Jeck - Restored cache resets between game states, fixed minor issue with deck editor displaying the wrong first 7 cards when starting to edit a deck.
This commit is contained in:
@@ -814,20 +814,21 @@ void WResourceManager::CacheForState(int state){
|
||||
else
|
||||
textureWCache.Resize(SMALL_CACHE_LIMIT,SMALL_CACHE_ITEMS);
|
||||
sampleWCache.Resize(SMALL_CACHE_LIMIT,MAX_CACHED_SAMPLES);
|
||||
//ClearUnlocked();
|
||||
break;
|
||||
//Deck editor and shop are entirely cache safe, so give it near infinite resources.
|
||||
case GAME_STATE_SHOP:
|
||||
case GAME_STATE_DECK_VIEWER:
|
||||
textureWCache.Resize(HUGE_CACHE_LIMIT,HUGE_CACHE_ITEMS);
|
||||
//ClearUnlocked();
|
||||
break;
|
||||
//Anything unknown, use large cache.
|
||||
default:
|
||||
textureWCache.Resize(LARGE_CACHE_LIMIT,LARGE_CACHE_ITEMS);
|
||||
//Cleanup();
|
||||
break;
|
||||
}
|
||||
|
||||
//Switching game states clears the cache on PSP.
|
||||
ClearUnlocked();
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user