Fix for issue 647 (Evil Presence cast on a swamp removes mana ability)
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@@ -260,6 +260,8 @@ erg_raiders_i157.txt
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evil_presence.txt
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evil_presence2.txt
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evil_presence3.txt
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evil_presence_i647.txt
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evil_presence_i647_2.txt
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explore.txt
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Faceless_Butcher.txt
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fangren_pathcutter.txt
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@@ -0,0 +1,21 @@
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#Testing Evil Presence on a swamp...it should have no visible effect
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# Bug: it removes the swamp's ability
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#see http://code.google.com/p/wagic/issues/detail?id=647
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[INIT]
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FIRSTMAIN
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[PLAYER1]
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hand:Evil Presence
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inplay:Swamp
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manapool:{B}
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[PLAYER2]
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[DO]
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Evil Presence
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Swamp
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Swamp
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[ASSERT]
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FIRSTMAIN
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[PLAYER1]
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inplay:Swamp,Evil Presence
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manapool:{B}
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[PLAYER2]
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[END]
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@@ -0,0 +1,33 @@
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#Testing Evil Presence on a swamp...it should have no visible effect
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# Bug: it removes the swamp's ability
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#In thistest we make sure we don't get a crash during the next turn, when abilities are added/removed from different sources
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#see http://code.google.com/p/wagic/issues/detail?id=647
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[INIT]
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FIRSTMAIN
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[PLAYER1]
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hand:Evil Presence, Disenchant
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inplay:Swamp,Forest,Plains
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manapool:{B}
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[PLAYER2]
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[DO]
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Evil Presence
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Swamp
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eot
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eot
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next
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#upkeep
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next
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#draw
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next
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#main
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Forest
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Plains
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Disenchant
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Evil Presence
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[ASSERT]
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FIRSTMAIN
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[PLAYER1]
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inplay:Swamp,Forest,Plains
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graveyard:Evil Presence,disenchant
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[PLAYER2]
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[END]
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