Added missing cards from GRN sets, improved mutation trigger, improved Surveil ability, implemented trigger and offset on surveil ability to allow combo with other cards (see issue #1037 opened by luisguerin).

This commit is contained in:
valfieri
2020-10-12 01:25:34 +02:00
parent 8cf2b7ab69
commit 29985718a7
13 changed files with 791 additions and 101 deletions

View File

@@ -598,6 +598,7 @@ void Rules::initGame(GameObserver *g, bool currentPlayerSet)
p->preventable = initState.playerData[i].player->preventable;
p->energyCount = initState.playerData[i].player->energyCount;
p->yidaroCount = initState.playerData[i].player->yidaroCount;
p->surveilOffset = initState.playerData[i].player->surveilOffset;
if (initState.playerData[i].player->mAvatarName.size())
{
p->mAvatarName = initState.playerData[i].player->mAvatarName;