Cleaned up Network code (hope that fixes the PSP compilation problems)
Added random seed logging
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@@ -32,6 +32,8 @@ public:
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void Disconnect();
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private:
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// socket state
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SOCKET_STATE state;
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// socket creation when server accepts a connection
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JSocket(int fd);
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// convert the socket into non-blocking state
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@@ -42,8 +44,6 @@ private:
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#elif LINUX
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int mfd;
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#endif
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// socket state
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SOCKET_STATE state;
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};
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#endif
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