another tweak, sorry! forgot i needed to compensate for removing the base by increasing the actual.
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@@ -458,12 +458,12 @@ int AIAction::getEfficiency()
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if (suggestion == BAKA_EFFECT_BAD && p != target->controller() && target->has(a->abilitygranted))
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if (suggestion == BAKA_EFFECT_BAD && p != target->controller() && target->has(a->abilitygranted))
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{
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{
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efficiency += (15 * target->DangerRanking())/p->game->hand->nb_cards;
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efficiency += (25 * target->DangerRanking())/p->game->hand->nb_cards;
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}
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}
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if (!target->has(a->abilitygranted) && g->getCurrentGamePhase() == Constants::MTG_PHASE_COMBATBEGIN)
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if (!target->has(a->abilitygranted) && g->getCurrentGamePhase() == Constants::MTG_PHASE_COMBATBEGIN)
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{
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{
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efficiency += (15 * target->DangerRanking())/p->game->hand->nb_cards;
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efficiency += (25 * target->DangerRanking())/p->game->hand->nb_cards;
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}
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}
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