Try to Fix IOS Build
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@@ -503,6 +503,8 @@ int MTGRevealingCards::receiveEvent(WEvent* e)
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CardView* t;
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if (event->card->view)
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t = NEW CardView(CardView::nullZone, event->card, *(event->card->view));
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else
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t = NEW CardView(CardView::nullZone, event->card, (float)x, (float)y);
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//we store copies of the card view since moving to and from card displays also deletes the guis stored in cards.
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//GuiLayer::resetObjects() is the main reason we need to back them up. card views are set to NULL maybe more often than
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//they should be, possibly someone being to over cautious.
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@@ -510,6 +512,7 @@ int MTGRevealingCards::receiveEvent(WEvent* e)
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t->actY = SCREEN_HEIGHT * -2;
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//correct cards x and y, last known location was the reveal display.
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cards.push_back(t);
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return 1;
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}
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}
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return 0;
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@@ -832,6 +835,8 @@ int MTGScryCards::receiveEvent(WEvent* e)
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CardView* t;
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if (event->card->view)
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t = NEW CardView(CardView::nullZone, event->card, *(event->card->view));
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else
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t = NEW CardView(CardView::nullZone, event->card, (float)x, (float)y);
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//we store copies of the card view since moving to and from card displays also deletes the guis stored in cards.
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//GuiLayer::resetObjects() is the main reason we need to back them up. card views are set to NULL maybe more often than
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//they should be, possibly someone being to over cautious.
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@@ -839,6 +844,7 @@ int MTGScryCards::receiveEvent(WEvent* e)
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t->actY = SCREEN_HEIGHT * -2;
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//correct cards x and y, last known location was the reveal display.
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cards.push_back(t);
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return 1;
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}
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}
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return 0;
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@@ -4298,19 +4304,19 @@ ABestow::ABestow(GameObserver* observer, int id, MTGCardInstance * card, MTGCard
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_card = card;
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}
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int ABestow::resolve()
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{
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if (target)
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{
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if (_card->hasType("creature"))
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{
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_card->removeType("creature");
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_card->addType("aura");
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}
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_card->target = (MTGCardInstance*)target;
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_card->isBestowed = true;
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}
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return 1;
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int ABestow::resolve()
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{
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if (target)
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{
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if (_card->hasType("creature"))
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{
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_card->removeType("creature");
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_card->addType("aura");
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}
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_card->target = (MTGCardInstance*)target;
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_card->isBestowed = true;
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}
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return 1;
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}
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const string ABestow::getMenuText()
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@@ -32,7 +32,8 @@ void GameObserver::cleanup()
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SAFE_DELETE(replacementEffects);
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for (size_t i = 0; i < players.size(); ++i)
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{
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SAFE_DELETE(players[i]);
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if(players[i])
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SAFE_DELETE(players[i]);
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}
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players.clear();
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@@ -60,7 +61,8 @@ GameObserver::~GameObserver()
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for (size_t i = 0; i < players.size(); ++i)
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{
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players[i]->End();
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if(players[i])
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players[i]->End();
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}
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SAFE_DELETE(targetChooser);
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SAFE_DELETE(mLayers);
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@@ -68,7 +70,8 @@ GameObserver::~GameObserver()
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SAFE_DELETE(replacementEffects);
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for (size_t i = 0; i < players.size(); ++i)
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{
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SAFE_DELETE(players[i]);
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if(players[i])
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SAFE_DELETE(players[i]);
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}
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players.clear();
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delete[] ExtraRules;
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