Cleaned up Network code (hope that fixes the PSP compilation problems)
Added random seed logging
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@@ -73,7 +73,7 @@ public:
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void initPlayers(GameObserver *observer);
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bool canChooseDeck(); //True if the players get to select their decks, false if the decks are automatically generated by the mode
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void addExtraRules(GameObserver *observer);
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void initGame(GameObserver* observer);
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void initGame(GameObserver* observer, bool currentPlayerSet = false);
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//second part of the initialization, needs to happen after the first update call
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void postUpdateInit(GameObserver* observer);
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void cleanup();
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