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@@ -1065,7 +1065,7 @@ type=Sorcery
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[/card]
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[card]
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name=Agate Assault
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auto=choice exiledeath target(creature) && damage:4
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auto=choice name(deal 4 damage) target(creature) transforms((,newability[exiledeath],newability[damage:4]))
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auto=choice moveto(exile) target(artifact)
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text=Choose one - -- - Agate Assault deals 4 damage to target creature. If that creature would die this turn, exile it instead. -- - Exile target artifact.
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mana={2}{R}
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@@ -2967,7 +2967,7 @@ toughness=7
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[/card]
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[card]
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name=Angrath's Ambusher
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auto=aslongas(planeswalker[Angrath]|myBattlefield)s +2/+0
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auto=aslongas(planeswalker[Angrath]|myBattlefield) +2/+0
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text=Angrath's Ambusher gets +2/+0 as long as you control an Angrath planeswalker.
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mana={2}{B}
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type=Creature
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@@ -4384,7 +4384,7 @@ subtype=Forest Plains
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name=Arcum's Astrolabe
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other={i}
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restriction=never
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otherrestriction=type(land[snow]|MyBattlefield)~morethan~0
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otherrestriction=control snow land
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auto=draw:1 controller
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auto={1}{T}:Add{W}
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auto={1}{T}:Add{U}
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@@ -15170,8 +15170,8 @@ toughness=1
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[card]
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name=Caretaker's Talent
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auto=counter(0/0,1,Level)
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auto=@movedTo(*[token]|myBattlefield) turnlimited:draw:1
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auto=this(variable{hascntlevel}=1) {W}:name(Level 2) counter(0/0,1,Level) asSorcery
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auto=@movedTo(*[token]|myBattlefield) turnlimited:draw:1
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auto=this(variable{hascntlevel}=1) {W}:name(Level 2) counter(0/0,1,Level) asSorcery
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auto=@counteradded(0/0.1.Level) from(this) restriction{compare(hascntlevel)~equalto~2}:target(*[token]|mybattlefield) clone
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auto=this(variable{hascntlevel}=2) {3}{W}:name(Level 3) counter(0/0,1,Level) asSorcery
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auto=this(variable{hascntlevel}>=3) lord(creature[token]|mybattlefield) 2/2
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@@ -19297,7 +19297,7 @@ toughness=5
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[/card]
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[card]
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name=Collector's Vault
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auto={2}{T}:_LOOT_ && ability$! choice _TREASURE_ !$ controller
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auto={2}{T}:_LOOT_ && ability$! choice _TREASURE_ !$ controller
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text={2}, {T}: Draw a card, then discard a card. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
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mana={2}
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type=Artifact
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@@ -19785,7 +19785,7 @@ toughness=3
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[/card]
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[card]
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name=Communal Brewing
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auto=may target(opponent) draw:1 targetedplayer and!(counter(0/0,1,ingredient))!
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auto=may target(opponent) draw:1 targetedplayer and!(counter(0/0,1,ingredient))!
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auto=counter(0/0,1,ingredient)
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auto=@movedTo(creature|myBattlefield) from(mystack):all(trigger) thisforeach(counter{0/0.1.ingredient}) counter(1/1)
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text=When Communal Brewing enters, any number of target opponents each draw a card. Put an ingredient counter on Communal Brewing, then put an ingredient counter on it for each card drawn this way. -- Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of ingredient counters on Communal Brewing.
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@@ -20055,7 +20055,7 @@ type=Enchantment
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[card]
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name=Conduct Electricity
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target=creature
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auto=damage:6
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auto=damage:6
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auto=damage:2 target(creature[token])
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text=Conduct Electricity deals 6 damage to target creature and 2 damage to up to one target creature token.
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mana={4}{R}
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@@ -28908,7 +28908,7 @@ type=Sorcery
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[/card]
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[card]
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name=Drillworks Mole
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auto={2}{T}:counter(1/1) all(this) && ability$! may target(creature[iscommander]|myBattlefield) counter(1/1) !$ controller
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auto={2}{T}:counter(1/1) all(this) && ability$! may target(creature[iscommander]|myBattlefield) counter(1/1) !$ controller
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text={2}, {T}: Put a +1/+1 counter on Drillworks Mole and a +1/+1 counter on up to one target commander creature you control.
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mana={1}
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type=Artifact Creature
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@@ -30482,7 +30482,6 @@ toughness=3
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[card]
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name=Eddymurk Crab
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abilities=flash,affinitygraveinstsorc
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auto=foreach(|myBattlefield)
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auto=this(variable{opponentturn}>0) tap(noevent)
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auto=may tap target(<upto:2>creature)
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text=Flash -- This spell costs {1} less to cast for each instant and sorcery card in your graveyard. -- Eddymurk Crab enters tapped if it's not your turn. -- When Eddymurk Crab enters, tap up to two target creatures.
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@@ -44292,21 +44291,6 @@ power=3
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toughness=5
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[/card]
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[card]
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name=Goldhound
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abilities=first strike,menace
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auto={T}{S}:Add{W}
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auto={T}{S}:Add{U}
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auto={T}{S}:Add{B}
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auto={T}{S}:Add{R}
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auto={T}{S}:Add{G}
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text=First strike -- Menace (This creature can't be blocked except by two or more creatures.) -- {T}, Sacrifice Goldhound: Add one mana of any color.
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mana={R}
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type=Artifact Creature
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subtype=Treasure Dog
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power=1
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toughness=1
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[/card]
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[card]
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name=Goldmane Griffin
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abilities=flying,vigilance
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auto=moveto(hand) target(Ajani^ Inspiring Leader|mylibrary)
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@@ -44744,9 +44728,9 @@ type=Enchantment
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name=Gossip's Talent
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auto=counter(0/0,1,Level)
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auto=@movedto(creature|myBattlefield):_SURVEIL1_
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auto=this(variable{hascntlevel}=1) {1}{U}:name(Level 2) counter(0/0,1,Level) asSorcery
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auto=this(variable{hascntlevel}=1) {1}{U}:name(Level 2) counter(0/0,1,Level) asSorcery
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auto=@each my blockers restriction{compare(hascntlevel)~morethan~1}:target(creature[attacking&power<=3]) unblockable ueot
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auto=this(variable{hascntlevel}=2) {3}{U}:name(Level 3) counter(0/0,1,Level) asSorcery
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auto=this(variable{hascntlevel}=2) {3}{U}:name(Level 3) counter(0/0,1,Level) asSorcery
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auto=this(variable{hascntlevel}>=3):lord(creature|mybattlefield) transforms((,newability[@combatdamaged(player) from(this):may moveto(exile) and!( moveto(battlefield) )!]))
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text=(Gain the next level as a sorcery to add its ability.) -- Whenever a creature you control enters, surveil 1. -- {1}{U}: Level 2 -- Whenever you attack, target attacking creature with power 3 or less can't be blocked this turn. -- {3}{U}: Level 3 -- Whenever a creature you control deals combat damage to a player, you may exile it, then return it to the battlefield under its owner's control.
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mana={1}{U}
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@@ -48208,7 +48192,7 @@ type=Instant
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[/card]
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[card]
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name=Hazel's Nocturne
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auto=may target(<upto:2>creature|mygraveyard) moveto(hand)
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auto=may target(<upto:2>creature|mygraveyard) moveto(hand)
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auto=life:-2 opponent && life:2
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text=Return up to two target creature cards from your graveyard to your hand. Each opponent loses 2 life and you gain 2 life.
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mana={3}{B}
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@@ -49538,7 +49522,7 @@ name=High Stride
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target=creature
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auto=1/3
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auto=reach
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auto=untap
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auto=untap
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text=Target creature gets +1/+3 and gains reach until end of turn. Untap it.
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mana={G}
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type=Instant
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@@ -51664,7 +51648,7 @@ toughness=8
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name=Icehide Golem
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other={i}
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restriction=never
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otherrestriction=type(land[snow]|MyBattlefield)~morethan~0
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otherrestriction=control snow land
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text=({S}i} can be paid with one mana from a snow permanent.)
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mana={1}
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type=Snow Artifact Creature
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@@ -54077,7 +54061,7 @@ name=Into the Flood Maw
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other={U} name(Gift a tapped Fish)
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auto=if paid(alternative) then _FISHTOKEN_ and!(tap(noevent))! opponent
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auto=if paid(alternative) then target(*[-land]|opponentBattlefield) moveto(hand)
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auto=ifnot paid(alternative) then target(creature|opponentBattlefield) moveto(hand)
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auto=ifnot paid(alternative) then target(creature|opponentBattlefield) moveto(hand)
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text=Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.) -- Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
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mana={U}
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type=Instant
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@@ -55639,7 +55623,7 @@ mana={1}
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[card]
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name=Jackdaw Savior
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abilities=flying
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auto=@movedTo(graveyard) from(creature[flying]|mybattlefield):moveTo(mybattlefield) target(other creature[manacost<=manacostminus1minusend]|mygraveyard)
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auto=@movedTo(graveyard) from(creature[flying]|mybattlefield):moveTo(mybattlefield) target(other creature[manacost<=manacostminus1minusend]|mygraveyard)
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text=Flying -- Whenever Jackdaw Savior or another creature you control with flying dies, return another target creature card with lesser mana value from your graveyard to the battlefield.
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mana={2}{W}
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type=Creature
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@@ -57526,7 +57510,7 @@ subtype=Aura
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[card]
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name=Kastral, the Windcrested
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abilities=flying
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auto=@combatdamaged(player) from(Bird|mybattlefield) turnlimited:ability$! choice then moveTo(battlefield) target(Bird|myhand,mygraveyard) _FINALITY_COUNTER_ _ choice counter(1/1) all(bird|myBattlefield) _ choice draw:1 !$ controller
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auto=@combatdamaged(player) from(Bird|mybattlefield) turnlimited:ability$! choice then moveTo(battlefield) target(Bird|myhand,mygraveyard) _FINALITY_COUNTER_ _ choice counter(1/1) all(bird|myBattlefield) _ choice draw:1 !$ controller
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text=Flying -- Whenever one or more Birds you control deal combat damage to a player, choose one - -- - You may put a Bird creature card from your hand or graveyard onto the battlefield with a finality counter on it. -- - Put a +1/+1 counter on each Bird you control. -- - Draw a card.
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mana={3}{W}{U}
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type=Legendary Creature
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@@ -58863,7 +58847,7 @@ toughness=3
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[/card]
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[card]
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name=Kitnap
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auto=teach(creature) Giftcard
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auto=teach(creature) Giftcard
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other={2}{U}{U} name(Gift a card)
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auto=if paid(alternative) then draw:1 opponent
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target=creature
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@@ -62894,7 +62878,7 @@ name=Long River's Pull
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other={U}{U} name(Gift a card)
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auto=if paid(alternative) then draw:1 opponent
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auto=if paid(alternative) then fizzle target(*|stack)
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auto=ifnot paid(alternative) then fizzle target(creature|stack)
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auto=ifnot paid(alternative) then fizzle target(creature|stack)
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text=Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) -- Counter target creature spell. If the gift was promised, instead counter target spell.
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mana={U}{U}
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type=Instant
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@@ -64109,7 +64093,7 @@ toughness=3
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name=Mabel's Mettle
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target=<upto:2>creature
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auto=1/1
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auto=becomes(MabelsMettle) ueot
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auto=becomes(MabelsMettle) ueot
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auto=target(creature[MabelsMettle]) 1/1 ueot
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text=Target creature gets +2/+2 until end of turn. Up to one other target creature gets +1/+1 until end of turn.
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mana={1}{W}
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@@ -67201,7 +67185,7 @@ type=Enchantment
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[card]
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name=Might of the Meek
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target=creature
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auto=trample
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auto=trample
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auto=1/0 ueot aslongas(*[mouse]|myBattlefield)
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auto=draw:1 controller
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text=Target creature gains trample until end of turn. It also gets +1/+0 until end of turn if you control a Mouse. -- Draw a card.
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@@ -74685,7 +74669,7 @@ toughness=1
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name=Omen of Fire
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auto=moveTo(hand) all(island)
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auto=foreach(*[white]|mybattlefield) name(Choose one) ability$!name(Sacrifice plains) choice name(Sacrifice plains) sacrifice notAtarget(plains|mybattlefield) _ choice name(Sacrifice white permanent) sacrifice notatarget(*[white]|mybattlefield)!$ controller
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auto=foreach(*[white]|opponentBattlefield) name(Choose one) ability$!name(Sacrifice plains) choice name(Sacrifice plains) sacrifice notAtarget(plains|mybattlefield) _ choice name(Sacrifice white permanent)sacrifice notatarget(*[white]|mybattlefield)!$ opponent
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auto=foreach(*[white]|opponentBattlefield) name(Choose one) ability$!name(Sacrifice plains) choice name(Sacrifice plains) sacrifice notAtarget(plains|mybattlefield) _ choice name(Sacrifice white permanent) sacrifice notatarget(*[white]|mybattlefield)!$ opponent
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text=Return all Islands to their owners' hands. -- Each player sacrifices a Plains or a white permanent for each white permanent they control.
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mana={3}{R}{R}
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type=Instant
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@@ -77517,9 +77501,9 @@ type=Instant
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[/card]
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[card]
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name=Pawpatch Formation
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auto=if type(creature[flying])~morethan~0 then choice name() name(Destroy creature with flying) destroy target(creature[flying])
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auto=if type(enchantment)~morethan~0 then choice name() name(Destroy enchantment) destroy target(enchantment)
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auto=choice draw:1 && _FOOD_
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auto=if type(creature[flying])~morethan~0 then choice name() name(Destroy creature with flying) destroy target(creature[flying])
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auto=if type(enchantment)~morethan~0 then choice name() name(Destroy enchantment) destroy target(enchantment)
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auto=choice draw:1 && ability$! _FOOD_ !$ controller
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text=Choose one - -- - Destroy target creature with flying. -- - Destroy target enchantment. -- - Draw a card. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
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mana={1}{G}
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type=Instant
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@@ -82535,7 +82519,7 @@ toughness=1
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[/card]
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[card]
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name=Rabbit Response
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auto=all(creature|myBattlefield) 2/1
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auto=all(creature|myBattlefield) 2/1
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auto=aslongas(*[rabbit]|myBattlefield) _SCRY2_
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text=Creatures you control get +2/+1 until end of turn. If you control a Rabbit, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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mana={2}{W}{W}
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@@ -94689,8 +94673,8 @@ subtype=Desert
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[card]
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name=Shefet Monitor
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abilities=cycling
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autohand=@movedto(mygraveyard) from(myhand):may moveto(mybattlefield) target(desert|mylibrary)
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autohand=__CYCLING__({3}{G})
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autohand=@movedto(mygraveyard) from(myhand):may moveto(mybattlefield) target(*[basic;Desert]|mylibrary)
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autohand={3}{G}{cycle}:name(cycling) draw:1
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text=Cycling {3}{G} ({3}{G}, Discard this card: Draw a card.) -- When you cycle Shefet Monitor, you may search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle. (Do this before you draw.)
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mana={5}{G}
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type=Creature
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@@ -95453,7 +95437,7 @@ name=Short Bow
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auto=teach(creature) 1/1
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auto=teach(creature) vigilance
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auto=teach(creature) reach
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auto={1}:equip
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auto={1}:equip
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text=Equipped creature gets +1/+1 and has vigilance and reach. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
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mana={2}
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type=Artifact
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@@ -103317,7 +103301,7 @@ auto=counter(0/0,1,Level)
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auto=_OTTERTOKEN_
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auto=this(variable{hascntlevel}=1) {3}{U}:name(Level 2) counter(0/0,1,Level) asSorcery
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auto=@counteradded(0/0.1.Level) from(this) restriction{compare(hascntlevel)~equalto~2}:target(instant,sorcery|mygraveyard) moveto(hand)
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auto=this(variable{hascntlevel}=2) {5}{U}:name(Level 3) counter(0/0,1,Level) asSorcery
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auto=this(variable{hascntlevel}=2) {5}{U}:name(Level 3) counter(0/0,1,Level) asSorcery
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auto=@movedTo(instant,sorcery|mystack) restriction{compare(hascntlevel)~morethan~2}:_OTTERTOKEN_
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text=(Gain the next level as a sorcery to add its ability.) -- When Stormchaser's Talent enters, create a 1/1 blue and red Otter creature token with prowess. -- {3}{U}: Level 2 -- When this Class becomes level 2, return target instant or sorcery card from your graveyard to your hand. -- {5}{U}: Level 3 -- Whenever you cast an instant or sorcery spell, create a 1/1 blue and red Otter creature token with prowess.
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mana={U}
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@@ -104566,8 +104550,8 @@ toughness=2
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[card]
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name=Sunspine Lynx
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abilities=nolifegain,nolifegainopponent
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auto=damage:twicetype:land[-basic]:mybattlefield controller
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auto=damage:twicetype:land[-basic]:opponentbattlefield opponent
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auto=damage:type:land[-basic]:mybattlefield controller
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auto=damage:type:land[-basic]:opponentbattlefield opponent
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text=Players can't gain life. -- Damage can't be prevented. -- When Sunspine Lynx enters, it deals damage to each player equal to the number of nonbasic lands that player controls.
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mana={2}{R}{R}
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type=Creature
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@@ -109690,7 +109674,7 @@ toughness=2
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[/card]
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[card]
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name=Thought Shucker
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auto=aslongas(*|mygraveyard) transforms((,newability[this(cantargetcard(*[-effect]) {1}{U}:transforms((effect,newability[counter(1/1)],newability[draw:1])) forever])) >6
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auto=aslongas(*|mygraveyard) transforms((,newability[this(cantargetcard(*[-effect]) {1}{U}:transforms((effect,newability[counter(1/1)],newability[draw:1])) forever])) >6
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text=Threshold - {1}{U}: Put a +1/+1 counter on Thought Shucker and draw a card. Activate only if seven or more cards are in your graveyard and only once.
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mana={1}{U}
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type=Creature
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@@ -109942,7 +109926,7 @@ type=Legendary Land
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[card]
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name=Three Tree Mascot
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abilities=changeling
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auto={1} turnlimited:ability$! choice Add{W} _ choice Add{U} _ choice Add{B} _ choice Add{R} _ choice Add{G} !$ controller
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auto={1}:ability$! choice Add{W} _ choice Add{U} _ choice Add{B} _ choice Add{R} _ choice Add{G} !$ controller limit:1
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text=Changeling (This card is every creature type.) -- {1}: Add one mana of any color. Activate only once each turn.
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mana={2}
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type=Artifact Creature
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@@ -116893,7 +116877,7 @@ toughness=1
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[/card]
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[card]
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name=Veteran Guardmouse
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auto=_VALIANT_ transforms((,newability[1/0],first strike,newability[_SCRY1_])) ueot
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auto=_VALIANT_ transforms((,newability[1/0],first strike,newability[_SCRY1_])) ueot
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text=Valiant - Whenever Veteran Guardmouse becomes the target of a spell or ability you control for the first time each turn, it gets +1/+0 and gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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mana={3}{RW}
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type=Creature
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@@ -119466,7 +119450,7 @@ type=Instant
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[/card]
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[card]
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name=Warren Elder
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auto={3}{W}:all(creature|myBattlefield) 1/1
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auto={3}{W}:all(creature|myBattlefield) 1/1
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text={3}{W}: Creatures you control get +1/+1 until end of turn.
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mana={1}{W}
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type=Creature
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