another tweak, sorry! forgot i needed to compensate for removing the base by increasing the actual.

This commit is contained in:
omegablast2002@yahoo.com
2010-12-02 17:06:20 +00:00
parent 03bc34101f
commit 2a4b0e28f0

View File

@@ -458,12 +458,12 @@ int AIAction::getEfficiency()
if (suggestion == BAKA_EFFECT_BAD && p != target->controller() && target->has(a->abilitygranted))
{
efficiency += (15 * target->DangerRanking())/p->game->hand->nb_cards;
efficiency += (25 * target->DangerRanking())/p->game->hand->nb_cards;
}
if (!target->has(a->abilitygranted) && g->getCurrentGamePhase() == Constants::MTG_PHASE_COMBATBEGIN)
{
efficiency += (15 * target->DangerRanking())/p->game->hand->nb_cards;
efficiency += (25 * target->DangerRanking())/p->game->hand->nb_cards;
}