tokenizer should work now for cloning ability
Populate(Put a token onto the battlefield that's a copy of a creature token you control.)
This commit is contained in:
@@ -2489,6 +2489,19 @@ int AACloner::resolve()
|
|||||||
|
|
||||||
Player * targetPlayer = who == 1 ? source->controller()->opponent() : source->controller();
|
Player * targetPlayer = who == 1 ? source->controller()->opponent() : source->controller();
|
||||||
|
|
||||||
|
int tokenize = 1;//tokenizer support for cloning
|
||||||
|
if (targetPlayer->game->battlefield->hasAbility(Constants::TOKENIZER))
|
||||||
|
{
|
||||||
|
int nbcards = targetPlayer->game->battlefield->nb_cards;
|
||||||
|
for (int j = 0; j < nbcards; j++)
|
||||||
|
{
|
||||||
|
if (targetPlayer->game->battlefield->cards[j]->has(Constants::TOKENIZER))
|
||||||
|
tokenize *= 2;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i < tokenize; ++i)
|
||||||
|
{
|
||||||
MTGCardInstance * myClone = NEW MTGCardInstance(clone, targetPlayer->game);
|
MTGCardInstance * myClone = NEW MTGCardInstance(clone, targetPlayer->game);
|
||||||
targetPlayer->game->temp->addCard(myClone);
|
targetPlayer->game->temp->addCard(myClone);
|
||||||
|
|
||||||
@@ -2518,6 +2531,7 @@ int AACloner::resolve()
|
|||||||
spell->source->addType(*it);
|
spell->source->addType(*it);
|
||||||
}
|
}
|
||||||
delete spell;
|
delete spell;
|
||||||
|
}
|
||||||
return 1;
|
return 1;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user