Fixed AFR, STA, STX and J21 sets, fixed "_PROLIFERATE_" macro and fixed primitives with "proliferate" ability, fixed all primitives with "mutate" ability, improved "proliferate" and "duplicatecounters" keywords, added a new target "permanent" to target togheter a player and permanents on battlefield (e.g. cards with "proliferate").

This commit is contained in:
Vittorio Alfieri
2021-09-13 18:56:16 +02:00
parent 04a6a4bfe2
commit 2af470e42b
10 changed files with 80 additions and 36 deletions

View File

@@ -22160,7 +22160,7 @@ type=Artifact
[card]
name=Contagion Engine
auto=target(player) ability$!name(target player) counter(-1/-1,1) all(creature|mybattlefield)!$ targetedplayer
auto={4}{T}:name(Proliferate) notatarget(<anyamount>*[artifact;creature;enchantment;land;planeswalker;player]) transforms((,newability[duplicatecounters(single)],newability[duplicatecounters(single)])) oneshot
auto={4}{T}:name(Proliferate) notatarget(<anyamount>player,permanent) proliferate && proliferate
text=When Contagion Engine enters the battlefield, put a -1/-1 counter on each creature target player controls. -- {4},{T}: Proliferate, then proliferate again. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there. Then do it again.)
mana={6}
type=Artifact