Bug fixes, Adapt, Mentor, and Amass Orcs macros

I added a condition to energy activation to prevent the AI from hanging, trimmed excessive '9s' in 'infinite' conditions, fixed the Adapt, Mentor, and Amass Orcs macros, and implemented mercenary token macros.
Light of the Legion
Myriad Construct
Sheoldred
Neheb, the Eternal
Complete the Circuit
Return to Nature
Diffusion Sliver
Frost Titan
Death Match
Requiem Angel
Wildwood Scourge
Glasspool Mimic
This commit is contained in:
Eduardo MG
2024-08-02 16:56:24 -06:00
parent a183e9282c
commit 2c6c20358d
4 changed files with 228 additions and 230 deletions

View File

@@ -701,7 +701,7 @@ int OrderedAIAction::getEfficiency()
if(tapper)
continue;
else if(sacrifice)
efficiency = efficiency / 9;
efficiency = efficiency / 10;
else
efficiency = efficiency / 2;
}