Updates to _cards.dat
Bug fixes to primitives, updates to CardImageLinks.csv, fixed a typo in createResourceZip.py
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@@ -31,7 +31,7 @@
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#AUTO_DEFINE _POPULATE_ name(Populate) clone notAtarget(creature[token]|myBattlefield)
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# Ferocious
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#AUTO_DEFINE _FEROCIOUS_ if type(creature[power>=4]|myBattlefield)~morethan~0 then
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#AUTO_DEFINE _FEROCIOUS_ if type(creature[power>=4]|myBattlefield)~morethan~0 then
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# Attacking
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#AUTO_DEFINE _ATTACKING_ @combat(attacking) source(this):
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@@ -52,7 +52,7 @@
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#AUTO_DEFINE _LANDFALL_ @movedTo(land|myBattlefield):
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# Addendum
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#AUTO_DEFINE _ADDENDUM_ if compare(restriction{assorcery}~morethan~0) then
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#AUTO_DEFINE _ADDENDUM_ if compare(restriction{assorcery}~morethan~0) then
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# Constellation
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#AUTO_DEFINE _CONSTELLATION_ @movedTo(enchantment|myBattlefield):
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@@ -239,6 +239,9 @@
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# Enlist. As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn
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#AUTO_DEFINE _ENLIST_ @combat(attacking) source(this) restriction{type(creature[-fresh]|mybattlefield)~morethan~0}:transforms((,newability[{T(creature[-attacking;-fresh]|mybattlefield)}:storedpower/0 ueot limit:1])) ueot
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# Add one mana of any color.
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#AUTO_DEFINE _MANAOFANYCOLOR_ ability$! choice Add{W} _ choice Add{U} _ choice Add{B} _ choice Add{R} _ choice Add{G} !$ controller
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# Angel Token
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#AUTO_DEFINE _ANGELTOKEN_ create(Angel:Creature Angel:4/4:white:flying)
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