Rename methods for consistency and add source code doc
to DeckView.h
This commit is contained in:
@@ -9,56 +9,233 @@
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#include "WResourceManager.h"
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#include "Pos.h"
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/*! \brief A abstract base class for deck views
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*
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* The deck editor uses a deck view to present the cards
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* e.g. in a circular "Carousel" layout or in a flat grid
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* layout. Both layouts inherit this base class to ensure
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* a common interface which the deck editor can rely on.
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*/
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class DeckView
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{
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protected:
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/*! \brief defines the delay until additional card informations get shown
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*
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* \note I am not entirely sure about that
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*/
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static const float no_user_activity_show_card_delay;
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public:
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/*! \brief Represents a card for internal use in the deck view
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*
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* It stores positional information and a pointer to the actual card structure.
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*/
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struct CardRep{
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float x;
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float y;
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float scale;
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MTGCard * card;
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};
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public:
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/*! \brief Defines if the filter needs an update
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*
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* The owner of the deck that is shown is responsible for updating the filters.
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*/
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bool dirtyFilters;
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/*! \brief Defines if the card positions need an update
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*
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* If the card positions are dirty, UpdateCardPosition will get called on
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* all cards during Update(float dt);
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*
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* \see Update
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* \see UpdateCardPosition
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*/
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bool dirtyCardPos;
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/*! \brief Constructs the view and initializes datamembers
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*
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* It sets the dirty states to true, the currently shown deck to NULL and selects filter 0.
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*
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* \param numberOfCards the number of cards the view handles (this includes hidden cards for caching)
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*/
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DeckView(int numberOfCards);
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/*! \brief Does nothing but is needed to ensure proper deletion of derived classes.
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*/
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virtual ~DeckView();
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/*! \brief Resets nearly all datamembers to their initial values
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*
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* Does not reset mCards.
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*/
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virtual void Reset();
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//advances the view and card representations
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/*! \brief Advances the view by dt time units
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*
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* This method calls UpdateViewState unconditionally and UpdateCardPosition on every card
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* if dirtyCardPos is set. It then resets dirtyCardPos.
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*
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* \param dt the number of time units to advance
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* \see UpdateViewState
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* \see UpdateCardPosition
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*/
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void Update(float dt);
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virtual void SetDeck(DeckDataWrapper *toShow);
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/*! \brief Sets the deck that this view shows
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*
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* This method replaces the currently shown deck with toShow, sets all dirty states and
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* reloads the mtg cards. No ownership changes.
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*
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* \param toShow the deck to show
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* \see reloadIndexes
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*/
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void SetDeck(DeckDataWrapper *toShow);
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/*! \brief Returns a pointer to the current deck.
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*/
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DeckDataWrapper *deck();
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void SwitchFilter(int delta);
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void SwitchPosition(int delta);
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/*! \brief Performs an immediate switch of the filter without animations
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*
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* This method rotates the currently selected filter by delta and sets dirtyFilters.
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*
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* \param delta the filter to select relatively to the currently selected filter
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* \see dirtyFilters
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*/
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void changeFilter(int delta);
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/*! \brief Performs an immediate switch of the position without animations
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*
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* If the i-th card stored in mCards points to the j-th card in the deck, it will point
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* to the (j+delta)-th card after this method is called. No dirty states are set.
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*
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* \param delta the number of cards to advances
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* \see mCards
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*/
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void changePosition(int delta);
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/*! \brief Returns the number of the currently selected filter
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*
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* \return the currently selected filter
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*/
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int filter();
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/*! \brief Reloads the mtg card pointers of mCards from the deck
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*
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* This is called when: We change the position in the deck or the deck structure changes
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* (due to filtering or addition or removal of cards).
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*/
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void reloadIndexes();
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/*! \brief Returns the current position in the deck
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*/
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int getPosition();
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/*! \brief Renders the view
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*/
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virtual void Render() = 0;
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/*! \brief Reacts to selections by a pointer device (e. g. mouse, touch)
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*
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* If the selection in view internal i. e. a card got selected, there is
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* no outside action performed and this method will return NULL. If a action got
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* triggered i. e. a selected card was activated, it returns that card
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* for further handling by the caller.
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*
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* \param x the x coordinate of the pointer during the action
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* \param y the y coordinate of the pointer during the action
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* \returns the card the action corresponds to
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*/
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virtual MTGCard * Click(int x, int y) = 0;
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/*! \brief Reacts to selections by pointerless devices (e. g. buttons)
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*
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* \see Click(int x, int y)
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* \returns the card the actions corresponds to
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*/
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virtual MTGCard * Click() = 0;
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/*! \brief Handles ordinary button presses
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*
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* \param the pressed JButton
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* \returns true if the view reacted to the button and false otherwise
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*/
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virtual bool ButtonPressed(Buttons button) = 0;
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/*! \brief Returns the currently active card
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*/
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virtual MTGCard *getActiveCard() = 0;
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virtual void changePosition(int offset) = 0;
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virtual void changeFilter(int offset) = 0;
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/*! \brief Changes the position by a given offset
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*
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* Advances the view by offset cards and animates the change.
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*
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* \param offset the number of positions to advance
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*/
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virtual void changePositionAnimated(int offset) = 0;
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/*! \brief Changes the filter by a given offset
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*
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* Rotates the selected filter by the given offset and animates the change.
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*/
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virtual void changeFilterAnimated(int offset) = 0;
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protected:
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/*! \brief The number of time units since an user activity occurred
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*/
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float last_user_activity;
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/*! \brief The currently selected filter
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*/
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int mFilter;
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/*! \brief The currently selected deck
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*
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* This class does not take ownership of the deck
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*/
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DeckDataWrapper *mCurrentDeck;
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/*! \brief The card positions and pointers
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*/
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vector<CardRep> mCards;
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CardRep& getCardRep(unsigned int index);
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/*! \brief Renders a card with given alpha value
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*
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* \param index of the card in mCards to render
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* \param alpha the alpha value of the card
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* \param asThumbnail renders the thumbnail image of the card if set to true
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*
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* \see mCards
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*/
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void renderCard(int index, int alpha, bool asThumbnail = false);
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/*! \brief Returns the index in mCards of the card that is nearest to the given point
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*
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* \note This method uses the euclidian distance to the center of the card
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*
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* \param x the reference points x coordinate
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* \param y the reference points y coordinate
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* \returns the index of the nearest card to the reference point and -1 of mCards is empty
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*/
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int getCardIndexNextTo(int x, int y);
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private:
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/*! \brief Updates the state of the view e. g. view transitions
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*
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* \param dt the passes time since the last update
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*/
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virtual void UpdateViewState(float dt) = 0;
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virtual void UpdateCardPosition(CardRep& rep, int index) = 0;
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/*! \brief Updates the given card reps positional members
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*
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* This method is called from Update when dirtyCardPos is set
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*
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* \param index the index in mCards of the card to update
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*
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* \see Update
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* \see mCards
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*/
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virtual void UpdateCardPosition(int index) = 0;
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};
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#endif // _DECK_VIEW_H_
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