Cleaned up Network code (hope that fixes the PSP compilation problems)
Added random seed logging
This commit is contained in:
@@ -40,6 +40,7 @@ class GameObserver{
|
||||
list<string> loadingList;
|
||||
list<string>::iterator loadingite;
|
||||
RandomGenerator randomGenerator;
|
||||
unsigned int mSeed;
|
||||
WResourceManager* mResourceManager;
|
||||
JGE* mJGE;
|
||||
DeckManager* mDeckManager;
|
||||
@@ -143,7 +144,7 @@ class GameObserver{
|
||||
logAction(players[playerId], s);
|
||||
};
|
||||
void logAction(MTGCardInstance* card, MTGGameZone* zone, size_t index, int result);
|
||||
bool load(const string& s, bool undo = false
|
||||
bool load(const string& s, bool undo = false, bool swapPlayers = false
|
||||
#ifdef TESTSUITE
|
||||
, TestSuiteGame* testgame = 0
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user