Trying matrix build

This commit is contained in:
xawotihs
2014-08-05 23:22:45 +02:00
parent c5fe5243a9
commit 2d61ff6e2e
2 changed files with 115 additions and 82 deletions
+65 -59
View File
@@ -1,8 +1,6 @@
#!/bin/sh -ex
# let's dump some info to debug a bit
echo PSPDEV = $PSPDEV
echo psp-config = `psp-config --psp-prefix`
echo ls = `ls`
echo pwd = `pwd`
# computing potential release name
@@ -35,66 +33,74 @@ mv core_*.zip ../../../../core.zip
cd ../../../..
# we're building a PSP binary here
cd JGE
make -j 8
cd ..
cd projects/mtg
mkdir objs
make -j 8
mkdir WTH
mkdir WTH/Res
mv EBOOT.PBP WTH/
mv ../../JGE/exceptionHandler/prx/exception.prx WTH/
cp ../../core.zip WTH/Res
cd WTH/Res
unzip core.zip
rm core.zip
cd ..
chmod -R 775 Res
cd ..
zip psprelease.zip -r WTH/
cd ../..
if [ "$BUILD_TYPE" == "PSP"]; then
# let's dump some info to debug a bit
echo PSPDEV = $PSPDEV
echo psp-config = `psp-config --psp-prefix`
cd JGE
make -j 8
cd ..
cd projects/mtg
mkdir objs
make -j 8
mkdir WTH
mkdir WTH/Res
mv EBOOT.PBP WTH/
mv ../../JGE/exceptionHandler/prx/exception.prx WTH/
cp ../../core.zip WTH/Res
cd WTH/Res
unzip core.zip
rm core.zip
cd ..
chmod -R 775 Res
cd ..
zip psprelease.zip -r WTH/
cd ../..
fi
# we're building an Android binary here
android-ndk-r9/ndk-build -C projects/mtg/Android -j8
$ANDROID list targets
$ANDROID update project -t 1 -p projects/mtg/Android
ant debug -f projects/mtg/Android/build.xml
if [ "$BUILD_TYPE" == "Android"]; then
android-ndk-r9/ndk-build -C projects/mtg/Android -j8
$ANDROID list targets
$ANDROID update project -t 1 -p projects/mtg/Android
ant debug -f projects/mtg/Android/build.xml
fi
# we're building a Qt version with GUI here
mkdir qt-gui-build
cd qt-gui-build
$QMAKE ../projects/mtg/wagic-qt.pro CONFIG+=release CONFIG+=graphics
make -j 8
cd ..
if [ "$BUILD_TYPE" == "Qt"]; then
# we're building a Qt version with GUI here
mkdir qt-gui-build
cd qt-gui-build
$QMAKE ../projects/mtg/wagic-qt.pro CONFIG+=release CONFIG+=graphics
make -j 8
cd ..
# let's try an Intel linux binary in debug text-mode-only
$QMAKE projects/mtg/wagic-qt.pro CONFIG+=console CONFIG+=debug DEFINES+=CAPTURE_STDERR
make -j 8
# let's try an Intel linux binary in debug text-mode-only
$QMAKE projects/mtg/wagic-qt.pro CONFIG+=console CONFIG+=debug DEFINES+=CAPTURE_STDERR
make -j 8
# we're cross-compiling a Qt Windows version here,
# PATH is only set here to prevent colision
# we're cross-compiling a Qt Windows version here,
# PATH is only set here to prevent colision
# export PATH="$PATH:/opt/mingw32/bin"
# mkdir build
# cd build
# mkdir win-cross
# cd win-cross
# /opt/mingw32/bin/qmake ../../projects/mtg/wagic-qt.pro CONFIG+=release CONFIG+=graphics
# make -j 8
# cd release
# cp ../../../projects/mtg/bin/fmod.dll .
# cp /opt/mingw32/bin/QtCore4.dll .
# cp /opt/mingw32/bin/QtGui4.dll .
# cp /opt/mingw32/bin/QtNetwork4.dll .
# cp /opt/mingw32/bin/QtOpenGL4.dll .
# cp ../../../projects/mtg/bin/zlib1.dll .
# cp /opt/mingw32/bin/libpng15-15.dll .
# cd ..
# zip win-cross.zip -r release/
# cd ../..
# export PATH="$PATH:/opt/mingw32/bin"
# mkdir build
# cd build
# mkdir win-cross
# cd win-cross
# /opt/mingw32/bin/qmake ../../projects/mtg/wagic-qt.pro CONFIG+=release CONFIG+=graphics
# make -j 8
# cd release
# cp ../../../projects/mtg/bin/fmod.dll .
# cp /opt/mingw32/bin/QtCore4.dll .
# cp /opt/mingw32/bin/QtGui4.dll .
# cp /opt/mingw32/bin/QtNetwork4.dll .
# cp /opt/mingw32/bin/QtOpenGL4.dll .
# cp ../../../projects/mtg/bin/zlib1.dll .
# cp /opt/mingw32/bin/libpng15-15.dll .
# cd ..
# zip win-cross.zip -r release/
# cd ../..
# Now we run the testsuite (Res needs to be in the working directory)
cd projects/mtg
../../wagic
cd ../..
# Now we run the testsuite (Res needs to be in the working directory)
cd projects/mtg
../../wagic
cd ../..
fi