Added 650 new cards based on rev2922.

Playable Highlights are:

Psychatog
Grim Lavamancer
Anurid Brushhopper
Flameblast
Thwart
Baron Sengir
Sengir Vampire
Stuffy Doll
Undiscovered Paradise
Gush
Heritage Druid
Mageta the Lion
Faceless Butcher
Mesmeric Fiend
Oblivion Ring
Parallax Wave
Knight of the White Orchid
Contagion
80 creatures with Morph (Exalted Angel,etc.)

Added 27 tests.

Card list -> see comments. The list is separated into the single card groups.
This commit is contained in:
solo81@web.de
2011-01-23 12:41:11 +00:00
parent c113c154c1
commit 2bcf7ecdff
30 changed files with 7917 additions and 5835 deletions

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

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@@ -0,0 +1,31 @@
#Testing Flicker (keyword:blink).
Exile target nontoken permanent, then return it to the battlefield under its owner's control.
[INIT]
FIRSTMAIN
[PLAYER1]
hand:Flicker
inplay:Venerable Monk,Grizzly Bears
manapool:{1}{W}
life:20
[PLAYER2]
hand:Wrath of God
manapool:{2}{W}{W}
[DO]
Wrath of God
no
yes
Flicker
Venerable Monk
endinterruption
[ASSERT]
FIRSTMAIN
[PLAYER1]
inplay:Venerable Monk
graveyard:Grizzly Bears,Flicker
manapool:{0}
life:22
[PLAYER2]
graveyard:Wrath of God
manapool:{0}
life:20
[END]

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@@ -0,0 +1,26 @@
#Testing Faceless Butcher (keyword:(blink)forsrc).
#When Faceless Butcher enters the battlefield, exile target creature other than Faceless Butcher. -- When Faceless Butcher leaves the battlefield, return the exiled card to the battlefield under its owner's control.
[INIT]
FIRSTMAIN
[PLAYER1]
hand:Faceless Butcher,Wrath of God
inplay:Grizzly Bears,Forest
life:20
manapool:{4}{B}{B}{W}{W}
[PLAYER2]
inplay:Raging Goblin
[DO]
Faceless Butcher
choice 0
Raging Goblin
Wrath of God
[ASSERT]
FIRSTMAIN
[PLAYER1]
graveyard:Faceless Butcher,Grizzly Bears,Wrath of God
inplay:Forest
life:20
manapool:{0}
[PLAYER2]
inplay:Raging Goblin
[END]

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@@ -0,0 +1,36 @@
#Testing Kor Spiritdancer (keyword:auras).
#Kor Spiritdancer gets +2/+2 for each Aura attached to it.
[INIT]
FIRSTMAIN
[PLAYER1]
hand:Rancor,Eternal Warrior
inplay:Kor Spiritdancer
manapool:{G}{R}
life:20
[PLAYER2]
life:20
[DO]
Rancor
Kor Spiritdancer
Eternal Warrior
Kor Spiritdancer
next
#combatbegins
next
#attackers
Kor Spiritdancer
next
#blockers
next
#combatdamage
next
#combatend
[ASSERT]
COMBATEND
[PLAYER1]
inplay:Rancor,Kor Spiritdancer,Eternal Warrior
manapool:{0}
life:20
[PLAYER2]
life:14
[END]

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@@ -0,0 +1,31 @@
#Testing Mimics and their [colorandcolor] keyword. Example: Battlegate Mimic.
#Player one plays a card that is red and white, Battlegate Mimic becomes 4/2 attacks.
[INIT]
FIRSTMAIN
[PLAYER1]
hand:Skyknight Legionnaire
inplay:Battlegate Mimic
manapool:{1}{R}{W}
[PLAYER2]
life:20
[DO]
Skyknight Legionnaire
next
#combatbegins
next
#attackers
Battlegate Mimic
next
#blockers
next
#combatdamage
next
#combatend
[ASSERT]
COMBATEND
[PLAYER1]
inplay:Skyknight Legionnaire,Battlegate Mimic
manapool:{0}
[PLAYER2]
life:16
[END]

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@@ -0,0 +1,31 @@
#Testing Mimics and their [colorandcolor] keyword. Example: Battlegate Mimic.
#Player one plays a card that is only red, Battlegate Mimic should stay 2/1.
[INIT]
FIRSTMAIN
[PLAYER1]
hand:Raging Goblin
inplay:Battlegate Mimic
manapool:{R}
[PLAYER2]
life:20
[DO]
Raging Goblin
next
#combatbegins
next
#attackers
Battlegate Mimic
next
#blockers
next
#combatdamage
next
#combatend
[ASSERT]
COMBATEND
[PLAYER1]
inplay:Raging Goblin,Battlegate Mimic
manapool:{0}
[PLAYER2]
life:18
[END]

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@@ -0,0 +1,23 @@
#Testing Exalted Angel (keyword:morph).
#Test 1: Casting Exalted Angel face-down makes him a 2/2 creature.
[INIT]
FIRSTMAIN
[PLAYER1]
hand:Exalted Angel,Pyroclasm
inplay:Forest
life:20
manapool:{4}{R}
[PLAYER2]
[DO]
Exalted Angel
choice 1
Pyroclasm
[ASSERT]
FIRSTMAIN
[PLAYER1]
graveyard:Pyroclasm,Exalted Angel
inplay:Forest
life:20
manapool:{0}
[PLAYER2]
[END]

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@@ -0,0 +1,30 @@
#Testing Exalted Angel (keyword:morph).
#Test 2: Turning Exalted Angel face-up prevents him from being killed by Pyroclasm.
[INIT]
FIRSTMAIN
[PLAYER1]
hand:Exalted Angel,Pyroclasm
inplay:Forest,Fervor
life:20
manapool:{6}{R}{W}{W}
[PLAYER2]
life:20
[DO]
Exalted Angel
choice 1
Exalted Angel
Pyroclasm
next
next
Exalted Angel
goto secondmain
[ASSERT]
secondmain
[PLAYER1]
graveyard:Pyroclasm
inplay:Forest,Exalted Angel,Fervor
life:24
manapool:{0}
[PLAYER2]
life:16
[END]

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@@ -0,0 +1,31 @@
#Testing Exalted Angel (keyword:morph).
#Test 3: Turning Exalted Angel face-up won't cause him to lose former p/t bonuses.
[INIT]
FIRSTMAIN
[PLAYER1]
hand:Exalted Angel,Giant Growth
inplay:Forest,Fervor,Gaea's Anthem
life:20
manapool:{6}{G}{W}{W}
[PLAYER2]
life:20
[DO]
Exalted Angel
choice 1
Giant Growth
Exalted Angel
Exalted Angel
next
next
Exalted Angel
goto secondmain
[ASSERT]
secondmain
[PLAYER1]
graveyard:Giant Growth
inplay:Forest,Exalted Angel,Fervor,Gaea's Anthem
life:28
manapool:{0}
[PLAYER2]
life:12
[END]

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@@ -0,0 +1,34 @@
#Testing Fathom Seer (keyword:morph).
#Test 4: Turning Fathom Seer face-up will allow you to draw 3 cards.
[INIT]
FIRSTMAIN
[PLAYER1]
hand:Fathom Seer
inplay:Island,Underground Sea,Fervor
library:Lord of Atlantis,Counterspell
life:20
manapool:{3}
[PLAYER2]
life:20
[DO]
Fathom Seer
choice 1
Fathom Seer
choice 0
Island
choice 0
Underground Sea
next
next
Fathom Seer
goto secondmain
[ASSERT]
secondmain
[PLAYER1]
hand:Lord of Atlantis,Counterspell,Island,Underground Sea
inplay:Fervor,Fathom Seer
life:20
manapool:{0}
[PLAYER2]
life:19
[END]

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@@ -0,0 +1,23 @@
#Testing Fathom Seer (keyword:morph).
#Test 4: Casting Fathom Seer normally will not allow you to draw 3 cards.
[INIT]
FIRSTMAIN
[PLAYER1]
hand:Fathom Seer
inplay:Island,Underground Sea
library:Lord of Atlantis,Counterspell
life:20
manapool:{1}{U}
[PLAYER2]
[DO]
Fathom Seer
[ASSERT]
FIRSTMAIN
[PLAYER1]
hand:
inplay:Fathom Seer,Island,Underground Sea
library:Lord of Atlantis,Counterspell
life:20
manapool:{0}
[PLAYER2]
[END]

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@@ -0,0 +1,29 @@
#Testing "multicolor" keyword. Example: Bant Sureblade.
#As long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike.
[INIT]
FIRSTMAIN
[PLAYER1]
inplay:Bant Sureblade,Odious Trow
[PLAYER2]
life:20
[DO]
Skyknight Legionnaire
next
#combatbegins
next
#attackers
Bant Sureblade
next
#blockers
next
#combatdamage
next
#combatend
[ASSERT]
COMBATEND
[PLAYER1]
inplay:Bant Sureblade,Odious Trow
manapool:{0}
[PLAYER2]
life:17
[END]

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@@ -0,0 +1,35 @@
#Testing Armadillo Cloak (keyword:SPIRITLINK).
#Whenever enchanted creature deals damage, you gain that much life.
#Test 1: Armadillo Cloak enchanting a creature you control.
[INIT]
FIRSTMAIN
[PLAYER1]
hand:Armadillo Cloak
inplay:Raging Goblin
manapool:{1}{G}{W}
life:20
[PLAYER2]
life:20
[DO]
Armadillo Cloak
Raging Goblin
next
#combatbegins
next
#attackers
Raging Goblin
next
#blockers
next
#combatdamage
next
#combatend
[ASSERT]
COMBATEND
[PLAYER1]
inplay:Armadillo Cloak,Raging Goblin
manapool:{0}
life:23
[PLAYER2]
life:17
[END]

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@@ -0,0 +1,40 @@
#Testing Armadillo Cloak (keyword:SPIRITLINK).
#Whenever enchanted creature deals damage, you gain that much life.
#Test 2: Armadillo Cloak enchanting a creature opponent controls.
#You as the controller of Armadillo Cloak should gain the life points.
[INIT]
FIRSTMAIN
[PLAYER1]
hand:Armadillo Cloak
inplay:Grizzly Bears
manapool:{1}{G}{W}
life:20
[PLAYER2]
inplay:Serra Angel
life:20
[DO]
Armadillo Cloak
Serra Angel
next
#combatbegins
next
#attackers
Grizzly Bears
next
#blockers
Serra Angel
next
#combatdamage
next
#combatend
[ASSERT]
COMBATEND
[PLAYER1]
inplay:Armadillo Cloak
graveyard:Grizzly Bears
manapool:{0}
life:26
[PLAYER2]
life:20
inplay:Serra Angel
[END]

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@@ -0,0 +1,43 @@
#Testing "Armadillo Cloak", "Spirit Link" and "Lifelink" (keywords:SPIRITLINK and LIFELINK).
#Whenever enchanted creature deals damage, you gain that much life.
#Test 3: 1. Baneslayer Angel (lifelink) + 2. Spirit Link (spiritlink) + 3. Lifelink (lifelink) + 4. Armadillo Cloak (+2/+2,spiritlink).
#--> this combo should lead to: 1. 7 life + 2. 7 life + 3. no life + 7 life.
#"Lifelink" and "Spiritlink" should stack.
#"Lifelink" and "Lifelink" should not stack.
#"Spiritlink" and "Spiritlink" should stack.
[INIT]
FIRSTMAIN
[PLAYER1]
hand:Armadillo Cloak,Spirit Link,Lifelink
inplay:Baneslayer Angel
manapool:{2}{G}{W}{W}{W}
life:20
[PLAYER2]
life:20
[DO]
Armadillo Cloak
Baneslayer Angel
Spirit Link
Baneslayer Angel
Lifelink
Baneslayer Angel
next
#combatbegins
next
#attackers
Baneslayer Angel
next
#blockers
next
#combatdamage
next
#combatend
[ASSERT]
COMBATEND
[PLAYER1]
inplay:Armadillo Cloak,Spirit Link,Lifelink,Baneslayer Angel
manapool:{0}
life:41
[PLAYER2]
life:13
[END]

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@@ -0,0 +1,23 @@
#Testing Winds of Rath (keyword:enchanted).
#Destroy all creatures that aren't enchanted. They can't be regenerated.
[INIT]
FIRSTMAIN
[PLAYER1]
hand:Winds of Rath,Rancor
inplay:Giant Spider,Grizzly Bears
life:20
manapool:{3}{W}{W}{G}
[PLAYER2]
[DO]
Rancor
Giant Spider
Winds of Rath
[ASSERT]
FIRSTMAIN
[PLAYER1]
graveyard:Grizzly Bears,Winds of Rath
inplay:Giant Spider,Rancor
life:20
manapool:{0}
[PLAYER2]
[END]

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@@ -0,0 +1,35 @@
#Testing Vampiric Dragon (trigger:@vampired).
#Whenever a creature dealt damage by Vampiric Dragon this turn is put into a graveyard, put a +1/+1 counter on Vampiric Dragon. -- {1}{R}: Vampiric Dragon deals 1 damage to target creature.
[INIT]
FIRSTMAIN
[PLAYER1]
inplay:Vampiric Dragon
manapool:{1}{R}
life:20
[PLAYER2]
life:20
inplay:Raging Goblin
[DO]
Vampiric Dragon
Raging Goblin
next
#combatbegins
next
#attackers
Vampiric Dragon
next
#blockers
next
#combatdamage
next
#combatend
[ASSERT]
COMBATEND
[PLAYER1]
inplay:Vampiric Dragon
manapool:{0}
life:20
[PLAYER2]
life:14
graveyard:Raging Goblin
[END]

View File

@@ -85,11 +85,13 @@ generic/wither.txt
########################
#Specific Cards
########################
abyssal_hunter_POWERSTRIKE.txt
act_of_treason.txt
aegis_of_the_meek.txt
aether_mutation.txt
aether_flash.txt
afflict.txt
ageless_entity.txt
akron_legionnaire.txt
alabaster_dragon.txt
alabaster_leech.txt
@@ -98,6 +100,7 @@ alluring_siren.txt
Amugaba.txt
anarchy.txt
ancestors_chosen.txt
angelic_chorus_TOUGHNESSLIFEGAIN.txt
angry_mob1.txt
angry_mob2.txt
angry_mob3.txt
@@ -127,6 +130,7 @@ ascendant_evincar3.txt
ashen_firebeast.txt
ashen_firebeast2.txt
aura_mutation.txt
auriok_bladewarden_POWERPUMPBOTH.txt
Auriok_Sunchaser_ASLONGAS_1.txt
Auriok_Sunchaser_ASLONGAS_2.txt
avarice_totem.txt
@@ -175,6 +179,7 @@ Call_to_Heel_1.txt
Call_to_Heel_2.txt
castle.txt
cathodion.txt
celestial_mantle.txt
celestial_purge.txt
chainbreaker.txt
circle_of_protection.txt
@@ -247,8 +252,10 @@ emblem_of_the_warmind.txt
enchanted evening.txt
enervate.txt
enchantress_s_presence.txt
Eradicate.txt
erg_raiders_i157.txt
explore.txt
Faceless_Butcher.txt
fangren_pathcutter.txt
farhaven_elf.txt
farmstead.txt
@@ -325,6 +332,8 @@ imaginary_pet.txt
immaculate_magistrate.txt
incinerate.txt
instill_energy_i166.txt
invigorate.txt
invigorate#2.txt
iron_will_i270.txt
ivy_elemental.txt
jodahs_avenger.txt
@@ -340,6 +349,7 @@ kjeldoran_frostbeast1.txt
kjeldoran_frostbeast2_i167.txt
knight_captain_of_eos_i294.txt
knight_captain_of_eos_i294_2.txt
Kor_Spiritdancer.txt
kormus_bell_i301.txt
krosan_beast.txt
krosan_beast2.txt
@@ -374,12 +384,20 @@ memnarch.txt
memory_erosion.txt
mephidross_vampire.txt
millstone.txt
Mimics#1.txt
Mimics#2.txt
mirri_the_cursed.txt
mirri_the_cursed2_i284.txt
misc01.txt
moat.txt
mobile_fort.txt
Morph#1.txt
Morph#2.txt
Morph#3.txt
Morph#4.txt
Morph#5.txt
mortuary.txt
Multicolor.txt
nantuko_husk.txt
natural_order.txt
necrogenesis.txt
@@ -448,6 +466,7 @@ seedcradle_witch.txt
seismic_assault.txt
seismic_spike_i191.txt
selesnya_guildmage.txt
setpower_settoughness.txt
shard_volley.txt
sigil_captain_i467.txt
silver_seraph_i300.txt
@@ -473,12 +492,17 @@ slith_bloodletter.txt
sneak_attack.txt
soulblast.txt
souls_attendant_i489.txt
soul's_grace_POWERLIFEGAIN.txt
spark_elemental.txt
sphinx_summoner.txt
spirit_link.txt
SPIRITLINK_keyword#1.txt
SPIRITLINK_keyword#2.txt
SPIRITLINK_keyword#3.txt
spitting_earth.txt
spoils_of_evil.txt
spore_frog.txt
stacking_flanking.txt
stasis.txt
steelclad_serpent1.txt
steelclad_serpent2.txt
@@ -519,18 +543,22 @@ unwilling_recruit.txt
urzas_lands.txt
urzas_lands2.txt
urzas_mine_i287.txt
[at]Vampired#1.txt
vampire_bats.txt
vampiric_link.txt
vendetta_TOUGHNESSLIFELOSS.txt
vine_dryad.txt
volcanic_eruption.txt
walking_wall.txt
wall_of_diffusion.txt
wall_of_diffusion2.txt
warren_instigator.txt
wave_of_reckoning.txt
welkin_hawk.txt
whispers_of_the_muse.txt
white_knight1.txt
windswept_heath.txt
winds_of_Rath.txt
wrath_of_god.txt
wrath_of_god2.txt
wreak_havoc.txt

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@@ -0,0 +1,23 @@
#Testing Abyssal Hunter. POWERSTRIKE (dynamicability)
#auto={B}{T}:target(creature) dynamicability[powerstrike] tap
[INIT]
FIRSTMAIN
[PLAYER1]
hand:Rancor
inplay:Abyssal Hunter
manapool:{B}{G}
[PLAYER2]
inplay:Hill Giant
[DO]
Rancor
Abyssal Hunter
Abyssal Hunter
Hill Giant
[ASSERT]
FIRSTMAIN
[PLAYER1]
inplay:Abyssal Hunter,Rancor
manapool:{0}
[PLAYER2]
graveyard:Hill Giant
[END]

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@@ -0,0 +1,34 @@
#Testing Ageless Entity and @LIFED trigger.
#Whenever you gain life, put that many +1/+1 counters on Ageless Entity.
[INIT]
FIRSTMAIN
[PLAYER1]
hand:Sacred Nectar
inplay:Ageless Entity
manapool:{1}{W}
life:20
[PLAYER2]
life:20
[DO]
Sacred Nectar
next
#combatbegins
next
#attackers
Ageless Entity
next
#blockers
next
#combatdamage
next
#combatend
[ASSERT]
COMBATEND
[PLAYER1]
inplay:Ageless Entity
graveyard:Sacred Nectar
manapool:{0}
life:24
[PLAYER2]
life:12
[END]

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@@ -0,0 +1,20 @@
#Testing Angelic Chorus: TOUGHNESSLIFEGAIN (dynamicability)
###auto=@movedTo(creature|mybattlefield):[all(trigger[to]) dynamicability<!mytgt toughnesslifegain targetcontroller!>
[INIT]
FIRSTMAIN
[PLAYER1]
hand:Grizzly Bears
inplay:Angelic Chorus,Gaea's Anthem
manapool:{1}{G}
life:20
[PLAYER2]
[DO]
Grizzly Bears
[ASSERT]
FIRSTMAIN
[PLAYER1]
inplay:Angelic Chorus,Gaea's Anthem,Grizzly Bears
life:23
manapool:{0}
[PLAYER2]
[END]

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@@ -0,0 +1,36 @@
#Testing Auriok Bladewarden +++ POWERPUMPBOTH (dynamicability)
[INIT]
FIRSTMAIN
[PLAYER1]
hand:Rancor,Lightning Bolt
inplay:Auriok Bladewarden,Raging Goblin
manapool:{R}{G}
[PLAYER2]
life:20
[DO]
Rancor
Auriok Bladewarden
Auriok Bladewarden
Raging Goblin
Lightning Bolt
Raging Goblin
next
#combatbegins
next
#attackers
Raging Goblin
next
#blockers
next
#combatdamage
next
#combatend
[ASSERT]
COMBATEND
[PLAYER1]
inplay:Auriok Bladewarden,Rancor,Raging Goblin
graveyard:Lightning Bolt
manapool:{0}
[PLAYER2]
life:16
[END]

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@@ -0,0 +1,34 @@
#Testing Celestial Mantle and life:lifetotal.
#Whenever enchanted creature deals combat damage to a player, double its controller's life total.
[INIT]
FIRSTMAIN
[PLAYER1]
hand:Celestial Mantle
inplay:Raging Goblin
manapool:{3}{W}{W}{W}
life:20
[PLAYER2]
life:20
[DO]
Celestial Mantle
Raging Goblin
next
#combatbegins
next
#attackers
Raging Goblin
next
#blockers
next
#combatdamage
next
#combatend
[ASSERT]
COMBATEND
[PLAYER1]
inplay:Raging Goblin,Celestial Mantle
manapool:{0}
life:40
[PLAYER2]
life:16
[END]

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@@ -0,0 +1,36 @@
#Testing Invigorate (keyword:OTHERRESTRICTION) by casting it alternatively (= opponent gains 3 life).
#This time the casting should fail because you don't control a forest.
[INIT]
FIRSTMAIN
[PLAYER1]
hand:Invigorate
inplay:Raging Goblin
manapool:{0}
[PLAYER2]
inplay:Serra Angel
life:20
[DO]
Invigorate
Raging Goblin
next
#combatbegins
next
#attackers
Raging Goblin
next
#blockers
Serra Angel
next
#combatdamage
next
#combatend
[ASSERT]
COMBATEND
[PLAYER1]
hand:Invigorate
graveyard:Raging Goblin
manapool:{0}
[PLAYER2]
life:20
inplay:Serra Angel
[END]

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@@ -0,0 +1,36 @@
#Testing Invigorate by casting it alternatively (= opponent gains 3 life).
#If you control a Forest, you may have an opponent gain 3 life rather than pay Invigorate's mana cost. -- Target creature gets +4/+4 until end of turn.
[INIT]
FIRSTMAIN
[PLAYER1]
hand:Invigorate
inplay:Raging Goblin,Forest
manapool:{0}
[PLAYER2]
inplay:Serra Angel
life:20
[DO]
Invigorate
Raging Goblin
next
#combatbegins
next
#attackers
Raging Goblin
next
#blockers
Serra Angel
next
#combatdamage
next
#combatend
[ASSERT]
COMBATEND
[PLAYER1]
inplay:Raging Goblin,Forest
graveyard:Invigorate
manapool:{0}
[PLAYER2]
life:23
graveyard:Serra Angel
[END]

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@@ -0,0 +1,33 @@
#Testing SETPOWER & SETTOUGHNESS -- Example: Diminish
#Target creature becomes a 1/1 until end of turn. Rootbreaker Wurm should drop from 6/6 to 1/1.
[INIT]
FIRSTMAIN
[PLAYER1]
hand:Diminish
inplay:Rootbreaker Wurm
manapool:{U}
[PLAYER2]
life:20
[DO]
Diminish
Rootbreaker Wurm
next
#combatbegins
next
#attackers
Rootbreaker Wurm
next
#blockers
next
#combatdamage
next
#combatend
[ASSERT]
COMBATEND
[PLAYER1]
inplay:Rootbreaker Wurm
graveyard:Diminish
manapool:{0}
[PLAYER2]
life:19
[END]

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@@ -0,0 +1,21 @@
#Testing Vendetta: POWERLIFEGAIN (dynamicability)
[INIT]
FIRSTMAIN
[PLAYER1]
hand:Soul's Grace
inplay:Giant Spider,Gaea's Anthem
life:20
manapool:{1}{W}
[PLAYER2]
[DO]
Soul's Grace
Giant Spider
[ASSERT]
FIRSTMAIN
[PLAYER1]
graveyard:Soul's Grace
inplay:Giant Spider
life:23
manapool:{0}
[PLAYER2]
[END]

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@@ -0,0 +1,28 @@
#Testing If a creature with flanking is given flanking by another effect, then this ability will grant a second instance.
[INIT]
FIRSTMAIN
[PLAYER1]
inplay:Cavalry Master,Benalish Cavalry
[PLAYER2]
inplay:Serra Angel
[DO]
next
#combatbegins
next
#attackers
Benalish Cavalry
next
#blockers
Serra Angel
next
#combatdamage
next
#combatend
[ASSERT]
COMBATEND
[PLAYER1]
inplay:Cavalry Master
graveyard:Benalish Cavalry
[PLAYER2]
graveyard:Serra Angel
[END]

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#Testing Vendetta: TOUGHNESSLIFELOSS (dynamicability)
[INIT]
FIRSTMAIN
[PLAYER1]
hand:Vendetta
inplay:Giant Spider
life:20
manapool:{B}
[PLAYER2]
[DO]
Vendetta
Giant Spider
[ASSERT]
FIRSTMAIN
[PLAYER1]
graveyard:Vendetta,Giant Spider
life:16
manapool:{0}
[PLAYER2]
[END]