tweaked MNguyens menu improvements by Mnguyen
This commit is contained in:
@@ -201,6 +201,7 @@ void GameStateDuel::End()
|
||||
JRenderer::GetInstance()->EnableVSync(false);
|
||||
if (mPlayers[0] && mPlayers[1]) mPlayers[0]->End();
|
||||
GameObserver::EndInstance();
|
||||
DeckManager::EndInstance();
|
||||
game = NULL;
|
||||
premadeDeck = false;
|
||||
|
||||
@@ -243,6 +244,7 @@ void GameStateDuel::ensureOpponentMenu(){
|
||||
vector<DeckMetaData* > opponentDeckList = fillDeckMenu( opponentMenu, RESPATH"/ai/baka", "ai_baka", mPlayers[0]);
|
||||
deckManager->updateMetaDataList(&opponentDeckList, true);
|
||||
opponentMenu->Add( MENUITEM_CANCEL, "Cancel", "Choose a different player deck");
|
||||
opponentDeckList.clear();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user