Bug fixes, Adapt, Mentor, and Amass Orcs macros
I added a condition to energy activation to prevent the AI from hanging, trimmed excessive '9s' in 'infinite' conditions, fixed the Adapt, Mentor, and Amass Orcs macros, and implemented mercenary token macros. Light of the Legion Myriad Construct Sheoldred Neheb, the Eternal Complete the Circuit Return to Nature Diffusion Sliver Frost Titan Death Match Requiem Angel Wildwood Scourge Glasspool Mimic
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@@ -701,7 +701,7 @@ int OrderedAIAction::getEfficiency()
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if(tapper)
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continue;
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else if(sacrifice)
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efficiency = efficiency / 9;
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efficiency = efficiency / 10;
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else
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efficiency = efficiency / 2;
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}
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