Added missing cards from GRN sets, improved mutation trigger, improved Surveil ability, implemented trigger and offset on surveil ability to allow combo with other cards (see issue #1037 opened by luisguerin).
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@@ -598,6 +598,7 @@ void Rules::initGame(GameObserver *g, bool currentPlayerSet)
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p->preventable = initState.playerData[i].player->preventable;
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p->energyCount = initState.playerData[i].player->energyCount;
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p->yidaroCount = initState.playerData[i].player->yidaroCount;
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p->surveilOffset = initState.playerData[i].player->surveilOffset;
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if (initState.playerData[i].player->mAvatarName.size())
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{
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p->mAvatarName = initState.playerData[i].player->mAvatarName;
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