Jeck - Hooked economic difficulty into booster prices.
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@@ -114,9 +114,6 @@ class Constants
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RARITY_L = 'L', //Lands
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RARITY_T = 'T', //Tokens
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//Economic values (Placeholders for stuff later set by economic difficulty)
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PRICE_FILTER_SCALAR = 4,
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ECON_NORMAL = 0, //Options default to 0.
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ECON_HARD = 1,
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ECON_LUCK = 2,
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@@ -22,6 +22,7 @@ class PriceList{
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int getPurchasePrice(int cardid);
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int getPrice(int cardId);
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int setPrice(int cardId, int price);
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static float difficultyScalar(float price, int cardid=0);
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static void updateKey() {randomKey = rand();};
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};
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