Try to Fix IOS Build
This commit is contained in:
@@ -503,6 +503,8 @@ int MTGRevealingCards::receiveEvent(WEvent* e)
|
|||||||
CardView* t;
|
CardView* t;
|
||||||
if (event->card->view)
|
if (event->card->view)
|
||||||
t = NEW CardView(CardView::nullZone, event->card, *(event->card->view));
|
t = NEW CardView(CardView::nullZone, event->card, *(event->card->view));
|
||||||
|
else
|
||||||
|
t = NEW CardView(CardView::nullZone, event->card, (float)x, (float)y);
|
||||||
//we store copies of the card view since moving to and from card displays also deletes the guis stored in cards.
|
//we store copies of the card view since moving to and from card displays also deletes the guis stored in cards.
|
||||||
//GuiLayer::resetObjects() is the main reason we need to back them up. card views are set to NULL maybe more often than
|
//GuiLayer::resetObjects() is the main reason we need to back them up. card views are set to NULL maybe more often than
|
||||||
//they should be, possibly someone being to over cautious.
|
//they should be, possibly someone being to over cautious.
|
||||||
@@ -510,6 +512,7 @@ int MTGRevealingCards::receiveEvent(WEvent* e)
|
|||||||
t->actY = SCREEN_HEIGHT * -2;
|
t->actY = SCREEN_HEIGHT * -2;
|
||||||
//correct cards x and y, last known location was the reveal display.
|
//correct cards x and y, last known location was the reveal display.
|
||||||
cards.push_back(t);
|
cards.push_back(t);
|
||||||
|
return 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return 0;
|
return 0;
|
||||||
@@ -832,6 +835,8 @@ int MTGScryCards::receiveEvent(WEvent* e)
|
|||||||
CardView* t;
|
CardView* t;
|
||||||
if (event->card->view)
|
if (event->card->view)
|
||||||
t = NEW CardView(CardView::nullZone, event->card, *(event->card->view));
|
t = NEW CardView(CardView::nullZone, event->card, *(event->card->view));
|
||||||
|
else
|
||||||
|
t = NEW CardView(CardView::nullZone, event->card, (float)x, (float)y);
|
||||||
//we store copies of the card view since moving to and from card displays also deletes the guis stored in cards.
|
//we store copies of the card view since moving to and from card displays also deletes the guis stored in cards.
|
||||||
//GuiLayer::resetObjects() is the main reason we need to back them up. card views are set to NULL maybe more often than
|
//GuiLayer::resetObjects() is the main reason we need to back them up. card views are set to NULL maybe more often than
|
||||||
//they should be, possibly someone being to over cautious.
|
//they should be, possibly someone being to over cautious.
|
||||||
@@ -839,6 +844,7 @@ int MTGScryCards::receiveEvent(WEvent* e)
|
|||||||
t->actY = SCREEN_HEIGHT * -2;
|
t->actY = SCREEN_HEIGHT * -2;
|
||||||
//correct cards x and y, last known location was the reveal display.
|
//correct cards x and y, last known location was the reveal display.
|
||||||
cards.push_back(t);
|
cards.push_back(t);
|
||||||
|
return 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return 0;
|
return 0;
|
||||||
@@ -4298,19 +4304,19 @@ ABestow::ABestow(GameObserver* observer, int id, MTGCardInstance * card, MTGCard
|
|||||||
_card = card;
|
_card = card;
|
||||||
}
|
}
|
||||||
|
|
||||||
int ABestow::resolve()
|
int ABestow::resolve()
|
||||||
{
|
{
|
||||||
if (target)
|
if (target)
|
||||||
{
|
{
|
||||||
if (_card->hasType("creature"))
|
if (_card->hasType("creature"))
|
||||||
{
|
{
|
||||||
_card->removeType("creature");
|
_card->removeType("creature");
|
||||||
_card->addType("aura");
|
_card->addType("aura");
|
||||||
}
|
}
|
||||||
_card->target = (MTGCardInstance*)target;
|
_card->target = (MTGCardInstance*)target;
|
||||||
_card->isBestowed = true;
|
_card->isBestowed = true;
|
||||||
}
|
}
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
const string ABestow::getMenuText()
|
const string ABestow::getMenuText()
|
||||||
|
|||||||
@@ -32,7 +32,8 @@ void GameObserver::cleanup()
|
|||||||
SAFE_DELETE(replacementEffects);
|
SAFE_DELETE(replacementEffects);
|
||||||
for (size_t i = 0; i < players.size(); ++i)
|
for (size_t i = 0; i < players.size(); ++i)
|
||||||
{
|
{
|
||||||
SAFE_DELETE(players[i]);
|
if(players[i])
|
||||||
|
SAFE_DELETE(players[i]);
|
||||||
}
|
}
|
||||||
players.clear();
|
players.clear();
|
||||||
|
|
||||||
@@ -60,7 +61,8 @@ GameObserver::~GameObserver()
|
|||||||
|
|
||||||
for (size_t i = 0; i < players.size(); ++i)
|
for (size_t i = 0; i < players.size(); ++i)
|
||||||
{
|
{
|
||||||
players[i]->End();
|
if(players[i])
|
||||||
|
players[i]->End();
|
||||||
}
|
}
|
||||||
SAFE_DELETE(targetChooser);
|
SAFE_DELETE(targetChooser);
|
||||||
SAFE_DELETE(mLayers);
|
SAFE_DELETE(mLayers);
|
||||||
@@ -68,7 +70,8 @@ GameObserver::~GameObserver()
|
|||||||
SAFE_DELETE(replacementEffects);
|
SAFE_DELETE(replacementEffects);
|
||||||
for (size_t i = 0; i < players.size(); ++i)
|
for (size_t i = 0; i < players.size(); ++i)
|
||||||
{
|
{
|
||||||
SAFE_DELETE(players[i]);
|
if(players[i])
|
||||||
|
SAFE_DELETE(players[i]);
|
||||||
}
|
}
|
||||||
players.clear();
|
players.clear();
|
||||||
delete[] ExtraRules;
|
delete[] ExtraRules;
|
||||||
|
|||||||
Reference in New Issue
Block a user