tweaked MNguyens menu improvements by Mnguyen
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@@ -1,21 +1,13 @@
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#include "../include/DeckManager.h"
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#include <JRenderer.h>
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DeckManager::DeckManager()
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{
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}
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DeckManager::~DeckManager()
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{
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}
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void DeckManager::updateMetaDataList( vector<DeckMetaData *> * refList, bool isAI )
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{
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if (refList)
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{
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vector<DeckMetaData *> * inputList = isAI? &aiDeckOrderList : &playerDeckOrderList;
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inputList->clear();
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inputList->assign( refList->begin(), refList->end());
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inputList->assign( refList->begin(), refList -> end() );
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}
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}
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@@ -32,16 +24,26 @@ vector<DeckMetaData *> * DeckManager::getAIDeckOrderList()
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DeckManager * DeckManager::mInstance = NULL;
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bool DeckManager::instanceFlag = false;
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void DeckManager::EndInstance()
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{
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if (mInstance)
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{
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mInstance->aiDeckOrderList.clear();
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mInstance->playerDeckOrderList.clear();
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SAFE_DELETE( mInstance );
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}
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}
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DeckManager* DeckManager::GetInstance()
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{
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if ( mInstance == NULL )
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if ( !instanceFlag )
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{
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mInstance = new DeckManager();
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instanceFlag = true;
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}
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return mInstance;
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}
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void DeckManager::EndInstance()
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{
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SAFE_DELETE(mInstance);
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}
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