Fixed SDL build with mingw. In particular, replaced boost dependency by c++11.

This commit is contained in:
xawotihs
2013-12-08 22:30:25 +01:00
parent 3af4546ef7
commit 28ec24430d
9 changed files with 65 additions and 14 deletions
+1 -1
View File
@@ -89,7 +89,7 @@ void GameApp::Create()
{
srand((unsigned int) time(0)); // initialize random
#if !defined(QT_CONFIG) && !defined(IOS)
#if defined (WIN32)
#if defined (WIN32) && !defined(__MINGW32__)
_CrtSetDbgFlag ( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF );
#elif defined (PSP)
pspFpuSetEnable(0); //disable FPU Exceptions until we find where the FPU errors come from