Jeck - Restored cache resets between game states, fixed minor issue with deck editor displaying the wrong first 7 cards when starting to edit a deck.
This commit is contained in:
@@ -586,20 +586,21 @@ void GameStateDeckViewer::renderCard(int id, float rotation){
|
||||
JQuad * quad = NULL;
|
||||
|
||||
int showName = 0;
|
||||
#ifdef DEBUG_CACHE
|
||||
quad = resources.RetrieveCard(card,RETRIEVE_NORMAL);
|
||||
#else
|
||||
quad = resources.RetrieveCard(card,RETRIEVE_EXISTING);
|
||||
#endif
|
||||
if (!quad && resources.RetrieveError() != CACHE_ERROR_404){
|
||||
if(last_user_activity > (abs(2-id) + 1)* NO_USER_ACTIVITY_SHOWCARD_DELAY)
|
||||
quad = resources.RetrieveCard(card);
|
||||
else{
|
||||
quad = backQuad;
|
||||
showName = 1;
|
||||
int cacheError = CACHE_ERROR_NONE;
|
||||
|
||||
if(!options[Options::DISABLECARDS].number){
|
||||
quad = resources.RetrieveCard(card,RETRIEVE_EXISTING);
|
||||
cacheError = resources.RetrieveError();
|
||||
if (!quad && cacheError != CACHE_ERROR_404){
|
||||
if(last_user_activity > (abs(2-id) + 1)* NO_USER_ACTIVITY_SHOWCARD_DELAY)
|
||||
quad = resources.RetrieveCard(card);
|
||||
else{
|
||||
quad = backQuad;
|
||||
showName = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
if (quad){
|
||||
showName = 0;
|
||||
@@ -723,6 +724,8 @@ int GameStateDeckViewer::loadDeck(int deckid){
|
||||
}
|
||||
current = myDeck->getNext(current);
|
||||
}
|
||||
currentCard = NULL;
|
||||
loadIndexes();
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
@@ -814,20 +814,21 @@ void WResourceManager::CacheForState(int state){
|
||||
else
|
||||
textureWCache.Resize(SMALL_CACHE_LIMIT,SMALL_CACHE_ITEMS);
|
||||
sampleWCache.Resize(SMALL_CACHE_LIMIT,MAX_CACHED_SAMPLES);
|
||||
//ClearUnlocked();
|
||||
break;
|
||||
//Deck editor and shop are entirely cache safe, so give it near infinite resources.
|
||||
case GAME_STATE_SHOP:
|
||||
case GAME_STATE_DECK_VIEWER:
|
||||
textureWCache.Resize(HUGE_CACHE_LIMIT,HUGE_CACHE_ITEMS);
|
||||
//ClearUnlocked();
|
||||
break;
|
||||
//Anything unknown, use large cache.
|
||||
default:
|
||||
textureWCache.Resize(LARGE_CACHE_LIMIT,LARGE_CACHE_ITEMS);
|
||||
//Cleanup();
|
||||
break;
|
||||
}
|
||||
|
||||
//Switching game states clears the cache on PSP.
|
||||
ClearUnlocked();
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user