1st step in refactoring some of the card rendering logic - currently, each 'client' has duplicated code having to deal with how to render the full card graphic vs text mode vs using a 'back' image if a card isn't found. This is a first pass at consolidating some of that logic to one location - the ultimate goal being, eventually, the resource cache will actually own the notion of whether it's handing out a real card image or a default filler if the card isn't available, and the client code rendering the card should be oblivious.
In this change, I made the CardGui's RenderBig() and AlternateRender() functions protected; anyone wanting to render a card simply calls RenderCard(), and the card drawing mode is passed along as a param.
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@@ -377,7 +377,7 @@ CardZone* LandCardZone::EnterZone(JButton inDirection)
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** Constructor. All the navigation logic is initialized here, by pairing up each card zone with a set of neighbours.
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*/
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Navigator::Navigator(DuelLayers* inDuelLayers)
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: CardSelectorBase(BIG_MODE_SHOW), mDrawPosition(kDefaultCardPosition), mDuelLayers(inDuelLayers), mLimitorEnabled(false)
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: mDrawPosition(kDefaultCardPosition), mDuelLayers(inDuelLayers), mLimitorEnabled(false)
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{
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assert(mDuelLayers);
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@@ -506,8 +506,8 @@ bool Navigator::CheckUserInput(JButton inKey)
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HandleKeyStroke(inKey);
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break;
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case JGE_BTN_CANCEL:
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mDrawMode = (mDrawMode+1) % NB_BIG_MODES;
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if(mDrawMode == BIG_MODE_TEXT)
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mDrawMode = (mDrawMode+1) % DrawMode::kNumDrawModes;
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if(mDrawMode == DrawMode::kText)
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options[Options::DISABLECARDS].number = 1;
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else
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options[Options::DISABLECARDS].number = 0;
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@@ -568,17 +568,7 @@ void Navigator::Render()
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CardView* card = dynamic_cast<CardView*>(GetCurrentCard());
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if (card)
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{
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switch(mDrawMode)
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{
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case BIG_MODE_SHOW:
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card->RenderBig(mDrawPosition);
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break;
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case BIG_MODE_TEXT:
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card->alternateRenderBig(mDrawPosition);
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break;
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default:
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break;
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}
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card->DrawCard(mDrawPosition, mDrawMode);
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}
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}
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}
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