finishing up some file system handling functions for iOS. This should make updates and file management easier for iOS users.
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@@ -13,6 +13,8 @@
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}
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- (void) startDownload: (NSString *) downloadType;
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@property (nonatomic, retain) UITextView *downloadMessageStatus;
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@property (nonatomic, retain) UIProgressView *downloadProgressView;
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@@ -8,7 +8,6 @@
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#import "WagicDownloadProgressViewController.h"
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#import "wagicAppDelegate.h"
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#import "ZipArchive.h"
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#import "ASIHTTPRequest.h"
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#import "QuartzCore/QuartzCore.h"
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@@ -39,43 +38,6 @@ static NSString *kDownloadFileName = @"core_017_iOS.zip";
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}
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// No longer needed.
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- (void) unpackageResources: (NSString *) folderName
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{
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[self.downloadMessageStatus setText: [NSString stringWithFormat: @"Updating User Game Resource Files: %@", folderName]];
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NSError *error = nil;
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NSFileManager *fm = [NSFileManager defaultManager];
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NSArray *paths = NSSearchPathForDirectoriesInDomains( NSDocumentDirectory, NSUserDomainMask, YES);
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NSString *userDocumentsDirectory = [paths objectAtIndex:0];
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NSString *downloadFilePath = [userDocumentsDirectory stringByAppendingString: [NSString stringWithFormat: @"/%@.zip", folderName]];
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ZipArchive *za = [[ZipArchive alloc] init];
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if ([za UnzipOpenFile: downloadFilePath])
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{
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BOOL ret = [za UnzipFileTo: [NSString stringWithFormat: @"%@/User/",userDocumentsDirectory] overWrite: YES];
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if (ret == NO)
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{
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// some error occurred
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NSLog(@"An Error occurred while unpacking zip file.");
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}
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[za UnzipCloseFile];
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if (ret == YES)
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{
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// delete the archive
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[fm removeItemAtPath: downloadFilePath error: &error];
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if (error != nil)
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{
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NSLog(@"error occurred while trying to delete zip file! %@\n%@", downloadFilePath, [error localizedDescription] );
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}
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}
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}
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[za release], za = nil;
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}
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- (void)alertView:(UIAlertView *)actionSheet clickedButtonAtIndex:(NSInteger)buttonIndex {
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// the user clicked one of the OK/Cancel buttons
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if (buttonIndex == 0 && [[actionSheet buttonTitleAtIndex: 0] isEqualToString: @"Retry Download"])
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@@ -90,6 +52,14 @@ static NSString *kDownloadFileName = @"core_017_iOS.zip";
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- (void) startDownload: (NSString *) downloadType
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{
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[self.downloadMessageStatus setText: [NSString stringWithFormat: @"Please wait while the %@ files are being downloaded.", downloadType]];
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downloadProgressView = [[UIProgressView alloc] initWithProgressViewStyle: UIProgressViewStyleDefault];
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[self.downloadProgressView setFrame: CGRectMake(0, 0, 250, 50)];
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[self.downloadProgressView setAutoresizingMask: UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight ];
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[self.view addSubview: downloadProgressView];
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NSArray *paths = NSSearchPathForDirectoriesInDomains( NSDocumentDirectory,
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NSUserDomainMask, YES);
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NSString *systemResourceDirectory = [[paths objectAtIndex:0] stringByAppendingString: @"/Res"];
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@@ -128,7 +98,7 @@ static NSString *kDownloadFileName = @"core_017_iOS.zip";
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[request setCompletionBlock:^{
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wagicAppDelegate *appDelegate = (wagicAppDelegate *)[[UIApplication sharedApplication] delegate];
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NSNotificationCenter *dnc = [NSNotificationCenter defaultCenter];
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[dnc postNotificationName:@"readyToStartGame" object: appDelegate];
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[dnc postNotificationName:@"initializeGame" object: appDelegate];
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}];
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[request setFailedBlock:^{
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@@ -177,15 +147,7 @@ static NSString *kDownloadFileName = @"core_017_iOS.zip";
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else
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[self.downloadMessageStatus setFont: [UIFont systemFontOfSize: 35]];
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[self.downloadMessageStatus setText: @"Please wait while the core files are being downloaded."];
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downloadProgressView = [[UIProgressView alloc] initWithProgressViewStyle: UIProgressViewStyleDefault];
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[self.downloadProgressView setFrame: CGRectMake(0, 0, 250, 50)];
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[self.downloadProgressView setAutoresizingMask: UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight ];
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[self startDownload: @"core"];
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[self.view addSubview: downloadMessageStatus];
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[self.view addSubview: downloadProgressView];
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}
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return self;
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