with GUI here
cd qt-gui-build mkdir qt-gui-build
$QMAKE ../projects/mtg/wagic-qt.pro CONFIG+=release CONFIG+=graphics cd qt-gui-build
make -j 8 $QMAKE ../projects/mtg/wagic-qt.pro CONFIG+=release CONFIG+=graphics
cd .. make -j 8
cd ..
# let's try an Intel linux binary in debug text-mode-only
$QMAKE projects/mtg/wagic-qt.pro CONFIG+=console CONFIG+=debug DEFINES+=CAPTURE_STDERR
make -j 8
# let's try an Intel linux binary in debug text-mode-only # we're cross-compiling a Qt Windows version here,
$QMAKE projects/mtg/wagic-qt.pro CONFIG+=console CONFIG+=debug DEFINES+=CAPTURE_STDERR # PATH is only set here to prevent colision
make -j 8
# we're cross-compiling a Qt Windows version here, # export PATH="$PATH:/opt/mingw32/bin"
# PATH is only set here to prevent colision # mkdir build
# cd build
# mkdir win-cross
# cd win-cross
# /opt/mingw32/bin/qmake ../../projects/mtg/wagic-qt.pro CONFIG+=release CONFIG+=graphics
# make -j 8
# cd release
# cp ../../../projects/mtg/bin/fmod.dll .
# cp /opt/mingw32/bin/QtCore4.dll .
# cp /opt/mingw32/bin/QtGui4.dll .
# cp /opt/mingw32/bin/QtNetwork4.dll .
# cp /opt/mingw32/bin/QtOpenGL4.dll .
# cp ../../../projects/mtg/bin/zlib1.dll .
# cp /opt/mingw32/bin/libpng15-15.dll .
# cd ..
# zip win-cross.zip -r release/
# cd ../..
# export PATH="$PATH:/opt/mingw32/bin" # Now we run the testsuite (Res needs to be in the working directory)
# mkdir build cd projects/mtg
# cd build ../../wagic
# mkdir win-cross cd ../..
# cd win-cross fi
# /opt/mingw32/bin/qmake ../../projects/mtg/wagic-qt.pro CONFIG+=release CONFIG+=graphics
# make -j 8
# cd release
# cp ../../../projects/mtg/bin/fmod.dll .
# cp /opt/mingw32/bin/QtCore4.dll .
# cp /opt/mingw32/bin/QtGui4.dll .
# cp /opt/mingw32/bin/QtNetwork4.dll .
# cp /opt/mingw32/bin/QtOpenGL4.dll .
# cp ../../../projects/mtg/bin/zlib1.dll .
# cp /opt/mingw32/bin/libpng15-15.dll .
# cd ..
# zip win-cross.zip -r release/
# cd ../..
# Now we run the testsuite (Res needs to be in the working directory)
cd projects/mtg
../../wagic
cd ../..