Fixed SDL build with mingw. In particular, replaced boost dependency by c++11.
This commit is contained in:
@@ -89,7 +89,7 @@ void GameApp::Create()
|
||||
{
|
||||
srand((unsigned int) time(0)); // initialize random
|
||||
#if !defined(QT_CONFIG) && !defined(IOS)
|
||||
#if defined (WIN32)
|
||||
#if defined (WIN32) && !defined(__MINGW32__)
|
||||
_CrtSetDbgFlag ( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF );
|
||||
#elif defined (PSP)
|
||||
pspFpuSetEnable(0); //disable FPU Exceptions until we find where the FPU errors come from
|
||||
|
||||
Reference in New Issue
Block a user