diff --git a/projects/mtg/bin/Res/sets/primitives/mtg.txt b/projects/mtg/bin/Res/sets/primitives/mtg.txt index c538acde3..9cfccce11 100644 --- a/projects/mtg/bin/Res/sets/primitives/mtg.txt +++ b/projects/mtg/bin/Res/sets/primitives/mtg.txt @@ -2646,7 +2646,7 @@ subtype=Aura [card] name=Animate Land target=land -auto=becomes(Creature,3/3) ueot +auto=transforms((Creature,setpower=3,settoughness=3)) ueot text=Until end of turn, target land becomes a 3/3 creature that's still a land. mana={G} type=Instant @@ -5259,7 +5259,7 @@ toughness=2 [/card] [card] name=Awakener Druid -auto=target(forest) becomes(Creature Treefolk,4/5,green) +auto=target(forest) transforms((Treefolk Creature,setpower=4,settoughness=5,green)) text=When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid is on the battlefield. It's still a land. mana={2}{G} type=Creature @@ -5615,7 +5615,7 @@ toughness=2 [/card] [card] name=Balduvian Conjurer -auto={T}:target(snow) becomes(Creature,2/2) ueot +auto={T}:target(snow) transforms((Creature,setpower=2,settoughness=2)) ueot text={T}: Target snow land becomes a 2/2 creature until end of turn. It's still a land. mana={1}{U} type=Creature @@ -5635,7 +5635,7 @@ toughness=3 [/card] [card] name=Balduvian Frostwaker -auto={U}{T}:target(land[snow]) becomes(Creature Elemental,2/2,flying,blue) +auto={U}{T}:target(land[snow]) transforms((Elemental Creature,setpower=2,settoughness=2,flying,blue)) forever text={U}, {T}: Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land. mana={2}{U} type=Creature @@ -8207,7 +8207,7 @@ type=Instant [card] name=Blinkmoth Nexus auto={T}:Add{1} -auto={1}:becomes(Blinkmoth Artifact Creature,1/1,flying) ueot +auto={1}:transforms((Blinkmoth Artifact Creature,setpower=1,settoughness=1,flying)) ueot auto={1}{T}:1/1 target(blinkmoth) text={T}: Add {1} to your mana pool. -- {1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land. -- {1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn. type=Land @@ -12707,7 +12707,7 @@ name=Celestial Colonnade auto=tap auto={T}:Add{W} auto={T}:Add{U} -auto={3}{W}{U}:becomes(Elemental Creature,4/4,flying,vigilance,white,blue) ueot +auto={3}{W}{U}:transforms((Elemental Creature,setpower=4,settoughness=4,flying,vigilance,white,blue)) ueot text=Celestial Colonnade enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool. -- {3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land. type=Land [/card] @@ -13809,7 +13809,7 @@ subtype=Aura [/card] [card] name=Chimeric Coils -auto={X}{1}:transforms((Creature Construct,setpower=X,settoughness=X)) ueot && treason +auto={X}{1}:transforms((Artifact Creature Construct,setpower=X,settoughness=X)) ueot && treason text={X}{1}: Chimeric Coils becomes an X/X Construct artifact creature. Sacrifice it at the beginning of the next end step. mana={1} type=Artifact @@ -13817,14 +13817,14 @@ type=Artifact [card] name=Chimeric Egg auto=@movedTo(*[-artifact]|opponentstack):counter(0/0,1,Charge) -auto={C(0/0,-3,Charge)}:becomes(Construct Artifact Creature,6/6,trample) ueot +auto={C(0/0,-3,Charge)}:transforms((Construct Artifact Creature,setpower=6,settoughness=6,trample)) ueot text=Whenever an opponent casts a nonartifact spell, put a charge counter on Chimeric Egg. -- Remove three charge counters from Chimeric Egg: Chimeric Egg becomes a 6/6 Construct artifact creature with trample until end of turn. mana={3} type=Artifact [/card] [card] name=Chimeric Idol -auto={0}:tap all(land|myBattlefield) && becomes(Turtle Artifact Creature,3/3) ueot +auto={0}:tap all(land|myBattlefield) && transforms((Turtle Artifact Creature,setpower=3,settoughness=3)) ueot text={0}: Tap all lands you control. Chimeric Idol becomes a 3/3 Turtle artifact creature until end of turn. mana={3} type=Artifact @@ -13840,15 +13840,15 @@ type=Artifact [/card] [card] name=Chimeric Sphere -auto={2}:becomes(Construct Artifact Creature,2/1,flying) ueot -auto={2}:becomes(Construct Artifact Creature,3/2) ueot +auto={2}:transforms((Construct Artifact Creature,setpower=2,settoughness=1,flying)) ueot +auto={2}:transforms((Construct Artifact Creature,setpower=3,settoughness=2)) ueot text={2}: Until end of turn, Chimeric Sphere becomes a 2/1 Construct artifact creature with flying. -- {2}: Until end of turn, Chimeric Sphere becomes a 3/2 Construct artifact creature without flying. mana={3} type=Artifact [/card] [card] name=Chimeric Staff -auto={X}:transforms((Creature Construct,setpower=X,settoughness=X)) ueot +auto={X}:transforms((Artifact Creature Construct,setpower=X,settoughness=X)) ueot text={X}: Chimeric Staff becomes an X/X Construct artifact creature until end of turn. mana={4} type=Artifact @@ -14065,7 +14065,7 @@ toughness=2 [card] name=Chronatog Totem auto={T}:Add{U} -auto={1}{U}:becomes(Artifact Creature Atog,1/2,blue) ueot +auto={1}{U}:transforms((Artifact Creature Atog,setpower=1,settoughness=2,blue)) ueot auto=this(cantargetcard(creature)) {0}:3/3 && turns:-1 controller limit:1 text={T}: Add {U} to your mana pool. -- {1}{U}: Chronatog Totem becomes a 1/2 blue Atog artifact creature until end of turn. -- {0}: Chronatog Totem gets +3/+3 until end of turn. You skip your next turn. Activate this ability only once each turn and only if Chronatog Totem is a creature. mana={3} @@ -16774,7 +16774,7 @@ name=Creeping Tar Pit auto=tap auto={T}:Add{U} auto={T}:Add{B} -auto={1}{U}{B}:becomes(Elemental Creature,3/2,unblockable,blue,black) ueot +auto={1}{U}{B}:transforms((Elemental Creature,setpower=3,settoughness=2,unblockable,blue,black)) ueot text=Creeping Tar Pit enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool. -- {1}{U}{B}: Until end of turn, Creeping Tar Pit becomes a 3/2 blue and black Elemental creature and is unblockable. It's still a land. type=Land [/card] @@ -18395,7 +18395,7 @@ subtype=Equipment [card] name=Darksteel Brute abilities=indestructible -auto={3}:becomes(Beast Artifact Creature,2/2) ueot +auto={3}:transforms((Beast Artifact Creature,setpower=2,settoughness=2)) ueot text=Darksteel Brute is indestructible. ("Destroy" effects and lethal damage don't destroy it.) -- {3}: Darksteel Brute becomes a 2/2 Beast artifact creature until end of turn. mana={2} type=Artifact @@ -22029,7 +22029,7 @@ type=Land [card] name=Dragonsoul Knight abilities=first strike -auto={W}{U}{B}{R}{G}:+5/+3 && transforms((dragon,flying,trample)) ueot +auto={W}{U}{B}{R}{G}:5/3 && transforms((dragon,flying,trample)) ueot text=First strike -- {W}{U}{B}{R}{G}: Until end of turn, Dragonsoul Knight becomes a Dragon, gets +5/+3, and gains flying and trample. mana={2}{R} type=Creature @@ -22245,7 +22245,7 @@ toughness=2 [card] name=Dread Statuary auto={T}:Add{1} -auto={4}:becomes(Golem Artifact Creature,4/2) ueot +auto={4}:transforms((Golem Artifact Creature,setpower=4,settoughness=2)) ueot text={T}: Add {1} to your mana pool. -- {4}: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land. type=Land [/card] @@ -24580,7 +24580,7 @@ toughness=1 [/card] [card] name=Elvish Branchbender -auto={T}:target(forest) transforms((Forest Land TreeFolk Creature,setpower=type:elf:mybattlefield,settoughness=type:elf:mybattlefield)) ueot +auto={T}:target(forest) transforms((TreeFolk Creature,setpower=type:elf:mybattlefield,settoughness=type:elf:mybattlefield)) ueot text={T}: Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control. mana={2}{G} type=Creature @@ -26926,7 +26926,7 @@ type=Instant name=Faerie Conclave auto=tap auto={T}:Add{U} -auto={1}{U}:becomes(Faerie Creature,2/1,flying,blue) ueot +auto={1}{U}:transforms((Faerie Creature,setpower=2,settoughness=1,flying,blue)) ueot text=Faerie Conclave enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- {1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. (It can't be blocked except by creatures with flying or reach.) type=Land [/card] @@ -29983,7 +29983,7 @@ type=Land name=Forbidding Watchtower auto=tap auto={T}:Add{W} -auto={1}{W}:becomes(Soldier Creature,1/5,white) ueot +auto={1}{W}:transforms((Soldier Creature,setpower=1,settoughness=5,white)) ueot text=Forbidding Watchtower enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- {1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land. type=Land [/card] @@ -31774,7 +31774,7 @@ type=Artifact [card] name=Genju of the Cedars target=forest -auto={2}:becomes(Spirit Creature,4/4,green) ueot +auto={2}:transforms((Spirit Creature,setpower=4,settoughness=4,green)) ueot auto=@movedTo(mytgt|mygraveyard) from(battlefield):may moveTo(myhand) all(this) text=Enchant Forest -- {2}: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land. -- When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand. mana={G} @@ -31784,7 +31784,7 @@ subtype=Aura [card] name=Genju of the Falls target=island -auto={2}:becomes(Spirit Creature,3/2,flying,blue) ueot +auto={2}:transforms((Spirit Creature,setpower=3,settoughness=2,flying,blue)) ueot auto=@movedTo(mytgt|mygraveyard) from(battlefield):may moveTo(myhand) all(this) text=Enchant Island -- {2}: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land. -- When enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand. mana={U} @@ -31794,9 +31794,8 @@ subtype=Aura [card] name=Genju of the Fens target=swamp -auto={2}:becomes(Spirit Creature,2/2,black) ueot +auto={2}:transforms((Spirit Creature,newability[{B}:1/1],setpower=2,settoughness=2,black)) ueot auto=@movedTo(mytgt|mygraveyard) from(battlefield):may moveTo(myhand) all(this) -auto={B}:1/1(mytgt) text=Enchant Swamp -- {2}: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "{B}: This creature gets +1/+1 until end of turn." It's still a land. -- When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand. mana={B} type=Enchantment @@ -31805,8 +31804,7 @@ subtype=Aura [card] name=Genju of the Fields target=plains -auto=spiritlink -auto={2}:becomes(Spirit Creature,2/5,white) ueot +auto={2}:transforms((Spirit Creature,setpower=2,settoughness=5,spiritlink,white)) ueot auto=@movedTo(mytgt|mygraveyard) from(battlefield):may moveTo(myhand) all(this) text=Enchant Plains -- {2}: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creaure deals damage, its controller gains that much life." It's still a land. -- When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand. mana={W} @@ -31816,7 +31814,7 @@ subtype=Aura [card] name=Genju of the Realm target=land -auto={2}:becomes(Legendary Spirit Creature,8/12,trample) ueot +auto={2}:transforms((Legendary Spirit Creature,setpower=8,settoughness=12,trample)) ueot auto=@movedTo(mytgt|mygraveyard) from(battlefield):may moveTo(myhand) all(this) text=Enchant land -- {2}: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land. -- When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand. mana={W}{U}{B}{R}{G} @@ -31826,7 +31824,7 @@ subtype=Aura [card] name=Genju of the Spires target=mountain -auto={2}:becomes(Spirit Creature,6/1,red) ueot +auto={2}:transforms((Spirit Creature,setpower=6,settoughness=1,red)) ueot auto=@movedTo(mytgt|mygraveyard) from(battlefield):may moveTo(myhand) all(this) text=Enchant Mountain -- {2}: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land. -- When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand. mana={R} @@ -32001,7 +31999,7 @@ toughness=0 name=Ghitu Encampment auto=tap auto={T}:Add{R} -auto={1}{R}:becomes(Soldier Creature,2/1,first strike,red) ueot +auto={1}{R}:transforms((Warrior Creature,setpower=2,settoughness=1,first strike,red)) ueot text=Ghitu Encampment enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.) type=Land [/card] @@ -32951,8 +32949,8 @@ toughness=2 [/card] [card] name=Glint Hawk Idol -auto=@movedTo(other artifact|myBattlefield):may becomes(Artifact Creature,2/2,flying) ueot -auto={W}:becomes(Artifact Creature,2/2,flying) ueot +auto=@movedTo(other artifact|myBattlefield):may transforms((Artifact Creature,setpower=2,settoughness=2,flying)) ueot +auto={W}:transforms((Artifact Creature,setpower=2,settoughness=2,flying)) ueot text=Whenever another artifact enters the battlefield under your control, you may have Glint Hawk Idol become a 2/2 artifact creature with flying until end of turn. -- {W}:Glint Hawk Idol becomes a 2/2 artifact creature with flying until end of turn. mana={2} type=Artifact @@ -35948,7 +35946,7 @@ type=Land [card] name=Gruul War Plow auto=lord(creature|myBattlefield) trample -auto={1}{R}{G}:becomes(Juggernaut Artifact Creature,4/4) ueot +auto={1}{R}{G}:transforms((Juggernaut Artifact Creature,setpower=4,settoughness=4)) ueot text=Creatures you control have trample. -- {1}{R}{G}: Gruul War Plow becomes a 4/4 Juggernaut artifact creature until end of turn. mana={4} type=Artifact @@ -36006,7 +36004,7 @@ toughness=3 name=Guardian Idol auto=tap auto={T}:Add{1} -auto={2}:becomes(Golem Artifact Creature,2/2) ueot +auto={2}:transforms((Golem Artifact Creature,setpower=2,settoughness=2)) ueot text=Guardian Idol enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {2}: Guardian Idol becomes a 2/2 Golem artifact creature until end of turn. mana={2} type=Artifact @@ -36464,7 +36462,7 @@ toughness=1 [/card] [card] name=Halcyon Glaze -auto=@movedTo(creature|mystack):becomes(Illusion Creature,4/4,flying) ueot +auto=@movedTo(creature|mystack):transforms((Illusion Creature,setpower=4,settoughness=4,flying)) ueot text=Whenever you cast a creature spell, Halcyon Glaze becomes a 4/4 Illusion creature with flying until end of turn. It's still an enchantment. mana={1}{U}{U} type=Enchantment @@ -40843,7 +40841,7 @@ toughness=1 [card] name=Inkmoth Nexus auto={T}:Add{1} -auto={1}:becomes(Blinkmoth Artifact Creature,1/1,flying,infect) ueot +auto={1}:transforms((Blinkmoth Artifact Creature,setpower=1,settoughness=1,flying,infect)) ueot text={T}: Add {1} to your mana pool. -- {1}: Inkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. type=Land [/card] @@ -41847,7 +41845,7 @@ toughness=2 [/card] [card] name=Jade Idol -auto=@movedTo(spirit,arcane|mystack):becomes(Artifact Creature Spirit,4/4) ueot +auto=@movedTo(spirit,arcane|mystack):transforms((Spirit Artifact Creature,setpower=4,settoughness=4)) ueot text=Whenever you cast a Spirit or Arcane spell, Jade Idol becomes a 4/4 Spirit artifact creature until end of turn. mana={4} type=Artifact @@ -43029,7 +43027,7 @@ type=Sorcery [/card] [card] name=Kamahl, Fist of Krosa -auto={G}:target(land) becomes(Creature,1/1) ueot +auto={G}:target(land) transforms((Creature,setpower=1,settoughness=1)) ueot auto={2}{G}{G}{G}:lord(creature|mybattlefield) 3/3 && lord(creature|mybattlefield) trample ueot text={G}: Target land becomes a 1/1 creature until end of turn. It's still a land. -- {2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn. mana={4}{G}{G} @@ -45258,10 +45256,10 @@ type=Land [card] name=Koth of the Hammer auto=counter(0/0,3,loyalty) -auto={C(0/0,1,Loyalty)}:untap target(mountain) && becomes(Elemental Creature,4/4,red) ueot +auto={C(0/0,1,Loyalty)}:untap target(mountain) && transforms((Elemental Creature,setpower=4,settoughness=4,red)) ueot auto={C(0/0,-2,Loyalty)}:foreach(mountain|myBattlefield) add:{R} -auto={C(0/0,-5,Loyalty)}:name(emblem) emblem transforms((,newability[lord(mountain|mybattlefield) {t}:target(*[creature;player]) damage:1])) dontremove -text=+1: Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land. -- -2: Add {R} to your mana pool for each Mountain you control. -- -5: You get an emblem with "Mountains you control have ‘{T}: This land deals 1 damage to target creature or player.'" +auto={C(0/0,-5,Loyalty)}:name(emblem) emblem transforms((,newability[lord(mountain|mybattlefield) {t}:target(creature) damage:1],newability[lord(mountain|mybattlefield) {t}:target(player) damage:1])) dontremove +text=+1: Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land. -- -2: Add {R} to your mana pool for each Mountain you control. -- -5: You get an emblem with "Mountains you control have '{T}: This land deals 1 damage to target creature or player.'" mana={2}{R}{R} type=Planeswalker subtype=Koth @@ -46445,7 +46443,7 @@ name=Lavaclaw Reaches auto=tap auto={T}:Add{B} auto={T}:Add{R} -auto={1}{B}{R}:transforms((Elemental Creature,setpower=2,settoughness=2,black red,newability[{X}:+X/0 ueot])) ueot +auto={1}{B}{R}:transforms((Elemental Creature,setpower=2,settoughness=2,black red,newability[{X}:X/0 ueot])) ueot text=Lavaclaw Reaches enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool. -- {1}{B}{R}: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with "{X}: This creature gets +X/+0 until end of turn." It's still a land. type=Land [/card] @@ -47174,7 +47172,7 @@ type=Sorcery [/card] [card] name=Lifespark Spellbomb -auto={G}{S}:target(land) becomes(Creature,3/3) ueot +auto={G}{S}:target(land) transforms((Creature,setpower=3,settoughness=3)) ueot auto={S}:draw:1 text={G}, Sacrifice Lifespark Spellbomb: Until end of turn, target land becomes a 3/3 creature that's still a land. -- {1}, Sacrifice Lifespark Spellbomb: Draw a card. mana={1} @@ -47455,7 +47453,7 @@ auto=counter(0/0,3,loyalty) auto={C(0/0,1,Loyalty)}:name(fetch) moveTo(hand) target(swamp|myLibrary) auto={C(0/0,-3,Loyalty)}:name(choose) ability$!choice name(+X/+X) target(creature) type:land:mybattlefield/type:land:mybattlefield ueot _ choice name(-X/-X) target(creature) -type:land:mybattlefield/-type:land:mybattlefield ueot!$ controller auto={C(0/0,-6,Loyalty)}:name(emblem) emblem lord(swamp|mybattlefield) {T}:{B}{B}{B}{B} dontremove -text=+1: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library. -- -3: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control. -- -6: You get an emblem with "Swamps you control have ‘{T}: Add {B}{B}{B}{B} to your mana pool.'" +text=+1: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library. -- -3: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control. -- -6: You get an emblem with "Swamps you control have '{T}: Add {B}{B}{B}{B} to your mana pool.'" mana={2}{B}{B} type=Planeswalker subtype=Liliana @@ -52460,7 +52458,7 @@ type=Sorcery [card] name=Mishra's Factory auto={T}:add{1} -auto={1}:becomes(Artifact Creature Assembly-Worker,2/2) ueot +auto={1}:transforms((Artifact Creature Assembly-Worker,setpower=2,settoughness=2)) ueot auto={T}:1/1 target(assembly-worker) text={T}: Add {1} to your mana pool. -- {1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. -- {T}: Target Assembly-Worker creature gets +1/+1 until end of turn. type=Land @@ -52475,7 +52473,7 @@ type=Sorcery [/card] [card] name=Mishra's Groundbreaker -auto={T}{S}:target(land|myBattlefield) becomes(Artifact Creature,3/3) forever +auto={T}{S}:target(land|myBattlefield) transforms((Artifact Creature,setpower=3,settoughness=3)) forever text={T}, Sacrifice Mishra's Groundbreaker: Target land becomes a 3/3 artifact creature that's still a land. (This effect lasts indefinitely.) mana={4} type=Artifact @@ -54346,7 +54344,7 @@ type=Instant [card] name=Mutavault auto={t}:add{1} -auto={1}:becomes(creature,2/2) ueot && transforms((allsubtypes)) ueot +auto={1}:transforms((Creature,setpower=2,settoughness=2)) ueot && transforms((allsubtypes)) ueot text={T}: Add {1} to your mana pool. -- {1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land. type=Land [/card] @@ -54983,7 +54981,7 @@ toughness=1 [card] name=Nantuko Monastery auto={T}:Add{1} -auto=aslongas(*|mygraveyard) {G}{W}:becomes(Creature Insect Monk,4/4,first strike,green,white) ueot >6 +auto=aslongas(*|mygraveyard) {G}{W}:transforms((Insect Monk Creature,setpower=4,settoughness=4,first strike,green,white)) ueot >6 text={T}: Add {1} to your mana pool. -- Threshold - {G}{W}: Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate this ability only if seven or more cards are in your graveyard. type=Land [/card] @@ -60830,7 +60828,7 @@ toughness=4 [card] name=Phyrexian Totem auto={T}:Add{B} -auto={2}{B}:becomes(Artifact Creature Horror,5/5,trample,black) ueot +auto={2}{B}:transforms((Horror Artifact Creature,setpower=5,settoughness=5,trample,black)) ueot auto=@damaged(this):ability$!name(sacrifice) notatarget(*|mybattlefield) sacrifice!$ controller text={T}: Add {B} to your mana pool. -- {2}{B}: Phyrexian Totem becomes a 5/5 black Horror artifact creature with trample until end of turn. -- Whenever Phyrexian Totem is dealt damage, if it's a creature, sacrifice that many permanents. mana={3} @@ -63693,7 +63691,7 @@ toughness=1 [/card] [card] name=Quirion Druid -auto={G}{T}:target(land) becomes(Creature,2/2,green) +auto={G}{T}:target(land) transforms((Creature,setpower=2,settoughness=2,green)) forever text={G}, {T}: Target land becomes a 2/2 green creature that's still a land. (This effect lasts indefinitely.) mana={2}{G} type=Creature @@ -64079,12 +64077,9 @@ name=Raging Ravine auto=tap auto={T}:Add{R} auto={T}:Add{G} -auto={2}{R}{G}:transforms((Elemental Creature,red,green)) ueot -auto=@combat(attacking) source(this):counter(1/1,1) all(this) +auto={2}{R}{G}:transforms((Elemental Creature,setpower=3,settoughness=3,red,green)) ueot && transforms((,newability[@combat(attacking) source(this):counter(1/1.1)])) ueot text=Raging Ravine enters the battlefield tapped. -- {T}: Add {R} or {G} to your mana pool. -- {2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land. type=Land -power=3 -toughness=3 [/card] [card] name=Raging Spirit @@ -75988,7 +75983,8 @@ toughness=3 [/card] [card] name=Slumbering Tora -auto={2}{discard(*[spirit,arcane]|myhand)}:transforms((Creature Cat,setpower=storedmanacost,settoughness=storedtoughness)) ueot +#using storedmanacost makes the card color red...sto RED manacost +auto={2}{discard(*[spirit,arcane]|myhand)}:transforms((Artifact Creature Cat,setpower=storedmanacost,settoughness=storedtoughness)) ueot text={2}, Discard a Spirit or Arcane card: Slumbering Tora becomes an X/X Cat artifact creature until end of turn, where X is the discarded card's converted mana cost. mana={3} type=Artifact @@ -76325,7 +76321,7 @@ type=Land [/card] [card] name=Soilshaper -auto=@movedTo(spirit,arcane|mystack):target(land) becomes(Creature,3/3) ueot +auto=@movedTo(spirit,arcane|mystack):target(land) transforms((Creature,setpower=3,settoughness=3)) ueot text=Whenever you cast a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It's still a land. mana={1}{G} type=Creature